Maximus
Covenant: Konvent der Drei Silberne Ringe
Saga: After the Fall
Characteristics: Int +4 (Open-Minded), Per 0 (Tiny Details), Pre 0 (Intimidating), Com 0 (Methodical), Str +4 (Strong Hands), Sta +1 (Staying Awake), Dex +1 (Fine Work), Qik 0 (Eating)
Size: 2
Age: 26 (26), Height: 7'0'', Weight: 290 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Giant Blood, Inventive Genius (Invent Lab Totals: +3), Hermetic Magus, Affinity with Woodworking, Affinity with Goldsmith, Great Intelligence, Verditius Magic, Puissant Goldsmith, Improved Characteristics (×2), Diabolic Past, Weakness (Underdogs), Deficient Form (Mentem), Deficient Form (Imaginem), Driven (Prove your past is behind you and you are loyal to the Order.), Susceptibility to Divine Power
Personality Traits: Dependable +3, Artistic +3, Loyal +3
Combat:
Dodge: Init: +0, Attack --, Defense +2, Damage --
Fist: Init: +0, Attack +3, Defense +2, Damage +4
Kick: Init: -1, Attack +3, Defense +1, Damage +7
Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-7), -3 (8-14), -5 (15-21), Incapacitated (22-28)
Abilities: Spanish 5 (Craft Terms), Athletics 2 (Jumping), Brawl 2 (Outnumbered), Swim 2 (Rough Seas), Infernal Lore 1 (Diabolic Cults), Magic Theory 5 (Creo) (17), Jewelworking 2 (2), Parma Magica 1 (Terram), Latin 4 (Instructional), Woodworking 1 (Furniture), Finesse 1 (precision), Artes Liberales 1, Goldsmith 2 (Necklaces and Chains), Philosophiae 1
Arts: Cr 8, In 1, Mu 5, Pe 5, Re 5, An 0, Aq 5, Au 5, Co 3, He 1, Ig 5, Im 0, Me 0, Te 5, Vi 1
Equipment: Maximus' Tap (Vis Capacity: 10; Total Pawns Invested: 10; Total Effect Level: 90; Effect Name: Water Becomes The Barman's Beer; Effect Level: 15; Effect Details: R: Touch, D: Sun, T: Ind, Requisites: Rego, Unlimited use; Change the liquid passing through the tap into a purified beer.; Arts: MuAq 5; Design: Base 2, +2 Sun, +1 Touch; Effect Name: Water Becomes The Barman's Mead; Effect Level: 18; Effect Details: R: Touch, D: Sun, T: Ind, Requisites: Rego, Unlimited use, Penetration: 6; Change whatever liquid passes through the tap into mead.; Arts: MuAq 5; Design: Base 2, +2 Sun, +1 Touch; Effect Name: Water Becomes The Barman's Hot Cider; Effect Level: 18; Effect Details: R: Touch, D: Sun, T: Ind, Requisites: Rego, Ignem, Unlimited use, Penetration: 6; Whatever liquid passes through the tap is transformed into pure hot cider.; Arts: MuAq 5; Design: Base 2, +2 Sun, +1 Touch; Effect Name: Water Becomes The Barman's Red Wine; Effect Level: 20; Effect Details: R: Touch, D: Sun, T: Ind, Requisites: Rego, Unlimited use, Penetration: 10; Change a natural liquid into another natural liquid; Arts: MuAq 5; Design: Base 2, +2 Sun, +1 Touch; Effect Name: Water Becomes the Barman's Hot Lager; Effect Level: 19; Effect Details: R: Touch, D: Sun, T: Ind, Requisites: Rego, Ignem, Unlimited use, Penetration: 8; Change a natural liquid into another natural liquid; Arts: MuAq 5; Design: Base 2, +2 Sun, +1 Touch)
Encumbrance: 0 (0)
Spells Known:
Chamber of Spring Breezes (CrAu 5) +14
Footsteps of Slippery Oil (CrAq 5) +14
Comfort of the Drenched Traveler (PeAq 5) +11
Clear Sight of the Naiad (InAq 5) +7
Rusted Decay of Ten-Score Years (PeTe 10) +11
Charge of the Angry Winds (CrAu 15) +14
Clouds of Summer Snow (CrAu 25) +14
Tremulous Vault of the Torch's Flame (ReIg 5) +11
Pilum of Fire (CrIg 20) +14
The Many-Hued Conflagration (MuIg 5) +11
The Crystal Dart (Mu(Re)Te 10) +11
Supple Iron and Rigid Rope (MuTe 10) +11