I was wondering has anyone here used Harn World for thier Ars game? I'm currently running a mage the awakening game and was considering starting a fantasy flavored game. I've been going back and forth on a system....Harnmaster or Ars. I've played both but have played Ars alot longer. Both have some good things about them. However I really prefer Ars mages over shek pvar.
My thoughts are not to try and cram Ars into Harn but run an Ars game on Harn. It won't be a traditional Ars game here are the ideas I have:
No houses - I will keep the Chantry/Covenants that exist in Harn. I don't think the houses as is will fit well with Harnworld. As a result of that no house specific virtues or flaws
No starting Covenants - as I mentioned above I'd like to keep the current chantry system of Harn in place. Instead player magi will be sent out into the world to learn and possibly set up a site for a future chantry which they would run.
Study and advancement time for magi: Since player magi won't have their own covenant or library to start with they can utilize labs or libraries based at established chantries. This would involve the usual bargaining for borrowed library use. In addition I will incorporate the ranking system from guardians of the forest, apprentice, journeyman,etc.. and limit library use based on that. So an apprentice would only be allowed one or two seasons a year to use a chantries resources a journeyman 2 o 3 seasons a year etc. to use resources. of course favors bargaining, bribery can up these times.
For Priests I can used the Realms of Power Divine. So what problems do you see with what I have so far? any suggestions would be appreciated