What I wrote is: Why evil has a place in Ars Magica "Evil" is an antiquated....
What I MEANT to write was: WHILE evil has a place in Ars Magica....
I slapped a capitol E on Evil to suggest the Gamer idea of evil.
A lack of clarity on my part. Sorry.
Oh, I see what you meant. I totally got you wrong. Sorry bout that. I suck at folk ken.
I do believe evil has a place in Ars Magica, but I felt the topic was being approached as if it were tag that should be written on a character sheet someplace in the same way alignments were
Yes thats exactly what I'm trying to avoid.
The reason Ars doesn't have alignements is it doesn't need them. Certainly in Mythic Europe one could argue that all characters are born into sin and are evil at birth.
Certainly they can peform pennance and constantly work to lessen the evil they commit. But it seems this discussion was about playing someone Evil (capital E).
It was more about trying to define exactly what "E"vil is.
I still feel it's more appropriate in Ars Magica to simply play the character without a label such as good, evil, or dare I say it, 'neutral' and simply explore the reprocussions and ramifications of the choices they make.
If you want to play a diabolocist that tortures babies for breakfast go ahead and play one. Don't be surprised when (Insert Anyone Here) tries to stop you.
It's very easy to make something horrible and know it's evil. Everyone knows Capital E evil. It's actually very easy to fight because you have the confidence to know it's Evil.
It's much more interesting to confuse the matter and place doubt into the subject. Consider the TV the Shield where the views essentially root for a crooked cop that cheats, lies, tortures, kills, AND puts bad guys behind bars. Vic Mackie doesn't have Evil slapped his character sheet.
OOOOH GOOD EXAMPLE!
I think the first step in exploreing evil to remove the premise that your playing an evil character from the character sheet. Don't talk casually about how your going to explore an evil character.
Instead ask the group what they need your character to do. The covenant needs X, fine supply it. But do it stealing it. The covenant needs Y, fine but do it by extorting it. The covenants needs vis, fine get it from a demon. Then when the entire covenant is some manner apart of your crimes. Then have the Q's or the Church come in. The players may defend your actions as 'reasonable' or at least want to cover up your choices.
Now there's an exploration of evil that merits pursuit.
Yes, thats what I am planning on doing. My story teller reads all this. I think my poor little Bjornaer might be totally screwed.
Thanks for your insight!