[size=200]Official Character Sheet[/size]
[size=150]Ancel filius Gentius scholae Bonisagi ab Durenmare[/size]
Overview
[table][tr][td]Born: 1204 AD[/td]
[td]Size: +0[/td][/tr]
[tr][td]Age: 64 (beginning of 1268)[/td]
[td]Confidence: 1 (3)[/td][/tr]
[tr][td]Apparent Age: 35[/td][td][/td][/tr][/table]
Characteristics
[table][tr][td]Intelligence +4[/td]
[td]Presence +1[/td][/tr]
[tr][td]Perception +1[/td]
[td]Communication +3[/td][/tr]
[tr][td]Strength -2[/td]
[td]Dexterity +0[/td][/tr]
[tr][td]Stamina +1[/td]
[td]Quickness +1[/td][/tr][/table]
Reputations
[table][tr][td]Reputation[/td]
[td]Sphere[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]House Bonisagus Acclaim[/td]
[td]House Bonisagus[/td]
[td]4[/td]
[td]77[/td][/tr]
[tr][td]Competent Magus (Equivalent to Master in Rhine Tribunal)[/td]
[td]Order of Hermes[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Master[/td]
[td]Rhine Tribunal[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Seeker of Exotic Magics[/td]
[td]Order of Hermes[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Noted Authour[/td]
[td]Order of Hermes[/td]
[td]1[/td]
[td]5[/td][/tr][/table]
Notes
- Bonisagus House Acclaim: Books: 9 books @ 5 points/book = 45 points
- Bonisagus House Acclaim: Apprentice: 10 years @ 3 points/year = 30 points
- Bonisagus House Acclaim: Familiar: Quality/5 = 8/5 = 2 points (rounded up)
- I listed Master and 'Competent Magus' separately because one is Order-wide, one is Rhine-specific. Ancel was originally from the Rhine Tribunal, so I felt he would a Tribunal-specific reputation. I figured a '2' was appropriate, but can change this if a higher or lower one would be correct.
Virtues
The Gift (Free), Hermetic Magus (Free), Puissant Intrigue (House Virtue), Gentle Gift (Major), Puissant Magic Theory, Book Learner, Improved Characteristics x2, Great Intelligence, Good Teacher, Inventive Genius
Flaws
Driven (Major), Twilight Prone (Major), Seeker (HoH:TL p.25), Fostered Apprentice (HoH:TL p.26), Weak Enchanter, Deficient Form (Aquam)
Skills
[table][tr][td]General Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Athletics[/td]
[td]Run[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Awareness[/td]
[td]Searching[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Bargain[/td]
[td]Knowledge[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Brawl[/td]
[td]Dodging[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Charm[/td]
[td]First Impressions[/td]
[td]3[/td]
[td]35[/td][/tr]
[tr][td]Concentration[/td]
[td]Lab Work[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Etiquette[/td]
[td]Magi[/td]
[td]3[/td]
[td]30[/td][/tr]
[tr][td]Folk Ken[/td]
[td]Magi[/td]
[td]4[/td]
[td]50[/td][/tr]
[tr][td]Guile[/td]
[td]Fast Talk[/td]
[td]2[/td]
[td]20[/td][/tr]
[tr][td]Intrigue[/td]
[td]Alliances[/td]
[td]5+2[/td]
[td]75[/td][/tr]
[tr][td]Leadership[/td]
[td]Intimidation[/td]
[td]3[/td]
[td]30[/td][/tr]
[tr][td]Language: German[/td]
[td]Conversational[/td]
[td]5[/td]
[td]75[/td][/tr]
[tr][td]Lore: Rhine Tribunal (Area)[/td]
[td]Exotic Magi[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Lore: Order of Hermes (Organization)[/td]
[td]Personalities[/td]
[td]4[/td]
[td]50[/td][/tr]
[tr][td]Profession Scribe[/td]
[td]Copy[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Teaching[/td]
[td]Magic Theory[/td]
[td]5[/td]
[td]85[/td][/tr]
[tr][td]--[/td][td]--[/td][td]--[/td][td]--[/td][/tr]
[tr][td]Academic Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Artes Liberales[/td]
[td]Rhetoric[/td]
[td]3[/td]
[td]30[/td][/tr]
[tr][td]Speak Latin[/td]
[td]Hermetic[/td]
[td]5[/td]
[td]75[/td][/tr]
[tr][td]--[/td][td]--[/td][td]--[/td][td]--[/td][/tr]
[tr][td]Arcane Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Code of Hermes[/td]
[td]Exotic magi[/td]
[td]5[/td]
[td]79[/td][/tr]
[tr][td]Finesse[/td]
[td]Grace[/td]
[td]3[/td]
[td]30[/td][/tr]
[tr][td]Faerie Lore[/td]
[td]Faerie mounds[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Hermetic Instruction[/td]
[td]TBD[/td]
[td]2[/td]
[td]18[/td][/tr]
[tr][td]Magic Lore[/td]
[td]Exotic traditions[/td]
[td]6[/td]
[td]105[/td][/tr]
[tr][td]Magic Theory[/td]
[td]Original Research[/td]
[td]8+2[/td]
[td]188[/td][/tr]
[tr][td]Parma Magica[/td]
[td]Mentem[/td]
[td]6[/td]
[td]105[/td][/tr]
[tr][td]Penetration[/td]
[td]Intellego[/td]
[td]3[/td]
[td]30[/td][/tr][/table]
Arts
[table][tr][td]Art[/td]
[td]Score[/td]
[td]XP[/td]
[td][/td]
[td]Art[/td]
[td]Score[/td]
[td]XP[/td]
[td][/td]
[td]Art[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Creo[/td]
[td]7[/td]
[td]30[/td]
[td][/td]
[td]Animal[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Ignem[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Intellego[/td]
[td]12[/td]
[td]80[/td]
[td][/td]
[td]Aquam[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Imaginem[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Muto[/td]
[td]5[/td]
[td]18[/td]
[td][/td]
[td]Auram[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Mentem[/td]
[td]9[/td]
[td]45[/td][/tr]
[tr][td]Perdo[/td]
[td]9[/td]
[td]50[/td]
[td][/td]
[td]Corpus[/td]
[td]7[/td]
[td]35[/td]
[td][/td]
[td]Terram[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Rego[/td]
[td]9[/td]
[td]46[/td]
[td][/td]
[td]Herbam[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Vim[/td]
[td]14[/td]
[td]111[/td][/tr][/table]
Spells
InCo 15 - Whispers Through the Black Gate, +20
InIm 20 - The Ear for Distant Voices, +18
InMe 10 - Sight of the Transparent Motive, +32
InMe 15 - Perception of the Conflicting Motives, +32
InMe 20 - Posing the Silent Question, Mastery 2 (Quiet Casting, Still Casting), +24
ReMe 20 - Aura of Rightful Authority, +19
InVi 2 - Sense of Magic's Corporeal Form (1), +27
InVi 2 - Sense of Magic Power (2), +27
InVi 2 - Sense of Faerie Power (2), +27
InVi 2 - Sense of Infernal Power (2), +27
InVi 2 - Sense of Divine Power (2), +27
InVi 5 - Scales of the Magical Weight, +27
InVi 5 - Sense the Nature of Vis, +27
InVi 20 - Piercing the Magic Veil, +27
PeVi 10 - Humbling the Creature of Magic (3), +24
PeVi 20 - Wind of Mundane Silence, +24
ReVi 15 - Gather the Essence of the Beast, +24
(1) Variation of the Level 1 InVi spell that detects the presence of vis. +1 Magnitude for Touch
(2) Variations of the Level 1 InVi spells that detect a given Aura. +1 Magnitude for Touch
(3) Like Demon's Eternal Oblivion, but against creatures from the Magic Realm)
[size=150]Athena, Magical Owl Familiar[/size]
Magic Might: 8 (Animal)
Characteristics: Int +2, Per +2, Pre -1, Com +1, Str -10, Sta +1, Dex +1, Qck +10
Three Cords: Gold +3, Silver +2, Bronze +1
Size: -5
Power Level: Grog
Season: Summer
Virtues and Flaws: Gift of Speech, Magical Animal, Wilderness Sense, Improved Characteristics, Gossip, Animal Ken; Busybody, Covenant Upbringing
Magical Qualities and Inferiorities: Gift of Speech, Improved Abilities, Minor Virtues (Improved Characterisitics, Unaffected by the Gift, Gossip, Animal Ken); Susceptible to Deprivation, Minor Flaws (Busybody, Covenant Upbringing)
Personality Traits: Owl +3, Busybody +3, Inquisitive +5, Loquacious +4
Combat:
Claws: Init +9, Atk +2, Dfn +15, Dam -8
Soak: +1
Fatigue Levels: OK, -1, -3, -5, Unconscious
Wound Penalties: –1 (1), –3 (2), –5 (3), Incapacitated (4), Dead (5+)
Abilities: Area Lore Cambridgeshire (home range) 3(1), Brawl (dodging) 2, Survival (home terrain) 3, Awareness (food) 4, Athletics (flying) 3, Artes Liberales (logic) 2(8), Charm (first impression) 2(8), Folk Ken (travellers) 2(10), Bargain (gossip) 3, Etiquette (magi) 2(6), Guile (knowledgeable) 3, Hunt (rodents) 3, Philosophiae (natural philosophy) 2(4), Stealth (natural areas) 3, Animal Ken (birds) 3, Wilderness Sense (find prey) 3, Magic Lore (creatures) 2(4), Faerie Lore (vis sources) 1, Order of Hermes Lore (personalities) 3, Magic Theory (Intellego) 3(12)
Natural Weapons: The Owl’s claws are Init –1, Atk +2, Dfn +3, Dam +2.
Bond Powers: Ancel may cause Athena to shapechange into human form once per day. This lasts as long as desired as the bond maintains concentration.
[size=150]Resources[/size]
Vis: 58 pawns (mixed)
Money: 20 Mythic Pounds
Library:
Works by Robert Grosseteste (A&A p.139)
- Artes Liberales Tractatus: De Sphera (astronomy), Quality 10
- Artes Liberales Tractatus: De lineis, angulis et figures (arithmetic), Quality 10.
- Philosophiae Tractatus: De luce (“Light”), Quality 10
- Philosophiae Tractatus: De accessione et recessione maris (“Tides and Tidal Movements”), Quality 10
- Philosophiae Tractatus: De iride (“The Rainbow”), Quality 10
Arts
- Imaginem Tractatus, De Speciebus, Quality 11
Enchanted Items:
- The Eye of the Cat: an enchanted Cat's Eye stone, granting him the ability to see in the dark like a cat (MuCo(An)) 5, 1 use per day, like the spell of the same name); final level 5
- Traveller's Brooch: An ornamental brooch that casts protects Ancel's tunic/jacket/cloak with Doublet Impenetrable Silk (MuAn) 15, 2 uses/day (+2L), Effect use (restrict to Ancel) (+3L); final level 20
- Cloak of the Wilderness Refuge (MuAn 15) (MoH p. 143), item maintains concentration +3L, 2x/day (+1L); final level 19
- The Invisible Shield: an arm bracelet, with: Repel the Wooden Shafts (ReTe 10, 24 uses/day (+5L), fast effect +3 initiative (+5L)); final level 20 and Repel the Metal Hafts (ReTe 10, 24 uses/day (+5L), fast effect +3 initiative (+5L)); final level 20
- The Convenient Door (ReTe(He) 25) (MoH p. 104), 1x/day; final level 25 (an enchanted bag with chalk that can create an opening on any rock or plant-based surface; the hole closes up afterwards
- The Seeker's Boots - a pair of excellently crafted boots with the following enchantments: Escape of the Duck: special leather boots which allow him to walk across water, mud or any other surface (ReCo 15, 1 use per day); The Well-Trodden Path (ReTe 10) (MoH p. 141), +5 levels item maintains concentration; final level 15. These effects make walking easier for Ancel by smoothing out inconvenient surfaces that may impede quick movement
- The Enchanted Chef ReH(An/Aq/Ig) 45 (Covenants p. 52), a magical travel cauldron that can take virtually anything edible and cook a hot meal out of it. An expensive enchantment, Ancel considered it worthwhile given the amount of travel he did.
- Magister's Temporary Domicile (CrTe(He)) Base 3, +3 Moon, +1 Requisite, +1 Design, +2 Size, 1x/day; final level 35; Creates 2-story tower with 1-story foundation for Moon duration. Also creates furniture, thanks to the Herbam requisite. Used on the road, but typically at covenants Ancel is visiting (like Durenmar for Grand Tribunal).
- Clothe the Naked Form (CrHe 10), 1x/day; final level 10. This is a ring that Athena wears, Ancel's familiar. Shortly after developing the shapechanging power for her, he realized that Athena would otherwise be naked. In order to prevent the wrong kinds of rumours spreading, he commissioned this simple enchantment to provide Athena with clothing. (Spell is in MoH p. 58)
- Cleansing the Room of Magic (PeVi 10), +10L for Penetration, +5L for 24x/day; final level 25. Casts Wind of Mundane Silence in the room. If a stress die + 10 doubles the effect, it goes down. Has +20 Penetration. Useful for knocking down students' magical pranks -- or a hedge wizard's minor magics. Takes the form of a candle that is lit to activate the effect. It immediately goes out as the effect takes place, acting as visual and metaphorical cue that magic has been snuffed from the room.
Servants:
- Personal Valet with Profession Servant 8
- Scribe with Profession Scribe 7
[size=150]Authourship[/size]
Ancel has written a total of 9 books in his career, and will undoubtedly write more once he has the time again. The following is a list of books grouped by subject matter. All books are Quality 12.
Hermetic Arts
- 1230 AD - Vim Tractatus - Reading the Immaterium
Ancel's first tractatus tackles one of the more difficult Arts with a particular focus on the practical matter of detecting Auras and vis types. Although relatively simple spells in and of themselves (whose development he leaves as an exercise to the reader), his clear prose and tying together of theory and practice make it a lucid treatment, particularly to apprentices and newly Gauntleted magi. - 1245 AD - Vim Tractatus - Ars Longa, Hoc Liber Brevis ("Art is Long, This Book is Short")
Knowing that Vim can sometimes be a difficult Art, Ancel took another shot at explaning this Form. Fifteen years after his initial book, he offers new insights and examples of use drawn from his experiences in the field. - 1248 AD - Intellego Tractatus - De Motivis ("On Motivations")
This is intended to be paired with a Mentem book to build the reader's magic on discerning and interpreting the results of mind-reading magic. The Mentem half has yet to be written.
Hermetic Lore
- 1239 AD - Parma Magica Tractatus - Why Trianoma Survived Meeting Flambeau
Drawing from House legend about the Order's political founder and her meeting with Flambeau, Ancel uses this book to simultaneously instruct the reader how to improve his Parma Magica while poking gentle fun at his Flambeau sodales. - 1251 AD - Code of Hermes Tractatus - A Guide for Dealing with the Witch
Written relatively recently, this tractatus covers the various cases dealing with external magical threats with focus on individuals, covens, or even small "orders" who have interacted with the Order of Hermes -- and the Order's response. Grand Tribunal rulings are given greatest priority, given its universal application, but 13th century rulings from the Rhine, Stonehenge, Loch Leglean, and Hibernia also feature prominently. The latter three result from his time as a the Spring Tenens Occultorum in the British Isles, where he spent quite a bit of time.
Magic Theory
- 1236 AD - Magic Theory Tractatus - E Pluribus Unum Theoria ("Out of Many (Magics), One Theory")
An early treatise by Ancel, this book demonstrates that while he comes from the political lineage within House Bonisagus, he is well versed in theory from the magical founder whose House he shares. Ancel makes the argument that prior to the Order's foundings, all magic was "exotic" magic but through Bonisagus' genius, they were integrated into Hermetic Theory and thus into a greater whole. Although largely an instructive manual, he does argue that such efforts to integrate non-Hermetic magic should continue to enrich and broaden Hermetic understanding of magic. He also includes several thought experiments on how this could work, an early indicator on what he would be doing later in his career. - 1254 AD - Magic Theory Tractatus - Principia Pro Incipientibus ("Beginnings for Beginners")
The last book written in recent history by Ancel, this tractatus was intended to ground the reader in Magic Theory having assumed they were ignorant of it prior to starting. This book would be good both for a new apprentice, or a hedge wizard brought into the Order who wished to understand more about Hermetic magic.
Magic Lore
- 1233 AD - Magic Lore Tractatus - De Magica Extra Ordinem ("About Magic outside of the Order")
For his second book, Ancel catalogues a number of minor practitioners of magic that he had sought out and encountered, with the view of showing the Order that magic is alive and well in the Order's shadows. - 1242 AD - Magic Lore Tractatus - On the Organization of Witches
Nearly a decade after his first book on Magic Lore, Ancel returns to the subject to add more knowledge about minor mystical workers. This time, his examples come for the British Isles, where he found a considerable variety of non-Hermetic magi still practicing their crafts.
[size=150]Household Retainers[/size]
These are full write-ups for the two Specialists that Ancel paid for with Build Points. I built them up as grogs using the 15 xp/year standard.
Bertram - Personal Valet, Steward, and Failed Apprentice
Characteristics: Int +2, Per +2, Pre +2, Com +1, Str -2, Sta +0, Dex +1, Qck +1
Size: 0
Age: 40 (b. 1227)
Warping Score: 1 (5)
Virtues and Flaws: Failed Apprentice, Magical Sensitivity, Hermetic Experience; Ability Block (Martial), Warped by Magic, Broken Vessel (Free from Warped by Magic), Proud (Minor)
Personality Traits: Brave +1, Loyal +2, Proud +3
Reputations: None
Abilities: Cambridge Area Lore (personalities) 4, Athletics (running) 1, Awareness (searching) 3, Bargain (household goods) 3, Carouse (staying sober) 2, Charm (first impressions) 2, Concentration (reading) 2, Etiquette (magi) 2, Folk Ken (magi) 2, Intrigue (gossip) 1, Leadership (servants) 1, Speak English (conversational) 5, Order of Hermes Organization Lore (personalities) 2, Cambridge University Organization Lore (academics) 2, Profession Servant (running a household) 8, Profession Scribe (copy) 2, Artes Liberales (arithmetic) 2, Speak Latin (Hermetic) 5, Philosophiae (experimental philosophy) 2, Code of Hermes (exotic magi) 2, Dominion Lore (saints) 1, Faerie Lore (faerie mounds) 1, Magic Lore (exotic traditions) 3, Magic Theory (Vim) 3
Bertram is Ancel's personal valet and overall keeper of his household. He manages the daily needs of organizing meals, household goods and chores that need to be attended to. He has served Ancel nearly the entire time the magus has been in England. Bertram is the unfortunate survivor of an expedition gone horribly awry. At one point, he was an apprentice to a Jerbiton from Schola Pythagoranis who was tasked with dealing with the local fae (Hermetic Experience). The events eventually ended in a conflict and his master suffered from a Twilight episode while casting a spell. The uncontrolled magic entangled poor Bertram and damaged his Gift, leaving him unable to continue his apprenticeship (Failed Apprentice, Warped by Magic).
Dejected by the loss of his abilities, he was noticed by Ancel who took pity on him and offered him a position as his personal assistant. This offered Bertram the opportunity to continue his association with the Order of Hermers, albeit in a different role. He threw himself into the role of servant, figuring that if he could make himself indispensible, he would always have a position. He is proud of his position (Pride) and takes issue with other servants who think otherwise. In this role, he has served well and faithfully and has since discovered that he still has a touch of magic -- finding magical things and areas is easy for him (Magical Sensitivity), though his previous trauma occasionally results in flashback episodes which shake his confidence in his abilities (Broken Vessel).
Bartholomew - Scrivener, former academic
Characteristics: Int +3, Per +0, Pre +1, Com +1, Str -1, Sta +0, Dex +0, Qck +0
Size: 0
Age: 30 (b. 1237)
Warping Score: 0 (0)
Virtues and Flaws: Clerk (Acolyte), Baccalaureus, Privileged Upbringing; Pious (Minor), Failed Student, Lame
Personality Traits: Brave +0, Loyal +1, Pious +3
Reputations: Failed Student (Cambridge University) 2, Skilled scribe (Academic Reputation) 1
Abilities: Bargain (services) 3, Charm (being witty) 2, Concentration (reading) 2, Etiquette (academics) 2, Folk Ken (academics) 2, Guile (elaborate lies) 2, Speak English (academic) 5, Church Organization Lore (history) 3, Cambridge University Organization Lore (personalities) 3, Order of Hermes Organization Lore (personalities) 2, Profession Scribe (copy) 7, Teaching (undergrads) 2, Artes Liberales (grammar) 3, Civil and Canon Law (Cambridgeshire law) 3, Common Law (Cambridgeshire law) 2, Speak Latin (academic) 5, Philosophiae (moral philosophy) 3, Theology (history) 2
Bartholomew is an Englishman, one of many sons of a prosperous merchant family. With a hale family, he was not expected to inherit much of the family business. When his father was in discussions with a local bishop, Bartholomew's natural intellect shone through. This impressed the Bishop enough to take the boy as a ward and put him through a solid education. The Bishop's influence enhanced his natural piety, and he entered into the Church's minor orders, where he eventually rose to the position of Acolyte.
In time, Thomas was enrolled at the University of Cambridge where he earned his Baccalaureus. He continued his studies to become a Magister in Artibus. Shortly before he could take his final examinations, a series of disasters took place: he had an accident that crippled his legs, his patron Bishop suddenly passed away, and a jealous academic rival conducted a successful smear campaign during Thomas' recovery period during which he was unable to counter the rumours. After his recovery, it became clear that few University masters wanted anything to do with him. He reluctantly left his studies with his reputation battered when his resources to continue his studies dried up due to the Bishop's death. (His family had long since left him to his fate.)
With his contacts, Ancel had heard of this academic's downfall from the grapevine. With a little prying, he also learned about Bartholomew's true history. Given his own increasing writing load and the occasional lectures that Ancel was giving as a 'guest scholar' at Schola Pythagoranis, he offered Bartolomew a position as his personal scribe. In this role, Bartholomew was able to excel in, even if he still yearned to complete his Magister in Artibus training. But without the resources (and now the ability) to leave Cambridge on his own, he resigned himself to becoming the personal scrivener to the foreign scholar. In time, he learned about the Order of Hermes and the facade that Schola Pythagoranis put up to hide amidst the mundane scholars. He was also pleased to find that his new master encouraged scholastic pursuits, even if the magus' pursuit of knowledge had a decidedly exotic bent to it.