Ancel of House Bonisagus, magus Trianomae and Seeker

[size=200]Official Character Sheet[/size]
[size=150]Ancel filius Gentius scholae Bonisagi ab Durenmare[/size]

Overview
[table][tr][td]Born: 1204 AD[/td]
[td]Size: +0[/td][/tr]
[tr][td]Age: 64 (beginning of 1268)[/td]
[td]Confidence: 1 (3)[/td][/tr]
[tr][td]Apparent Age: 35[/td][td][/td][/tr][/table]

Characteristics
[table][tr][td]Intelligence +4[/td]
[td]Presence +1[/td][/tr]
[tr][td]Perception +1[/td]
[td]Communication +3[/td][/tr]
[tr][td]Strength -2[/td]
[td]Dexterity +0[/td][/tr]
[tr][td]Stamina +1[/td]
[td]Quickness +1[/td][/tr][/table]

Reputations
[table][tr][td]Reputation[/td]
[td]Sphere[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]House Bonisagus Acclaim[/td]
[td]House Bonisagus[/td]
[td]4[/td]
[td]77[/td][/tr]
[tr][td]Competent Magus (Equivalent to Master in Rhine Tribunal)[/td]
[td]Order of Hermes[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Master[/td]
[td]Rhine Tribunal[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Seeker of Exotic Magics[/td]
[td]Order of Hermes[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Noted Authour[/td]
[td]Order of Hermes[/td]
[td]1[/td]
[td]5[/td][/tr][/table]
Notes

  • Bonisagus House Acclaim: Books: 9 books @ 5 points/book = 45 points
  • Bonisagus House Acclaim: Apprentice: 10 years @ 3 points/year = 30 points
  • Bonisagus House Acclaim: Familiar: Quality/5 = 8/5 = 2 points (rounded up)
  • I listed Master and 'Competent Magus' separately because one is Order-wide, one is Rhine-specific. Ancel was originally from the Rhine Tribunal, so I felt he would a Tribunal-specific reputation. I figured a '2' was appropriate, but can change this if a higher or lower one would be correct.

Virtues
The Gift (Free), Hermetic Magus (Free), Puissant Intrigue (House Virtue), Gentle Gift (Major), Puissant Magic Theory, Book Learner, Improved Characteristics x2, Great Intelligence, Good Teacher, Inventive Genius
Flaws
Driven (Major), Twilight Prone (Major), Seeker (HoH:TL p.25), Fostered Apprentice (HoH:TL p.26), Weak Enchanter, Deficient Form (Aquam)

Skills
[table][tr][td]General Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Athletics[/td]
[td]Run[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Awareness[/td]
[td]Searching[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Bargain[/td]
[td]Knowledge[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Brawl[/td]
[td]Dodging[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Charm[/td]
[td]First Impressions[/td]
[td]3[/td]
[td]35[/td][/tr]
[tr][td]Concentration[/td]
[td]Lab Work[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Etiquette[/td]
[td]Magi[/td]
[td]3[/td]
[td]30[/td][/tr]
[tr][td]Folk Ken[/td]
[td]Magi[/td]
[td]4[/td]
[td]50[/td][/tr]
[tr][td]Guile[/td]
[td]Fast Talk[/td]
[td]2[/td]
[td]20[/td][/tr]
[tr][td]Intrigue[/td]
[td]Alliances[/td]
[td]5+2[/td]
[td]75[/td][/tr]
[tr][td]Leadership[/td]
[td]Intimidation[/td]
[td]3[/td]
[td]30[/td][/tr]
[tr][td]Language: German[/td]
[td]Conversational[/td]
[td]5[/td]
[td]75[/td][/tr]
[tr][td]Lore: Rhine Tribunal (Area)[/td]
[td]Exotic Magi[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Lore: Order of Hermes (Organization)[/td]
[td]Personalities[/td]
[td]4[/td]
[td]50[/td][/tr]
[tr][td]Profession Scribe[/td]
[td]Copy[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Teaching[/td]
[td]Magic Theory[/td]
[td]5[/td]
[td]85[/td][/tr]
[tr][td]--[/td][td]--[/td][td]--[/td][td]--[/td][/tr]
[tr][td]Academic Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Artes Liberales[/td]
[td]Rhetoric[/td]
[td]3[/td]
[td]30[/td][/tr]
[tr][td]Speak Latin[/td]
[td]Hermetic[/td]
[td]5[/td]
[td]75[/td][/tr]
[tr][td]--[/td][td]--[/td][td]--[/td][td]--[/td][/tr]
[tr][td]Arcane Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Code of Hermes[/td]
[td]Exotic magi[/td]
[td]5[/td]
[td]79[/td][/tr]
[tr][td]Finesse[/td]
[td]Grace[/td]
[td]3[/td]
[td]30[/td][/tr]
[tr][td]Faerie Lore[/td]
[td]Faerie mounds[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Hermetic Instruction[/td]
[td]TBD[/td]
[td]2[/td]
[td]18[/td][/tr]
[tr][td]Magic Lore[/td]
[td]Exotic traditions[/td]
[td]6[/td]
[td]105[/td][/tr]
[tr][td]Magic Theory[/td]
[td]Original Research[/td]
[td]8+2[/td]
[td]188[/td][/tr]
[tr][td]Parma Magica[/td]
[td]Mentem[/td]
[td]6[/td]
[td]105[/td][/tr]
[tr][td]Penetration[/td]
[td]Intellego[/td]
[td]3[/td]
[td]30[/td][/tr][/table]

Arts
[table][tr][td]Art[/td]
[td]Score[/td]
[td]XP[/td]
[td][/td]
[td]Art[/td]
[td]Score[/td]
[td]XP[/td]
[td][/td]
[td]Art[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Creo[/td]
[td]7[/td]
[td]30[/td]
[td][/td]
[td]Animal[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Ignem[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Intellego[/td]
[td]12[/td]
[td]80[/td]
[td][/td]
[td]Aquam[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Imaginem[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Muto[/td]
[td]5[/td]
[td]18[/td]
[td][/td]
[td]Auram[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Mentem[/td]
[td]9[/td]
[td]45[/td][/tr]
[tr][td]Perdo[/td]
[td]9[/td]
[td]50[/td]
[td][/td]
[td]Corpus[/td]
[td]7[/td]
[td]35[/td]
[td][/td]
[td]Terram[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Rego[/td]
[td]9[/td]
[td]46[/td]
[td][/td]
[td]Herbam[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Vim[/td]
[td]14[/td]
[td]111[/td][/tr][/table]

Spells
InCo 15 - Whispers Through the Black Gate, +20
InIm 20 - The Ear for Distant Voices, +18
InMe 10 - Sight of the Transparent Motive, +32
InMe 15 - Perception of the Conflicting Motives, +32
InMe 20 - Posing the Silent Question, Mastery 2 (Quiet Casting, Still Casting), +24
ReMe 20 - Aura of Rightful Authority, +19
InVi 2 - Sense of Magic's Corporeal Form (1), +27
InVi 2 - Sense of Magic Power (2), +27
InVi 2 - Sense of Faerie Power (2), +27
InVi 2 - Sense of Infernal Power (2), +27
InVi 2 - Sense of Divine Power (2), +27
InVi 5 - Scales of the Magical Weight, +27
InVi 5 - Sense the Nature of Vis, +27
InVi 20 - Piercing the Magic Veil, +27
PeVi 10 - Humbling the Creature of Magic (3), +24
PeVi 20 - Wind of Mundane Silence, +24
ReVi 15 - Gather the Essence of the Beast, +24

(1) Variation of the Level 1 InVi spell that detects the presence of vis. +1 Magnitude for Touch
(2) Variations of the Level 1 InVi spells that detect a given Aura. +1 Magnitude for Touch
(3) Like Demon's Eternal Oblivion, but against creatures from the Magic Realm)

[size=150]Athena, Magical Owl Familiar[/size]

Magic Might: 8 (Animal)
Characteristics: Int +2, Per +2, Pre -1, Com +1, Str -10, Sta +1, Dex +1, Qck +10
Three Cords: Gold +3, Silver +2, Bronze +1
Size: -5
Power Level: Grog
Season: Summer
Virtues and Flaws: Gift of Speech, Magical Animal, Wilderness Sense, Improved Characteristics, Gossip, Animal Ken; Busybody, Covenant Upbringing
Magical Qualities and Inferiorities: Gift of Speech, Improved Abilities, Minor Virtues (Improved Characterisitics, Unaffected by the Gift, Gossip, Animal Ken); Susceptible to Deprivation, Minor Flaws (Busybody, Covenant Upbringing)
Personality Traits: Owl +3, Busybody +3, Inquisitive +5, Loquacious +4
Combat:
Claws: Init +9, Atk +2, Dfn +15, Dam -8
Soak: +1
Fatigue Levels: OK, -1, -3, -5, Unconscious
Wound Penalties: –1 (1), –3 (2), –5 (3), Incapacitated (4), Dead (5+)
Abilities: Area Lore Cambridgeshire (home range) 3(1), Brawl (dodging) 2, Survival (home terrain) 3, Awareness (food) 4, Athletics (flying) 3, Artes Liberales (logic) 2(8), Charm (first impression) 2(8), Folk Ken (travellers) 2(10), Bargain (gossip) 3, Etiquette (magi) 2(6), Guile (knowledgeable) 3, Hunt (rodents) 3, Philosophiae (natural philosophy) 2(4), Stealth (natural areas) 3, Animal Ken (birds) 3, Wilderness Sense (find prey) 3, Magic Lore (creatures) 2(4), Faerie Lore (vis sources) 1, Order of Hermes Lore (personalities) 3, Magic Theory (Intellego) 3(12)
Natural Weapons: The Owl’s claws are Init –1, Atk +2, Dfn +3, Dam +2.
Bond Powers: Ancel may cause Athena to shapechange into human form once per day. This lasts as long as desired as the bond maintains concentration.

[size=150]Resources[/size]
Vis: 58 pawns (mixed)
Money: 20 Mythic Pounds
Library:
Works by Robert Grosseteste (A&A p.139)

  • Artes Liberales Tractatus: De Sphera (astronomy), Quality 10
  • Artes Liberales Tractatus: De lineis, angulis et figures (arithmetic), Quality 10.
  • Philosophiae Tractatus: De luce (“Light”), Quality 10
  • Philosophiae Tractatus: De accessione et recessione maris (“Tides and Tidal Movements”), Quality 10
  • Philosophiae Tractatus: De iride (“The Rainbow”), Quality 10

Arts

  • Imaginem Tractatus, De Speciebus, Quality 11

Enchanted Items:

  • The Eye of the Cat: an enchanted Cat's Eye stone, granting him the ability to see in the dark like a cat (MuCo(An)) 5, 1 use per day, like the spell of the same name); final level 5
  • Traveller's Brooch: An ornamental brooch that casts protects Ancel's tunic/jacket/cloak with Doublet Impenetrable Silk (MuAn) 15, 2 uses/day (+2L), Effect use (restrict to Ancel) (+3L); final level 20
  • Cloak of the Wilderness Refuge (MuAn 15) (MoH p. 143), item maintains concentration +3L, 2x/day (+1L); final level 19
  • The Invisible Shield: an arm bracelet, with: Repel the Wooden Shafts (ReTe 10, 24 uses/day (+5L), fast effect +3 initiative (+5L)); final level 20 and Repel the Metal Hafts (ReTe 10, 24 uses/day (+5L), fast effect +3 initiative (+5L)); final level 20
  • The Convenient Door (ReTe(He) 25) (MoH p. 104), 1x/day; final level 25 (an enchanted bag with chalk that can create an opening on any rock or plant-based surface; the hole closes up afterwards
  • The Seeker's Boots - a pair of excellently crafted boots with the following enchantments: Escape of the Duck: special leather boots which allow him to walk across water, mud or any other surface (ReCo 15, 1 use per day); The Well-Trodden Path (ReTe 10) (MoH p. 141), +5 levels item maintains concentration; final level 15. These effects make walking easier for Ancel by smoothing out inconvenient surfaces that may impede quick movement
  • The Enchanted Chef ReH(An/Aq/Ig) 45 (Covenants p. 52), a magical travel cauldron that can take virtually anything edible and cook a hot meal out of it. An expensive enchantment, Ancel considered it worthwhile given the amount of travel he did.
  • Magister's Temporary Domicile (CrTe(He)) Base 3, +3 Moon, +1 Requisite, +1 Design, +2 Size, 1x/day; final level 35; Creates 2-story tower with 1-story foundation for Moon duration. Also creates furniture, thanks to the Herbam requisite. Used on the road, but typically at covenants Ancel is visiting (like Durenmar for Grand Tribunal).
  • Clothe the Naked Form (CrHe 10), 1x/day; final level 10. This is a ring that Athena wears, Ancel's familiar. Shortly after developing the shapechanging power for her, he realized that Athena would otherwise be naked. In order to prevent the wrong kinds of rumours spreading, he commissioned this simple enchantment to provide Athena with clothing. (Spell is in MoH p. 58)
  • Cleansing the Room of Magic (PeVi 10), +10L for Penetration, +5L for 24x/day; final level 25. Casts Wind of Mundane Silence in the room. If a stress die + 10 doubles the effect, it goes down. Has +20 Penetration. Useful for knocking down students' magical pranks -- or a hedge wizard's minor magics. Takes the form of a candle that is lit to activate the effect. It immediately goes out as the effect takes place, acting as visual and metaphorical cue that magic has been snuffed from the room.

Servants:

  • Personal Valet with Profession Servant 8
  • Scribe with Profession Scribe 7

[size=150]Authourship[/size]

Ancel has written a total of 9 books in his career, and will undoubtedly write more once he has the time again. The following is a list of books grouped by subject matter. All books are Quality 12.

Hermetic Arts

  • 1230 AD - Vim Tractatus - Reading the Immaterium
    Ancel's first tractatus tackles one of the more difficult Arts with a particular focus on the practical matter of detecting Auras and vis types. Although relatively simple spells in and of themselves (whose development he leaves as an exercise to the reader), his clear prose and tying together of theory and practice make it a lucid treatment, particularly to apprentices and newly Gauntleted magi.
  • 1245 AD - Vim Tractatus - Ars Longa, Hoc Liber Brevis ("Art is Long, This Book is Short")
    Knowing that Vim can sometimes be a difficult Art, Ancel took another shot at explaning this Form. Fifteen years after his initial book, he offers new insights and examples of use drawn from his experiences in the field.
  • 1248 AD - Intellego Tractatus - De Motivis ("On Motivations")
    This is intended to be paired with a Mentem book to build the reader's magic on discerning and interpreting the results of mind-reading magic. The Mentem half has yet to be written.

Hermetic Lore

  • 1239 AD - Parma Magica Tractatus - Why Trianoma Survived Meeting Flambeau
    Drawing from House legend about the Order's political founder and her meeting with Flambeau, Ancel uses this book to simultaneously instruct the reader how to improve his Parma Magica while poking gentle fun at his Flambeau sodales.
  • 1251 AD - Code of Hermes Tractatus - A Guide for Dealing with the Witch
    Written relatively recently, this tractatus covers the various cases dealing with external magical threats with focus on individuals, covens, or even small "orders" who have interacted with the Order of Hermes -- and the Order's response. Grand Tribunal rulings are given greatest priority, given its universal application, but 13th century rulings from the Rhine, Stonehenge, Loch Leglean, and Hibernia also feature prominently. The latter three result from his time as a the Spring Tenens Occultorum in the British Isles, where he spent quite a bit of time.

Magic Theory

  • 1236 AD - Magic Theory Tractatus - E Pluribus Unum Theoria ("Out of Many (Magics), One Theory")
    An early treatise by Ancel, this book demonstrates that while he comes from the political lineage within House Bonisagus, he is well versed in theory from the magical founder whose House he shares. Ancel makes the argument that prior to the Order's foundings, all magic was "exotic" magic but through Bonisagus' genius, they were integrated into Hermetic Theory and thus into a greater whole. Although largely an instructive manual, he does argue that such efforts to integrate non-Hermetic magic should continue to enrich and broaden Hermetic understanding of magic. He also includes several thought experiments on how this could work, an early indicator on what he would be doing later in his career.
  • 1254 AD - Magic Theory Tractatus - Principia Pro Incipientibus ("Beginnings for Beginners")
    The last book written in recent history by Ancel, this tractatus was intended to ground the reader in Magic Theory having assumed they were ignorant of it prior to starting. This book would be good both for a new apprentice, or a hedge wizard brought into the Order who wished to understand more about Hermetic magic.

Magic Lore

  • 1233 AD - Magic Lore Tractatus - De Magica Extra Ordinem ("About Magic outside of the Order")
    For his second book, Ancel catalogues a number of minor practitioners of magic that he had sought out and encountered, with the view of showing the Order that magic is alive and well in the Order's shadows.
  • 1242 AD - Magic Lore Tractatus - On the Organization of Witches
    Nearly a decade after his first book on Magic Lore, Ancel returns to the subject to add more knowledge about minor mystical workers. This time, his examples come for the British Isles, where he found a considerable variety of non-Hermetic magi still practicing their crafts.

[size=150]Household Retainers[/size]

These are full write-ups for the two Specialists that Ancel paid for with Build Points. I built them up as grogs using the 15 xp/year standard.

Bertram - Personal Valet, Steward, and Failed Apprentice
Characteristics: Int +2, Per +2, Pre +2, Com +1, Str -2, Sta +0, Dex +1, Qck +1
Size: 0
Age: 40 (b. 1227)
Warping Score: 1 (5)
Virtues and Flaws: Failed Apprentice, Magical Sensitivity, Hermetic Experience; Ability Block (Martial), Warped by Magic, Broken Vessel (Free from Warped by Magic), Proud (Minor)
Personality Traits: Brave +1, Loyal +2, Proud +3
Reputations: None
Abilities: Cambridge Area Lore (personalities) 4, Athletics (running) 1, Awareness (searching) 3, Bargain (household goods) 3, Carouse (staying sober) 2, Charm (first impressions) 2, Concentration (reading) 2, Etiquette (magi) 2, Folk Ken (magi) 2, Intrigue (gossip) 1, Leadership (servants) 1, Speak English (conversational) 5, Order of Hermes Organization Lore (personalities) 2, Cambridge University Organization Lore (academics) 2, Profession Servant (running a household) 8, Profession Scribe (copy) 2, Artes Liberales (arithmetic) 2, Speak Latin (Hermetic) 5, Philosophiae (experimental philosophy) 2, Code of Hermes (exotic magi) 2, Dominion Lore (saints) 1, Faerie Lore (faerie mounds) 1, Magic Lore (exotic traditions) 3, Magic Theory (Vim) 3

Bertram is Ancel's personal valet and overall keeper of his household. He manages the daily needs of organizing meals, household goods and chores that need to be attended to. He has served Ancel nearly the entire time the magus has been in England. Bertram is the unfortunate survivor of an expedition gone horribly awry. At one point, he was an apprentice to a Jerbiton from Schola Pythagoranis who was tasked with dealing with the local fae (Hermetic Experience). The events eventually ended in a conflict and his master suffered from a Twilight episode while casting a spell. The uncontrolled magic entangled poor Bertram and damaged his Gift, leaving him unable to continue his apprenticeship (Failed Apprentice, Warped by Magic).

Dejected by the loss of his abilities, he was noticed by Ancel who took pity on him and offered him a position as his personal assistant. This offered Bertram the opportunity to continue his association with the Order of Hermers, albeit in a different role. He threw himself into the role of servant, figuring that if he could make himself indispensible, he would always have a position. He is proud of his position (Pride) and takes issue with other servants who think otherwise. In this role, he has served well and faithfully and has since discovered that he still has a touch of magic -- finding magical things and areas is easy for him (Magical Sensitivity), though his previous trauma occasionally results in flashback episodes which shake his confidence in his abilities (Broken Vessel).

Bartholomew - Scrivener, former academic
Characteristics: Int +3, Per +0, Pre +1, Com +1, Str -1, Sta +0, Dex +0, Qck +0
Size: 0
Age: 30 (b. 1237)
Warping Score: 0 (0)
Virtues and Flaws: Clerk (Acolyte), Baccalaureus, Privileged Upbringing; Pious (Minor), Failed Student, Lame
Personality Traits: Brave +0, Loyal +1, Pious +3
Reputations: Failed Student (Cambridge University) 2, Skilled scribe (Academic Reputation) 1
Abilities: Bargain (services) 3, Charm (being witty) 2, Concentration (reading) 2, Etiquette (academics) 2, Folk Ken (academics) 2, Guile (elaborate lies) 2, Speak English (academic) 5, Church Organization Lore (history) 3, Cambridge University Organization Lore (personalities) 3, Order of Hermes Organization Lore (personalities) 2, Profession Scribe (copy) 7, Teaching (undergrads) 2, Artes Liberales (grammar) 3, Civil and Canon Law (Cambridgeshire law) 3, Common Law (Cambridgeshire law) 2, Speak Latin (academic) 5, Philosophiae (moral philosophy) 3, Theology (history) 2

Bartholomew is an Englishman, one of many sons of a prosperous merchant family. With a hale family, he was not expected to inherit much of the family business. When his father was in discussions with a local bishop, Bartholomew's natural intellect shone through. This impressed the Bishop enough to take the boy as a ward and put him through a solid education. The Bishop's influence enhanced his natural piety, and he entered into the Church's minor orders, where he eventually rose to the position of Acolyte.

In time, Thomas was enrolled at the University of Cambridge where he earned his Baccalaureus. He continued his studies to become a Magister in Artibus. Shortly before he could take his final examinations, a series of disasters took place: he had an accident that crippled his legs, his patron Bishop suddenly passed away, and a jealous academic rival conducted a successful smear campaign during Thomas' recovery period during which he was unable to counter the rumours. After his recovery, it became clear that few University masters wanted anything to do with him. He reluctantly left his studies with his reputation battered when his resources to continue his studies dried up due to the Bishop's death. (His family had long since left him to his fate.)

With his contacts, Ancel had heard of this academic's downfall from the grapevine. With a little prying, he also learned about Bartholomew's true history. Given his own increasing writing load and the occasional lectures that Ancel was giving as a 'guest scholar' at Schola Pythagoranis, he offered Bartolomew a position as his personal scribe. In this role, Bartholomew was able to excel in, even if he still yearned to complete his Magister in Artibus training. But without the resources (and now the ability) to leave Cambridge on his own, he resigned himself to becoming the personal scrivener to the foreign scholar. In time, he learned about the Order of Hermes and the facade that Schola Pythagoranis put up to hide amidst the mundane scholars. He was also pleased to find that his new master encouraged scholastic pursuits, even if the magus' pursuit of knowledge had a decidedly exotic bent to it.

[size=150]Ancel filius Gentius scholae Bonisagi ab Durenmare[/size]

I'm looking at a Bonisagus who exemplifies a mix of both the House's founders. On the one hand, you have a magus who's willing to talk to exotic traditions on an amicable basis and see what they have to offer to the world of magic; or to seek out ancient sources of magic and revive them. On the other hand, you have someone willing to take that magic and make it fit within the Hermetic Theory. While I haven't fully worked out stats, I'm looking at someone with either some Breakthrough work, or Integration work (a la Hedge Magic).

While reading through Ancient Magic, they did mention 'little' integration projects, that only require 15 Breakthrough points. Although such a breakthrough would likely be something a true Bonisagus lab rat would sniff his nose at, I'm thinking that my magus would revel in these 'little' discoveries. Sure, the corresponding prestige is smaller, but maybe he just doesn't really care so much about that. Alternately, he's made amicable contact with a local hedge tradition and is working on his integration project(s) on that end. I don't want to make it more specific without getting some OK that Breakthrough projects are suitable for this saga.

I realize that research-types tend to have weaker scores than dedicated scholars, but such is the sacrifice innovators make for the greater good of the Order. :slight_smile:

This is the initial snapshot for Ancel at the beginning of 1228 (Gauntleted in 1227):

[table][tr][td]Born: 1204 AD[/td]
[td]Size: +0[/td][/tr]
[tr][td]Age: 23[/td]
[td]Confidence: 1 (3)[/td][/tr][/table]

Characteristics
[table][tr][td]Intelligence +4[/td]
[td]Presence +1[/td][/tr]
[tr][td]Perception +1[/td]
[td]Communication +3[/td][/tr]
[tr][td]Strength -2[/td]
[td]Dexterity +0[/td][/tr]
[tr][td]Stamina +1[/td]
[td]Quickness +1[/td][/tr][/table]

Virtues
The Gift (Free), Hermetic Magus (Free), Puissant Intrigue (House Virtue), Gentle Gift (Major), Puissant Magic Theory, Book Learner, Improved Characteristics x2, Great Intelligence, Good Teacher, Inventive Genius

Virtues primarily represent his upbringing in the premier House of the Order; if he was not already claimed by a Trianoma Bonisagus, a more research-oriented Bonisagus would likely have claimed him. He has absorbed elements from both sides of the House, however. He has natural talents which allow him to engage in and work with hedge wizards more easily; hedge wizards taught by him in the basics of Hermetic theory, or Parma Magica, receive excellent instruction -- which helps move their loyalty closer to the Order, something a Trianoma magus always encourages.

Flaws
Driven (Major), Twilight Prone (Major), Seeker (HoH:TL 25), Fostered Apprentice (HoH:TL 26), Weak Enchanter, Deficient Form (Aquam)

  • Driven (Initially): "To seek out new life, and new civil--" Er, wait. "To seek out new and exotic magic and bring them into the Order". It's not enough simply to find them, House Bonisagus (via Trianoma) is known to have fostered the Order as well as to advance theory. (This flaw modifies over time; he will remain Driven, just about something else later on.)
  • Twilight Prone: Exposure to magic and magi outside the known boundaries of Hermetic theory has its risks.
  • Seeker (HoH:True Lineages, p.25): Ancel is open about his affiliation with the Seekers
  • Weak Enchanter: Enchanted devices are undoubtedly useful to magi. Ancel, however, has very little interest or aptitude in their manufacture.

Skills
[table][tr][td]General Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Athletics[/td]
[td]Run[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Awareness[/td]
[td]Searching[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Brawl[/td]
[td]Dodging[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Charm[/td]
[td]First Impressions[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Concentration[/td]
[td]Lab Work[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Etiquette[/td]
[td]Magi[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Folk Ken[/td]
[td]Magi[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Guile[/td]
[td]Fast Talk[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Intrigue[/td]
[td]Alliances[/td]
[td]1+2[/td]
[td]5[/td][/tr]
[tr][td]Leadership[/td]
[td]Intimidation[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Language: German[/td]
[td][/td]
[td]5[/td]
[td]75[/td][/tr]
[tr][td]Lore: Rhine Tribunal (Area)[/td]
[td]Exotic Magi[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Lore: Order of Hermes (Organization)[/td]
[td]Personalities[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Profession Scribe[/td]
[td]Copy[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Teaching[/td]
[td]Magic Theory[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]--[/td][td]--[/td][td]--[/td][td]--[/td][/tr]
[tr][td]Academic Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Artes Liberales[/td]
[td]Ritual Magic[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Speak Latin[/td]
[td]Hermetic[/td]
[td]4[/td]
[td]50[/td][/tr]
[tr][td]--[/td][td]--[/td][td]--[/td][td]--[/td][/tr]
[tr][td]Arcane Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Code of Hermes[/td]
[td]Exotic magi[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Finesse[/td]
[td]Grace[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Magic Lore[/td]
[td]Exotic traditions[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Magic Theory[/td]
[td]Original Research[/td]
[td]3+2[/td]
[td]30[/td][/tr]
[tr][td]Parma Magica[/td]
[td]Mentem[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Penetration[/td]
[td]Intellego[/td]
[td]1[/td]
[td]5[/td][/tr][/table]

Arts
[table][tr][td]Art[/td]
[td]Score[/td]
[td]XP[/td]
[td][/td]
[td]Art[/td]
[td]Score[/td]
[td]XP[/td]
[td][/td]
[td]Art[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Creo[/td]
[td]4[/td]
[td]10[/td]
[td][/td]
[td]Animal[/td]
[td][/td]
[td][/td]
[td][/td]
[td]Ignem[/td]
[td][/td]
[td][/td][/tr]
[tr][td]Intellego[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Aquam[/td]
[td][/td]
[td][/td]
[td][/td]
[td]Imaginem[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Muto[/td]
[td]2[/td]
[td]3[/td]
[td][/td]
[td]Auram[/td]
[td][/td]
[td][/td]
[td][/td]
[td]Mentem[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Perdo[/td]
[td][/td]
[td][/td]
[td][/td]
[td]Corpus[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Terram[/td]
[td][/td]
[td][/td][/tr]
[tr][td]Rego[/td]
[td]3[/td]
[td]6[/td]
[td][/td]
[td]Herbam[/td]
[td][/td]
[td][/td]
[td][/td]
[td]Vim[/td]
[td]6[/td]
[td]21[/td][/tr][/table]

Spells
InCo 15 - Whispers Through the Black Gate
InIm 20 - The Ear for Distant Voices
InMe 10 - Sight of the Transparent Motive
InMe 20 - Posing the Silent Question
InVi 2 - Sense of Magic's Corporeal Form (1)
InVi 2 - Sense of Magic Power (2)
InVi 2 - Sense of Faerie Power (2)
InVi 2 - Sense of Infernal Power (2)
InVi 2 - Sense of Divine Power (2)
InVi 5 - Scales of the Magical Weight
InVi 5 - Sense the Nature of Vis
InVi 20 - Piercing the Magic Veil
ReVi 15 - Gather the Essence of the Beast

(1) Variation of the Level 1 InVi spell that detects the presence of vis. +1 Magnitude for Touch
(2) Variations of the Level 1 InVi spells that detect a given Aura. +1 Magnitude for Touch

Post-Gauntlet Advancement Notes
I'm planning on bringing Ancel up to Gauntlet +40 (age 63). I'm preparing a spreadsheet with the following expected advancement:

  • Have adventure every 4th Spring; otherwise, work on "soft" skills useful for dealing with people
  • Attend all local and Grand Tribunals
  • Learn Parma Magica every 5th Autumn
  • Write book every 3rd Winter - Ancel will be a prolific authour

Potential Flaws to pick up over time:
Enemies (Major), Eichengilde (Oak Gild) Enmity (GotF 20), Exciting Experimentation (MoH p.26), Magical Animal Companion, True Friend (familiar)

  • Enemies: He's probably not been entirely successful in his dealings with exotic magi all the time. Or perhaps some other group/covenant/Tribunal/mundane think that a certain group of hedge wizards belongs to them and dislike some stranger coming in and getting chummy with their hedgies.
  • Exciting Experimentation: Long exposure and interactions with exotic wizards has given Ancel a flair for the unorthodox. This leads to... interesting results at times.
  • Eichengilde Enmity (GotF 20): This minor Flaw represents gild members' displeasure at the thought of a magus who embraces non-Hermetics, learns from them, and tries to bring them in the fold. The fact that he's a Bonisagus just makes it all the more distasteful for archconservatives of the Rhine Tribunal. They almost certainly lobbied the Primus of Bonisagus to not go along with the opening of this school as it breaks tradition.

Hopefully he would pick up a couple of new Virtues along the way, but I haven't figured those out yet.

Edits: Added skills, arts, and spells.

Don't forget the Tenens Occultorum.

[size=150]Decade the First (1228 - 1237)[/size]

During his first decade as a magus, Ancel begins establishing his routine. He begins meeting with non-Hermetics and establishing relationships with them. He picks up quite a bit of Magic Lore as a result. As a Bonisagus, and a Trianoman at that, he devotes a considerable amount of time preparing for Tribunal by immersing himself in the politics and law of the Order of Hermes. Magically speaking, he spends a lot of time broadening his understanding of Magic Theory, Vim, Rego, and Perdo for his initial labwork and spell research. Towards the end of the decade, he realizes that he is aging and begins ramping up his Creo and Corpus studies.

Skills
[table][tr][td]General Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Athletics[/td]
[td]Run[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Awareness[/td]
[td]Searching[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Brawl[/td]
[td]Dodging[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Charm[/td]
[td]First Impressions[/td]
[td]2[/td]
[td]20[/td][/tr]
[tr][td]Concentration[/td]
[td]Lab Work[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Etiquette[/td]
[td]Magi[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Folk Ken[/td]
[td]Magi[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Guile[/td]
[td]Fast Talk[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Intrigue[/td]
[td]Alliances[/td]
[td]2+2[/td]
[td]25[/td][/tr]
[tr][td]Leadership[/td]
[td]Intimidation[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Language: German[/td]
[td][/td]
[td]5[/td]
[td]75[/td][/tr]
[tr][td]Lore: Rhine Tribunal (Area)[/td]
[td]Exotic Magi[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Lore: Order of Hermes (Organization)[/td]
[td]Personalities[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Profession Scribe[/td]
[td]Copy[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Teaching[/td]
[td]Magic Theory[/td]
[td]2[/td]
[td]25[/td][/tr]
[tr][td]--[/td][td]--[/td][td]--[/td][td]--[/td][/tr]
[tr][td]Academic Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Artes Liberales[/td]
[td]Ritual Magic[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Speak Latin[/td]
[td]Hermetic[/td]
[td]4[/td]
[td]50[/td][/tr]
[tr][td]--[/td][td]--[/td][td]--[/td][td]--[/td][/tr]
[tr][td]Arcane Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Code of Hermes[/td]
[td]Exotic magi[/td]
[td]2[/td]
[td]25[/td][/tr]
[tr][td]Finesse[/td]
[td]Grace[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Magic Lore[/td]
[td]Exotic traditions[/td]
[td]3[/td]
[td]45[/td][/tr]
[tr][td]Magic Theory[/td]
[td]Original Research[/td]
[td]5+2[/td]
[td]85[/td][/tr]
[tr][td]Parma Magica[/td]
[td]Mentem[/td]
[td]2[/td]
[td]25[/td][/tr]
[tr][td]Penetration[/td]
[td]Intellego[/td]
[td]2[/td]
[td]15[/td][/tr][/table]

Arts
[table][tr][td]Art[/td]
[td]Score[/td]
[td]XP[/td]
[td][/td]
[td]Art[/td]
[td]Score[/td]
[td]XP[/td]
[td][/td]
[td]Art[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Creo[/td]
[td]7[/td]
[td]30[/td]
[td][/td]
[td]Animal[/td]
[td][/td]
[td][/td]
[td][/td]
[td]Ignem[/td]
[td][/td]
[td][/td][/tr]
[tr][td]Intellego[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Aquam[/td]
[td][/td]
[td][/td]
[td][/td]
[td]Imaginem[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Muto[/td]
[td]2[/td]
[td]3[/td]
[td][/td]
[td]Auram[/td]
[td][/td]
[td][/td]
[td][/td]
[td]Mentem[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Perdo[/td]
[td]5[/td]
[td]20[/td]
[td][/td]
[td]Corpus[/td]
[td]7[/td]
[td]35[/td]
[td][/td]
[td]Terram[/td]
[td][/td]
[td][/td][/tr]
[tr][td]Rego[/td]
[td]6[/td]
[td]26[/td]
[td][/td]
[td]Herbam[/td]
[td][/td]
[td][/td]
[td][/td]
[td]Vim[/td]
[td]10[/td]
[td]61[/td][/tr][/table]

Spells
InCo 15 - Whispers Through the Black Gate
InIm 20 - The Ear for Distant Voices
InMe 10 - Sight of the Transparent Motive
InMe 20 - Posing the Silent Question
InVi 2 - Sense of Magic's Corporeal Form (1)
InVi 2 - Sense of Magic Power (2)
InVi 2 - Sense of Faerie Power (2)
InVi 2 - Sense of Infernal Power (2)
InVi 2 - Sense of Divine Power (2)
InVi 5 - Scales of the Magical Weight
InVi 5 - Sense the Nature of Vis
InVi 20 - Piercing the Magic Veil
PeVi 10 - Humbling the Creature of Magic (3)
PeVi 20 - Wind of Mundane Silence
ReVi 15 - Gather the Essence of the Beast

(1) Variation of the Level 1 InVi spell that detects the presence of vis. +1 Magnitude for Touch
(2) Variations of the Level 1 InVi spells that detect a given Aura. +1 Magnitude for Touch
(3) Like Demon's Eternal Oblivion, but against creatures from the Magic Realm)

General Abilities
Charm +5 xp
Intrigue +20 xp
Teaching +20 xp

Arcane Abilities
Code of Hermes +20 xp
Magic Lore +40 xp
Magic Theory +55 xp
Parma Magica +20 xp
Penetration +10 xp

Arts
Creo +20 xp
Perdo +20 xp
Rego +20 xp
Corpus +20 xp
Vim +40 xp

New Spells
Wind of Mundane Silence (PeVi 20)
Humbling the Creature of Magic (PeVi 10) (Like Demon's Eternal Oblivion, but against creatures from the Magic Realm)

Other Activities
3 Books written
4 seasons of Original Research (This will need fleshing out, but I wanted to establish that he's looking at doing Integration of minor exotic magic as his personal projects)

Accumulated Wealth
50 Build Points worth of stuff (TBD)

Edit: Updated skills, arts, and spell list for this decade

Are you sure that Seeker would work well for someone who is staying in one place? Not sure how you are thinking about playing it.

The way I see it as, he spent a lot of his career going out, engaging with others and finding new traditions and magic. While he accumulates a great deal of knowledge, traditional Hermetic education means either he doesn't get to train a lot of people (one apprentice for 15 years) or he doesn't get to spend that much time with them (inducting exotic mages into the Order only requires a minimal amount of time, including training them with the Parma Magica, and tossing them into House Ex Miscellanea.)

The introduction of mass-teaching apprentices and the invention of an Aegis that suppresses the negative effects of the Gift (not that he's had a problem with it) means that he can more widely share his knowledge. So it's true, that as of the start of the campaign, he's effectively left his Seeker days behind but he's leveraging his past with a wider audience.

Every once in a while Ancel will get an itch for a field trip. What's the worst that could happen? :smiling_imp:

I like the idea of a field trip. How hard could it be, taking a bunch of willful wizard's apprentices out into the world, with no aegis about them?

[size=150]Decade the Second (1238 - 1247)[/size]

During his second decade, Ancel spends some time rounding out his knowledge of the Order as a whole -- to best know who allies and enemies are -- and improving his latin to provide a polish when speaking to fellow Hermetics. Once that is done, he returns to his studies of exotic magic and spends a bit more time in the lab with Original Research. In the latter half of the decade, he begins to build out his Intellego and Mentem to complement some spellwork. This also helps him deal with both mundanes and non-Hermetics by giving him additional insights. As part of his reaching out, he forges ties with Pralicians of House Ex Miscellanea, intrigued by their ability to analyze magic so fluidly. Finally, towards the end of the decade, he leaves the Rhine as he's been told by the Prima of Bonisagus to prepare for duties as a Tenens Occultorum in the British Isles beginning the next Tribunal (in 1249 AD).

Skills
[table][tr][td]General Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Athletics[/td]
[td]Run[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Awareness[/td]
[td]Searching[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Brawl[/td]
[td]Dodging[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Charm[/td]
[td]First Impressions[/td]
[td]3[/td]
[td]30[/td][/tr]
[tr][td]Concentration[/td]
[td]Lab Work[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Etiquette[/td]
[td]Magi[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Folk Ken[/td]
[td]Magi[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Guile[/td]
[td]Fast Talk[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Intrigue[/td]
[td]Alliances[/td]
[td]3+2[/td]
[td]30[/td][/tr]
[tr][td]Leadership[/td]
[td]Intimidation[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Language: German[/td]
[td][/td]
[td]5[/td]
[td]75[/td][/tr]
[tr][td]Lore: Rhine Tribunal (Area)[/td]
[td]Exotic Magi[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Lore: Order of Hermes (Organization)[/td]
[td]Personalities[/td]
[td]3[/td]
[td]30[/td][/tr]
[tr][td]Profession Scribe[/td]
[td]Copy[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Teaching[/td]
[td]Magic Theory[/td]
[td]3[/td]
[td]35[/td][/tr]
[tr][td]--[/td][td]--[/td][td]--[/td][td]--[/td][/tr]
[tr][td]Academic Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Artes Liberales[/td]
[td]Ritual Magic[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Speak Latin[/td]
[td]Hermetic[/td]
[td]5[/td]
[td]75[/td][/tr]
[tr][td]--[/td][td]--[/td][td]--[/td][td]--[/td][/tr]
[tr][td]Arcane Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Code of Hermes[/td]
[td]Exotic magi[/td]
[td]3[/td]
[td]45[/td][/tr]
[tr][td]Finesse[/td]
[td]Grace[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Magic Lore[/td]
[td]Exotic traditions[/td]
[td]4[/td]
[td]65[/td][/tr]
[tr][td]Magic Theory[/td]
[td]Original Research[/td]
[td]6+2[/td]
[td]105[/td][/tr]
[tr][td]Parma Magica[/td]
[td]Mentem[/td]
[td]4[/td]
[td]50[/td][/tr]
[tr][td]Penetration[/td]
[td]Intellego[/td]
[td]2[/td]
[td]15[/td][/tr][/table]

Arts
[table][tr][td]Art[/td]
[td]Score[/td]
[td]XP[/td]
[td][/td]
[td]Art[/td]
[td]Score[/td]
[td]XP[/td]
[td][/td]
[td]Art[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Creo[/td]
[td]7[/td]
[td]30[/td]
[td][/td]
[td]Animal[/td]
[td][/td]
[td][/td]
[td][/td]
[td]Ignem[/td]
[td][/td]
[td][/td][/tr]
[tr][td]Intellego[/td]
[td]9[/td]
[td]45[/td]
[td][/td]
[td]Aquam[/td]
[td][/td]
[td][/td]
[td][/td]
[td]Imaginem[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Muto[/td]
[td]5[/td]
[td]18[/td]
[td][/td]
[td]Auram[/td]
[td][/td]
[td][/td]
[td][/td]
[td]Mentem[/td]
[td]7[/td]
[td]35[/td][/tr]
[tr][td]Perdo[/td]
[td]7[/td]
[td]30[/td]
[td][/td]
[td]Corpus[/td]
[td]7[/td]
[td]35[/td]
[td][/td]
[td]Terram[/td]
[td][/td]
[td][/td][/tr]
[tr][td]Rego[/td]
[td]6[/td]
[td]26[/td]
[td][/td]
[td]Herbam[/td]
[td][/td]
[td][/td]
[td][/td]
[td]Vim[/td]
[td]10[/td]
[td]61[/td][/tr][/table]

Spells
InCo 15 - Whispers Through the Black Gate
InIm 20 - The Ear for Distant Voices
InMe 10 - Sight of the Transparent Motive
InMe 15 - Perception of the Conflicting Motives
InMe 20 - Posing the Silent Question
ReMe 20 - Aura of Rightful Authority
InVi 2 - Sense of Magic's Corporeal Form (1)
InVi 2 - Sense of Magic Power (2)
InVi 2 - Sense of Faerie Power (2)
InVi 2 - Sense of Infernal Power (2)
InVi 2 - Sense of Divine Power (2)
InVi 5 - Scales of the Magical Weight
InVi 5 - Sense the Nature of Vis
InVi 20 - Piercing the Magic Veil
PeVi 10 - Humbling the Creature of Magic (3)
PeVi 20 - Wind of Mundane Silence
ReVi 15 - Gather the Essence of the Beast

(1) Variation of the Level 1 InVi spell that detects the presence of vis. +1 Magnitude for Touch
(2) Variations of the Level 1 InVi spells that detect a given Aura. +1 Magnitude for Touch
(3) Like Demon's Eternal Oblivion, but against creatures from the Magic Realm)


General Abilities
Charm +10 xp
Guile +10 xp
Intrigue +5 xp
Lore: Order of Hermes (Organization) +25 xp
Leadership +10 xp
Teaching +10 xp

Academic Abilities
Artes Liberales +10 xp
Speak Latin +25xp

Arcane Abilities
Magic Theory +20 xp
Code of Hermes +20 xp
Parma Magica +25 xp
Magic Lore +20 xp

Arts
Intellego +30 xp
Muto +15 xp
Perdo +10 xp
Mentem +20 xp

New Spells
Perception of the Conflicting Movtives (InMe 15)
Aura of Rightful Authority (ReMe 20)

Other Activites
3 books written
Longevity Ritual developed
6 seasons of Original Research

Accumulated Wealth
50 Build Points worth of stuff
Spent:

  • Purchased Longevity Ritual: at -15 Aging Roll; Cost: 10 (base) +10 (mags 1-10) + 10 (mags 11-15) = 30 pawns (or 6 BP worth)
  • Remainder: 44 BP

OK, I'm confused with the Longevity Ritual vis cost. You have a house rule for buying an LR. What if, like Ancel, he does it himself? Sure, he'll need vis (of which he has plenty of BP to get it done), but does he still need to pay the extra? Or is this cost if someone else does it for him? (This interpretation makes sense, as the other magus would want not only to cover the costs of the ritual, but to charge a premium for his time.)

Ancel's LR lab total is 36. This would be a -8 to Aging rolls. What does that mean in terms of vis cost for him?

What you quotes is the cost to buy.

It's the normal vis cost and the season of XP sacrificed. An LR at age 35 costs 7 pawns. I'll note that at a LT of 36, you can spend 5 more pawns of vis (for a total of 12) and get a LT of 41, making it a -9 to aging rolls.

It is slightly more advantageous to buy the first LR, say this is buying it from your parens, which is mentioned at least once in one of the books.

I guess what I'm unclear about is what '1 per mag up to 10' means. Ten what? Lab total? Aging roll modifier?

I'm sorry, your parenthetical seemed to answer your own question, so I didn't think it was unclear. Yes, the cost of buying an LR is the cost to buy it from a specialist. The maximum effective LR maximum, which you can purchase, during the first 10 years or so is LR13 +magnitudes you can provide due to bonuses of Int, Magic Theory and virtues.

If you make it yourself, you pay 7 or 12 pawns for an LR 8 or LR 9, respectively.

Ah, OK. So let's see if I got this right:

If the effective maximum from a specialist is -13 Aging Roll Modifier (Lab Total 65), and I can provide an additional Lab Total boost of 11 (Int + Magic Theory), that would raise the lab total to 76, or a -16 Aging Roll Modifier.

7 pawns (for age 35) + 2 pawns (2 magnitudes @ 1 per mag up to -10) + 4 pawns (2 magnitudes @ 2 per mag from -11 to -16) = 13 pawns total

Does that look correct? It certainly does look more advantageous to get one's parens to do it the first time!

If you do it yourself, it's 7 or 12 pawns. If you go to someone else, a specialist, it's 10 (base cost for the LR from a specialist) + 1 per magnitude up to 10, and +2 for magnitudes 10-20. So the cost for an LR 13 from a specialist is: 10 (base) +10 (mags 1-10) + 4 (mags 11 and 12). Note, I messed up on saying it was LR 13, it's LR 12. Almost everyone can get it to LR 13 due to their effective int and MT.

The reason I say it's advantageous, even though the cost is higher than what you thought, is that you have some vis to or build points to burn, and so many other things to do with your XP besides Creo and Corpus, depending on your specialty.

Ah, OK, I see how the costs work and where I mixed up the numbers. (I was doing magnitudes of Aging Roll modifiers, not of the lab total -- which makes perfect sense to me now. Duh.) You're right, that not focusing as much on Creo and Corpus would be useful. I may re-work some of my seasons, then, to focus less on it. He'd still put in some time on it because it's never bad to have Creo and Corpus.

With a Longevity Ritual now purchased instead of developed on my own, I have updated the 1st and 2nd decades with new tables. Mostly just some Creo and Corpus studying cut back and some Latin and Order of Hermes Lore in its place.

[size=150]Decade the Third (1248 - 1257)[/size]

Heading into his third decade, Ancel begins encountering that question that all magi his age: when are you going to have [strike]kids[/strike] an apprentice? With some holes in his knowledge that he had not improved since his apprenticeship days, he sets out to fill those holes as best he can. Staring in 1249 AD until 1256 AD, Ancel is assigned as the Spring Tenens Occultorum, and spends numerous seasons dealing with local issues, but still finds time to do a bit more Original Research using his acquired knowledge. Towards the end of the decade, he finishes rounding out his Arts, acquires a familiar (an owl) and locates an apprentice whom he begins teaching.

Skills
[table][tr][td]General Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Athletics[/td]
[td]Run[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Awareness[/td]
[td]Searching[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Brawl[/td]
[td]Dodging[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Charm[/td]
[td]First Impressions[/td]
[td]3[/td]
[td]40[/td][/tr]
[tr][td]Concentration[/td]
[td]Lab Work[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Etiquette[/td]
[td]Magi[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Folk Ken[/td]
[td]Magi[/td]
[td]3[/td]
[td]30[/td][/tr]
[tr][td]Guile[/td]
[td]Fast Talk[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Intrigue[/td]
[td]Alliances[/td]
[td]4+2[/td]
[td]50[/td][/tr]
[tr][td]Leadership[/td]
[td]Intimidation[/td]
[td]2[/td]
[td]25[/td][/tr]
[tr][td]Language: German[/td]
[td][/td]
[td]5[/td]
[td]75[/td][/tr]
[tr][td]Lore: Rhine Tribunal (Area)[/td]
[td]Exotic Magi[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Lore: Order of Hermes (Organization)[/td]
[td]Personalities[/td]
[td]3[/td]
[td]40[/td][/tr]
[tr][td]Profession Scribe[/td]
[td]Copy[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Teaching[/td]
[td]Magic Theory[/td]
[td]4[/td]
[td]55[/td][/tr]
[tr][td]--[/td][td]--[/td][td]--[/td][td]--[/td][/tr]
[tr][td]Academic Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Artes Liberales[/td]
[td]Ritual Magic[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Speak Latin[/td]
[td]Hermetic[/td]
[td]5[/td]
[td]75[/td][/tr]
[tr][td]--[/td][td]--[/td][td]--[/td][td]--[/td][/tr]
[tr][td]Arcane Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Code of Hermes[/td]
[td]Exotic magi[/td]
[td]4[/td]
[td]55[/td][/tr]
[tr][td]Finesse[/td]
[td]Grace[/td]
[td]1[/td]
[td]10[/td][/tr]
[tr][td]Magic Lore[/td]
[td]Exotic traditions[/td]
[td]5[/td]
[td]80[/td][/tr]
[tr][td]Magic Theory[/td]
[td]Original Research[/td]
[td]7+2[/td]
[td]140[/td][/tr]
[tr][td]Parma Magica[/td]
[td]Mentem[/td]
[td]4[/td]
[td]70[/td][/tr]
[tr][td]Penetration[/td]
[td]Intellego[/td]
[td]2[/td]
[td]25[/td][/tr][/table]

Arts
[table][tr][td]Art[/td]
[td]Score[/td]
[td]XP[/td]
[td][/td]
[td]Art[/td]
[td]Score[/td]
[td]XP[/td]
[td][/td]
[td]Art[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Creo[/td]
[td]7[/td]
[td]30[/td]
[td][/td]
[td]Animal[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Ignem[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Intellego[/td]
[td]9[/td]
[td]45[/td]
[td][/td]
[td]Aquam[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Imaginem[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Muto[/td]
[td]5[/td]
[td]18[/td]
[td][/td]
[td]Auram[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Mentem[/td]
[td]7[/td]
[td]35[/td][/tr]
[tr][td]Perdo[/td]
[td]7[/td]
[td]30[/td]
[td][/td]
[td]Corpus[/td]
[td]7[/td]
[td]35[/td]
[td][/td]
[td]Terram[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Rego[/td]
[td]6[/td]
[td]26[/td]
[td][/td]
[td]Herbam[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Vim[/td]
[td]12[/td]
[td]81[/td][/tr][/table]

Spells
InCo 15 - Whispers Through the Black Gate
InIm 5 - Prying Eyes
InIm 20 - The Ear for Distant Voices
InMe 10 - Sight of the Transparent Motive
InMe 15 - Perception of the Conflicting Motives
PeMe 15 - Calm the Motion of the Heart
InMe 20 - Posing the Silent Question
ReMe 20 - Aura of Rightful Authority
InVi 2 - Sense of Magic's Corporeal Form (Corpus) (1)
InVi 2 - Sense of Magic Power (2)
InVi 2 - Sense of Faerie Power (2)
InVi 2 - Sense of Infernal Power (2)
InVi 2 - Sense of Divine Power (2)
InVi 5 - Scales of the Magical Weight
InVi 5 - Sense the Nature of Vis
InVi 20 - Piercing the Magic Veil
PeVi 10 - Humbling the Creature of Magic (3)
PeVi 20 - Wind of Mundane Silence
ReVi 15 - Gather the Essence of the Beast

(1) Variation of the Level 1 InVi spell that detects the presence of vis. +1 Magnitude for Touch
(2) Variations of the Level 1 InVi spells that detect a given Aura. +1 Magnitude for Touch
(3) Like Demon's Eternal Oblivion, but against creatures from the Magic Realm)

General Abilities
Charm +10
Folk Ken +15 xp
Intrigue +20 xp
Leadership +10 xp
Order of Hermes Lore +10 xp
Teaching +20 xp

Arcane Abilities
Code of Hermes +10 xp
Magic Lore +15 xp
Magic Theory +35 xp
Finesse +5 xp
Parma Magica +20 xp
Penetration +10 xp

Arts
Animal +15 xp
Aquam +15 xp
Auram +15 xp
Herbam +15 xp
Ignem +15 xp
Terram +15 xp
Vim +20 xp

New Spells
Prying Eyes (InIm 5)
Calm the Motion of the Heart (PeMe 15)

Other Activites
3 Books Written
Familiar Bonded, taught one season (name: Athena)
4 seasons of Original Research

Accumulated Wealth
50 Build Points worth of stuff

  • Spent: 9 pawns for Familiar Ritual, 3 pawns for Empowering the Bond (3 BP worth, with 3 pawns left over)
  • 47 BP remaining

[size=150]Decade the Fourth (1258 - 1267)[/size]

In the most recent decade, Ancel has turned his attention to teaching his apprentice and spending a little time providing his familiar with shapeshifting ability. It is also a busy year, as he has 3 Tribunals to attend. Some Original Research still maanges to get done, helped along by an increasingly trained apprentice and his new familiar. His Arts scores begin to specialize, slightly, as he focuses on the more estoric Arts -- Vim, Intellego, and Mentem. He welcomes the arrival of the new Primus of Bonisagus, who seems to take a more progressive approach on Hermetic traditions compared to Murion, and by the end of 1267, has committed himself to travelling to Transylvania with his entourage in tow to beginning life at the new Hermetic school.

Skills
[table][tr][td]General Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Athletics[/td]
[td]Run[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Awareness[/td]
[td]Searching[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Brawl[/td]
[td]Dodging[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Charm[/td]
[td]First Impressions[/td]
[td]3[/td]
[td]40[/td][/tr]
[tr][td]Concentration[/td]
[td]Lab Work[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Etiquette[/td]
[td]Magi[/td]
[td]3[/td]
[td]30[/td][/tr]
[tr][td]Folk Ken[/td]
[td]Magi[/td]
[td]3[/td]
[td]40[/td][/tr]
[tr][td]Guile[/td]
[td]Fast Talk[/td]
[td]2[/td]
[td]20[/td][/tr]
[tr][td]Intrigue[/td]
[td]Alliances[/td]
[td]5+2[/td]
[td]80[/td][/tr]
[tr][td]Leadership[/td]
[td]Intimidation[/td]
[td]3[/td]
[td]30[/td][/tr]
[tr][td]Language: German[/td]
[td][/td]
[td]5[/td]
[td]75[/td][/tr]
[tr][td]Lore: Rhine Tribunal (Area)[/td]
[td]Exotic Magi[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Lore: Order of Hermes (Organization)[/td]
[td]Personalities[/td]
[td]3[/td]
[td]40[/td][/tr]
[tr][td]Profession Scribe[/td]
[td]Copy[/td]
[td]1[/td]
[td]5[/td][/tr]
[tr][td]Teaching[/td]
[td]Magic Theory[/td]
[td]5[/td]
[td]75[/td][/tr]
[tr][td]--[/td][td]--[/td][td]--[/td][td]--[/td][/tr]
[tr][td]Academic Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Artes Liberales[/td]
[td]Ritual Magic[/td]
[td]2[/td]
[td]15[/td][/tr]
[tr][td]Speak Latin[/td]
[td]Hermetic[/td]
[td]5[/td]
[td]75[/td][/tr]
[tr][td]--[/td][td]--[/td][td]--[/td][td]--[/td][/tr]
[tr][td]Arcane Abilities[/td]
[td]Specialization[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Code of Hermes[/td]
[td]Exotic magi[/td]
[td]5[/td]
[td]80[/td][/tr]
[tr][td]Finesse[/td]
[td]Grace[/td]
[td]1[/td]
[td]10[/td][/tr]
[tr][td]Magic Lore[/td]
[td]Exotic traditions[/td]
[td]5[/td]
[td]90[/td][/tr]
[tr][td]Magic Theory[/td]
[td]Original Research[/td]
[td]7+2[/td]
[td]140[/td][/tr]
[tr][td]Parma Magica[/td]
[td]Mentem[/td]
[td]5[/td]
[td]90[/td][/tr]
[tr][td]Penetration[/td]
[td]Intellego[/td]
[td]3[/td]
[td]30[/td][/tr][/table]

Arts
[table][tr][td]Art[/td]
[td]Score[/td]
[td]XP[/td]
[td][/td]
[td]Art[/td]
[td]Score[/td]
[td]XP[/td]
[td][/td]
[td]Art[/td]
[td]Score[/td]
[td]XP[/td][/tr]
[tr][td]Creo[/td]
[td]7[/td]
[td]30[/td]
[td][/td]
[td]Animal[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Ignem[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Intellego[/td]
[td]11[/td]
[td]75[/td]
[td][/td]
[td]Aquam[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Imaginem[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Muto[/td]
[td]5[/td]
[td]18[/td]
[td][/td]
[td]Auram[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Mentem[/td]
[td]9[/td]
[td]45[/td][/tr]
[tr][td]Perdo[/td]
[td]7[/td]
[td]30[/td]
[td][/td]
[td]Corpus[/td]
[td]7[/td]
[td]35[/td]
[td][/td]
[td]Terram[/td]
[td]5[/td]
[td]15[/td][/tr]
[tr][td]Rego[/td]
[td]9[/td]
[td]46[/td]
[td][/td]
[td]Herbam[/td]
[td]5[/td]
[td]15[/td]
[td][/td]
[td]Vim[/td]
[td]14[/td]
[td]111[/td][/tr][/table]

Spells
InCo 15 - Whispers Through the Black Gate
InIm 20 - The Ear for Distant Voices
InMe 10 - Sight of the Transparent Motive
InMe 15 - Perception of the Conflicting Motives
InMe 20 - Posing the Silent Question
ReMe 20 - Aura of Rightful Authority
InVi 2 - Sense of Magic's Corporeal Form (1)
InVi 2 - Sense of Magic Power (2)
InVi 2 - Sense of Faerie Power (2)
InVi 2 - Sense of Infernal Power (2)
InVi 2 - Sense of Divine Power (2)
InVi 5 - Scales of the Magical Weight
InVi 5 - Sense the Nature of Vis
InVi 20 - Piercing the Magic Veil
PeVi 10 - Humbling the Creature of Magic (3)
PeVi 20 - Wind of Mundane Silence
ReVi 15 - Gather the Essence of the Beast

(1) Variation of the Level 1 InVi spell that detects the presence of vis. +1 Magnitude for Touch
(2) Variations of the Level 1 InVi spells that detect a given Aura. +1 Magnitude for Touch
(3) Like Demon's Eternal Oblivion, but against creatures from the Magic Realm)

General Abilities
Etiquette +15
Folk Ken +10
Guile +5
Intrigue +30
Leadership +5
Teaching +20

Arcane Abilities
Code of Hermes +25
Magic Lore +10
Parma Magica +20
Penetration +5

Arts
Intellego +30
Rego +20
Mentem +10
Vim +30

Other Activites
Taught an Apprentice for 10 seasons
Empowered Familiar bond for 2 seasons

Accumulated Wealth
50 Build Points worth of stuff

One interesting note: he still has 5 years left with his "traditional" apprentice, which will overlap slightly with the first year or two of the students being taught.

[size=150]Athena, Magical Owl[/size]

This is the starting set of stats for Ancel's familiar. I took the Wise Owl of the Forest example from Realms of Power: Magic but made him Grog-level, and set his Season to 'Summer' for xp. Also, this owl is one size smaller, being the species Athene noctua, or "Little Owl" (Wikipedia). I may tweak him some as I level him up.

Magic Might: 8 (Animal)
Characteristics: Int +2, Per +2, Pre -1, Com +1, Str -10, Sta +1, Dex +1, Qck +10
Size: -5
Power Level: Grog
Season: Summer
Virtues and Flaws: Gift of Speech, Magical Animal, Wilderness Sense, Improved Characteristics, Gossip, Animal Ken; Busybody, Covenant Upbringing
Magical Qualities and Inferiorities: Gift of Speech, Improved Abilities, Minor Virtues (Improved Characterisitics, Unaffected by the Gift, Gossip, Animal Ken); Susceptible to Deprivation, Minor Flaws (Busybody, Covenant Upbringing)
Personality Traits: Owl +3, Noctural +3, Inquisitive +5, Loquacious +4
Combat:
Claws: Init +9, Atk +2, Dfn +15, Dam -8
Soak: +1
Fatigue Levels: OK, -1, -3, -5, Unconscious
Wound Penalties: –1 (1), –3 (2), –5 (3), Incapacitated (4), Dead (5+)
Abilities: Area Lore Cambridgeshire (home range) 2, Brawl (dodging) 2, Survival (home terrain) 3, Awareness (food) 4, Athletics (flying) 3, Artes Liberales (logic) 2, Charm (first impression) 2, Folk Ken (travellers) 2, Bargain (gossip) 3, Etiquette (magi) 2, Guild (knowledgeable) 3, Hunt (rodents) 3, Philosophiae (natural philosophy) 2, Stealth (natural areas) 3, Animal Ken (birds) 3, Wilderness Sense (find prey) 3, Magic Lore (creatures) 2, Faerie Lore (vis sources) 1
Natural Weapons: The Owl’s claws are Init –1, Atk +2, Dfn +3, Dam +2.