Well, since our saga is currently heavily focused on AnM quests, I gave some re-thinking to it, and some odd musings surfaced to my devious mind:
A) What would happen if a mage dies and returns as a ghost, or turns in a Living Ghost, who had integrated Canaanite Necromancy ? The Virtue gives the CaN ghost a permanent Arcane Connection to the world of the living (just like a living CaN has a broad AC to all the dead and their world), and a CaN vanilla ghost is shown to be having several of the features of a Living Ghost, having full self-consciousness, ability to get corporeal at will, and immunity to be put to rest.
B) Since a Fertility Ritual is much like a Longevity Ritual, can a mage use extra vis to increase the Lab Tot of a Fertility Ritual ? What about the bonuses from Lesser Elixir ? Could they be integrated to boost the FR, too ?
C) A mage that has learned both Adamic and Ptolemy's Coordinates (as our characters are likely to do at the end of the current extended quest), always has Arcane Connection (and a +5 Penetration multiplicative bonus) to any mundane object, human, and creature (anything without a Might), and any location in the world, right ?? Adamic does allow to target any place, creature, or thing that either the magus observed and gave a new name, or that he knows the name of, and coordinates allow to target any place that the mage knows or can calculate the coordinates of ? Once the magus has mastered the origin point, to know the coordinates of a place, does he need to make the measurements for it in that location, or can they be calculated from afar ?
D) In order to use Rune Magic to cast natural, long-lasting Creo spells (except healing spells), the target of the spell should have a sympathetic affinity to the spell effect (e.g. animal bones, seeds, or fruit leavings, or a table cloth, to create food), does it ? OTOH, food created with rune magic is permanently nourishing, and healing spells allow the body to heal naturally "under" the spell, while is in effect, right ?