So this question came up almost a year ago but to avoid thread necromancy (like the good folks on the Burning Wheel forum taught me):
What are some ideas not in the book for “elements” that one could become?
One that interests me is sand. I’m imagining a beast composed of constantly shifting sand particles but I’m really unsure how to represent that mechanically. Would it make them nearly immune to damage with swords just traveling through them? That seems to powerful so maybe a “regenerates while in sandy terrain, sort of effect?
Another idea I’ve had was “if shadow is acceptable, what about light?” No idea how that one might work though.
Anyway, just some thoughts I’ve had, I’d love to hear your ideas either for other interesting “elements” or how to implement any ideas proposed.
Here’s a link to the short list proposed almost a year ago:
“As transform to water” is a pretty terrible way to do water, let alone sand, because you aren’t a puddle (or pile), you are a majestic beast of water. At the very least it requires further discussion with the SG about how being an animal made of water is different than being a puddle.
What would be the effect if a Bjornaer magus with Elemental Magic initiated the Mystery of the Anima, since (s)he views them as "a connected whole"?
Could you have an inner Heartbeast composed of raw magic/Vim/Warping? What about Glamour or Vitality? Is there some form of Empyreal matter? What about Tainted matter, if a magus accidentally consumed tainted Vis of some form for the Initiation Script?
If wood is an option, choosing a type that produces resin/incense could be interesting?
An anima Heartbeast with Inscription on the Soul could allow for some fun with S/M bonuses?
Edit : How are rainbows perceived in Mythic Europe? Could you have a rainbow anima Heartbeast? What about whatever a phantasticum is made out of? "Physical" Nightwalking and literally throwing yourself into Certamen...