This is the tale of another maga at Annulens Connectens (Thx to Christian Anderson, Tellus and Darkwing for letting me participate).
I have chosen to create a maga, who, retroactively, has been part of the covenant since the beginning, but without too much impact on the other magi's actions.
Looking over the other magi there are of course many specialties not covered. I first thought of making a gentle gifted maga, but it seems we already have that virtue covered. I did make her inoffensive to animals, and make her a veterinary "on-the-side". My character design is often to have one primary focus, and then 1-3 secondary/tertiary foci. So her primary focus is a Mentem Guernicus, in some ways a basic investigator/lawyer of her house with Code of Hermes, Awareness, Intrigue etc. A secondary interest is in animals and veterinary medicine. She will use this to keep the beasts and critters of the covenant strong and healthy, though mind you, it will not come until some years into her advancement. Then I decided that part of her Gauntlet were mock trials leading up to the Schism War, and this has piqued an unhealthy interest in the truth of House Diedne and the Schism War. Please note she will not be a secret Diedne or anything She is merely (Secretly) championing what exactly happened? Lastly as a tertiary interest, I have given her Fast Cast and a high Quickness as well aiming at a solid Finesse, so she can be a fast caster, and excellent in a (real) mage duel/fight. This also means that her Art scores will be relatively broad.
Saoirsé was born at a covenant practicing pagan religion and having good relations with the faeries. It was custom for young men to go into the woods and "entertain" the fertility goddesses of the pantheon. From such a tryst it seems Saoirsé was born. A baby was laid at Angus' door on the eve of his 21st birthday, and he cared for the girl as her father until she turned 10 and was taken as an apprentice.
Her years with her father, though tainted by the gift, were with equal parts happiness and equal parts loneliness. The other children never really liked her, and though they sort of got used to her gift, she was always peripheral in terms of friends and games. Her father loved her very much though, and she learned much from him.
She was not chosen by any of the magi at the covenant, as she was seen as a sub-par apprentice (+2 int), but when an itenerant magus came wandering, he chose her as an apprentice and settled at the covenant. Thus began the apprenticehood under Llanfair ex Guernicus.
Llanfair placed great importance on a well-rounded skillset, and he detested hitting a wall due to his own inabilities. Thus he made sure, Saoirsé had wellrounded abilities, though he specialised her in Mentem, as he himself was. Saoirsé's strong faerie heritage never bothered him, though he did make sure to research faerie related magic; enough to deter any assailants, but never so it became a focus. Saoirsé took to training with gusto, though she never lost her bond with her father.
Llanfair travelled some, but made good use of teleportation, regios and magical steeds, so Saoirsé never really travelled the land as such. She did visit quite a few covenants and grew up seeing Hermetic life as "normal", and Europe as being "weird". During her apprenticeship, she would practice "medicine" on small animals, and became quite capable at caring for small critters. Llanfair indulged her in this, and she did learn some Animal this way.
Saoirsé's gauntlet consisted of several mock trials leading up to the Schism War, and she was quite taken with interest at this. She has decided to continue making this a (secret)study of hers in years to come.
Also her apprenticeship saw her fighting either mock, or real battles with other magi, witches and fey, and she has decided to become apt at defending herself.
Saoirsé at Gauntlet
Appearance: Saoirse is a tall 5,7", slender woman with ivory skin and platinum hair. Her eyes are a vivid forest green and she is dressed mainly in plain white robes, at most with a subtle symbol of House Guernicus.
Characteristics: Int +2, Per +0, Pre +2, Com +2, Str -3, Sta 0, Dex 0, Qik +3
Warping Score: 0
Confidence Score: 1 (3)
Virtues and Flaws: The Gift, Hermetic Maga, Affinity with Mentem, Affinity with Intrigue, Careful Sorcerer, Fast Caster, Hermetic Prestige (free), Inoffensive to animals, Social contacts (Magi of the Order of Hermes), Strong Faerie Blood (Sidhe), Unaging; Covenant Upbringing, Dark Secret (Studies the history of, and seeks the truth of, House Diedne), Difficult Longevity Ritual, Pagan, Temperate, Weakness (Small animals)
Personality Traits: Brave +1, Temperate +2, Animal lover +2
Reputation: Concerned with the welfare of the Order 3
Brawl (fist): Init +3, Attack +0, Defense +3, Damage -3
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6-10), –5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Area Lore: [Where she grew up] (Relations with Faeries) 2, Artes Liberales (Music) 1, Awareness 1 (Alertness), Charm (Men) 2, Code of Hermes (Wizard's War) 1, Etiquette 2 (Order of Hermes), Faerie Lore (Sidhe) 1, Finesse (Imaginem) 1, Folk ken (Magi) 1, Gaelic (Storytelling) 5, Guile (Lying) 1, Intrigue (Plots) 3, Latin (Hermetic use) 4, Magic Theory (Mentem) 3, Music (Lute) 1, Order of Hermes Lore (The order as a society) 1, Parma Magica (Mentem) 1, Penetration (Mentem) 1, Philosophiae (Ethics) 1, Profession Scribe (Beautiful penmanship) 1, Second Sight (Faerie Regios) 1, Theology (Pagan religion) 1
Arts: Cr 5, In 5, Mu 5, Pe 5, Re 5, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 14, Te 0, Vi 0
Twilight Scars: none
Equipment: Good quality, but plain white robe with a subtle House Guernicus sigil woven into it. A dagger and a pouch.
Casting Sigil: A faint haunting tune, maybe a lute playing, can be heard (Voting sigil: A small metal coin, engraved with musical notes on both sides)
Words of the Unbroken Silence (CrMe10/+19)
Memory of the Distant Dream (CrMe20/+19)
Sight of the Transparent Motive (InMe10/+19)
Frosty Breath of the Spoken Lie (InMe 20/+19)
Be at Peace (MuMe 20/+19, base 4, R:Voice, D:Sun, T:Ind) This spell changes a violent, attacking person's emotions to those of peace and pacifism. Engaged in battle, such a person would cease to attack anyone, though not cease to protect himself or a charge.
Lay to Rest the Haunting Spirit (PeMe10/+19)
Ring of Warding Against Spirits (ReMe10/+19)
Aura of Rightful Authority (ReMe20/+19)