Year 46-60 (Her next 15 years will be heavy on Code of Hermes, OoHL, but these years are dedicated to demons!)
Saoirsé gains two apprentices, enroute to a neighboring covenant. Seeing a small girl get struck by lightning and walking on as if nothing was wrong, she stays for another 3 days and observes her. Apparently the girl has a twin brother, more of a rascal, but also gifted. She engages in talks with the innkeeper, their guardian, who parts with them after a good payment. The children, renamed Alba and Felix (Felix accepts this after he is told it means "The Lucky One") accompany Saoirsé home, and she starts their training immediately.
The plan is to train them for 7 years, at which time (IMHO), I believe it fair to say they have Magic Theory 3, and after which she will start using them in the lab in earnest. In their 12th year they will advance to Magic Theory 4. Their Int scores are: Alba +2, Felix +3. They will not join the covenant after their Gauntlet.
15 years advancement :
30 seasons training apprentices
16 seasons in the lab
14 seasons studying = 105 xp
spell mastery 50xp
Pe and Re to 10 20xp
Vi to 15 15xp
Intrigue to 4 [16] 4 xp= 6xp with affinity
Leadership to 2 (6) 16 xp
Lab
Create spells
Circular Ward Against Demons ReVi 30 Lab Total: 10 (Re) + 15 (Vi) +2 (int) + 5 (Max) +5 (Alba Int+MT) +6 (Felix Int+MT) + 5 (MT) +3 (Aura) +2 (Magnitude 2 similar spell) + 2 (Gen.Quality Lb) +7 (Rego lab and Janus' Rego bonus to labs) = 62
Demon's Eternal Oblivion PeVi25 Lab Total: 10 (Pe) + 15 (Vi) +2 (int) + 5 (Max) +5 (Alba Int+MT) +6 (Felix Int+MT) + 5 (MT) +3 (Aura) +2 (Magnitude 2 similar spell) + 2 (Gen.Quality Lb) +1 (Rego Lab) = 56
Disenchant PeVi25 Lab Total: 10 (Pe) + 15 (Vi) +2 (int) + 5 (Max) +5 (Alba Int+MT) +6 (Felix Int+MT) + 5 (MT) +3 (Aura) + 2 (Gen.Quality Lb) = 53
Maintaining the Demanding Spell ReVi30 Lab Total: 10 (Re) + 15 (Vi) +2 (int) + 5 (Max) +5 (Alba Int+MT) +6 (Felix Int+MT) + 5 (MT) +3 (Aura) + 2 (Gen.Quality Lb) +7 (Rego lab and Janus' Rego bonus to labs) = 60
Cutting the Cords PeVi25 Lab Total: 10 (Pe) + 15 (Vi) +2 (int) + 5 (Max) +5 (Alba Int+MT) +6 (Felix Int+MT) + 5 (MT) +3 (Aura) + 2 (Gen.Quality Lb)
Circle of Clarity PeVi25 Lab Total: 10 (Pe) + 15 (Vi) +2 (int) + 5 (Max) +5 (Alba Int+MT) +6 (Felix Int+MT) + 5 (MT) +3 (Aura) + 2 (Gen.Quality Lb)
Peeing into the Mortal Mind InMe30 Lab Total: 10 (In) + 20 (Me) +2 (int) + 5 (Max) +6 (Alba Int+MT(mentem)) +7 (Felix Int+MT(mentem)) + 6 (MT(mentem)) +3 (Aura) + 2 (Gen.Quality Lb)= 62
Peering into the Structure's Mind InMe 45 (Base 25 [Learn all the information you wish from a person's mind] + 1 Touch range, +3 Structure target) Lab Total: 10 (In) + 20 (Me) +2 (int) + 5 (Max) +6 (Alba Int+MT(mentem)) +7 (Felix Int+MT(mentem)) + 6 (MT(mentem)) +3 (Aura) + 2 (Gen.Quality Lb) +6 (Magnitude 6 similar spell) = 67, uses 3 seasons to develop
Weight of a Thousand Hells CrMe25 Lab Total: 5 (Cr) + 20 (Me) +2 (int) + 5 (Max) +7 (Alba Int+MT(mentem)) +8 (Felix Int+MT(mentem)) + 6 (MT(mentem)) +3 (Aura) + 2 (Gen.Quality Lb) +1 (Creo lab)= 59
Touch of the Structure's Transparent Motive InMe 30 (Base 5 [Detect one emotion] + 1 Touch range, +3 Structure target, +1 information about the intensity of the emotion) Lab Total: 10 (In) + 20 (Me) +2 (int) + 5 (Max) +7 (Alba Int+MT(mentem)) +8 (Felix Int+MT(mentem)) + 6 (MT(mentem)) +3 (Aura) + 2 (Gen.Quality Lb) +2 (Magnitude 2 similar spell) = 66
This spell lets Saoirsé touch a single structure and perceive the single stongest motive affecting every single person inside. She also feels the intensity of the motive, not just its nature.
4 lesser enchanted devices
2 x Wands of Demon's Eternal Oblivion PeVi32 (Base 16, + 12 for Pen 24, +4 for 12 uses/day) Lab Total: 10 (Pe) + 15 (Vi) +2 (int) + 5 (Max) +6 (Alba Int+MT) +7 (Felix Int+MT) + 5 (MT) +3 (Aura) +5 (Magnitude 5 similar spell) + 2 (Gen.Quality Lb) +4 Shape Bonus = 64
2x Chalk of Circular Ward against Demons ReVi 35 (Base 21, +10 for Pen 20, +4 for 12 uses/day) Lab Total: 10 (Re) + 15 (Vi) +2 (int) + 5 (Max) +6 (Alba Int+MT) +6 (Felix Int+MT) + 5 (MT) +3 (Aura) +6 (Magnitude 6 similar spell) + 2 (Gen.Quality Lb) +7 (Rego lab and Janus' Rego bonus to labs) +2 Shape bonus (blue chalk) = 70
Saoirsé at Gauntlet +60 years
Appearance: Saoirse is a tall 5,7", slender woman with ivory skin and platinum hair. Her eyes are a vivid forest green and she is dressed mainly in plain white robes, at most with a subtle symbol of House Guernicus. She still looks about 35. She has gotten a nasty scar on her right cheeck, from an encounter with a wyrm. She carries around a wand, and is followed by her cat Max.
Characteristics: Int +2, Per +0, Pre +2, Com +2, Str -3, Sta 0, Dex 0, Qik +3
Size: 0
Age: 85(35)
Decrepitude: 0 (3)
Warping Score: 5 (28) (I have given Saoirsé 3 warping every other year as mentioned above, also suffered two twilights, comprehended, accumulated 8 warping and 8xp in Intellego)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift, Hermetic Maga, Affinity with Mentem, Affinity with Intrigue, Careful Sorcerer, Fast Caster, Hermetic Prestige (free), Inoffensive to animals, Social contacts (Magi of the Order of Hermes), Strong Faerie Blood (Sidhe), True Friend (Max), Unaging; Covenant Upbringing, Dark Secret (Studies the history of, and seeks the truth of, House Diedne), Difficult Longevity Ritual, Pagan, Temperate, Weakness (Small animals)
Personality Traits: Brave +1, Temperate +2, Animal lover +2, Loyal (To Max) +3, Hates Dragons +3
Reputation: Concerned with the welfare of the Order 4, Mentem Specialist 1, Good Hoplite 1, Venator 1
Combat:
Brawl (fist): Init +3, Attack +0, Defense +3, Damage -3
Soak: +0
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6-10), –5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Area Lore: [Where she grew up] (Relations with Faeries) 2, Area Lore: Covenant (People) 2, Artes Liberales (Music) 2, Awareness 2 (Alertness), Charm (Men) 2, Code of Hermes (Wizard's War) 4, Dominion Lore (Miracles) 1, Etiquette 2 (Order of Hermes), Faerie Lore (Sidhe) 1, Finesse (Fastcasting) 4, Folk ken (Magi) 2, Gaelic (Storytelling) 5, Guile (Lying) 3 [5], House Diedne Lore (Schism War) 1, Infernal Lore (Demonic Bargaining) 2, Intrigue (Plots) 4 [16], Latin (Hermetic use) 5, Leadership (Magi) 2 [6], Magic Lore (Witches) 2, Magic Theory (Mentem) 5, Music (Lute) 2, Occitan (Colloquial use) 3 [4], Order of Hermes Lore (The order as a society) 4 [15], Parma Magica (Mentem) 4, Penetration (Mentem) 4, Philosophiae (Ethics) 2, Profession Scribe (Beautiful penmanship) 1, Profession Veterinary (Small Animals) 2, Second Sight (Faerie Regios) 1, Teaching (One-on-One) 1, Theology (Pagan religion) 1
Arts: Cr 5, In 10 [8], Mu 5, Pe 10, Re 10, An 7, Aq 7, Au 7, Co 7, He 7, Ig 10, Im 7, Me 20, Te 7, Vi 15
Twilight Scars: People with legal jurisdiction are always polite to her, despite her Gift and despite what they have to do. She is never sullied at a crime scene, no matter what she digs into.
Equipment: Good quality, but plain white robe with a subtle House Guernicus sigil woven into it. A dagger and a pouch. Hawthorn Wand with Red Coral Tip, attuned as Talisman with +10 vs. Demons, her familiar Max (Gold +2, Silver +1, Bronze +2) - a slight tortoiseshell cat
Encumbrance: 0
Casting Sigil: A faint haunting tune, maybe a lute playing, can be heard (Voting sigil: A small metal coin, engraved with musical notes on both sides)
Spells Known:
Words of the Unbroken Silence (CrMe10/+25)
Memory of the Distant Dream (CrMe20/+25)
Sight of the Transparent Motive (InMe10/+30)
Frosty Breath of the Spoken Lie (InMe 20/+30)
Be at Peace (MuMe 20/+25, base 4, R:Voice, D:Sun, T:Ind) This spell changes a violent, attacking person's emotions to those of peace and pacifism. Engaged in battle, such a person would cease to attack anyone, though not cease to protect himself or a charge.
Lay to Rest the Haunting Spirit (PeMe10/+30)
Ring of Warding Against Spirits (ReMe10/+30)
Aura of Rightful Authority (ReMe20/+30)
The Call to Slumber (ReMe10/+30)
Trust of Childlike Faith (PeMe10/+30)
The Invisible Eye Revealed (InVi10/+25)
Shroud Magic (MuVi10/+20)
Demon's Eternal Oblivion (PeVi10/+28) Mastery 3, Penetration, Multi-Casting and Fast Casting
Circular Ward against Demons (ReVi10/+27) Mastery 2, Penetration and Fast Casting
Personal Disguise of the Transformed Image (MuIm10/+12)
Wizard's Sidestep (ReIm10/+12)
Veterinarian's Discerning Eye (InAn 10/+15)
Wail of the Banshee (MuIm5/+12)
The Whole form the Part (InCo20/+15)
Sight of the Molting Magus (InCo25/+15)
The Discerning Eye (InIm 20/+17)
The Good Witness (CrMe25/+25)
Trust Me (ReMe20/+30)
The Penitent's Confession (ReMe30/+30)
Restore the Faded Threads (CrVi25/+20)
Impression of the Faded Sigil (InVi30/+25) Mastery 1, Acute Sense
Opening the Intangible Tunnel (ReVi20/+25)
Wizard's Communion (MuVi 25/+20)
Shell of Opaque Mysteries (CrVi 20/+20)
Unravelling the Fabric of Ignem (PeVi 20/+25)
Ward Against Faeries of the Forest (ReHe20/+17)
Ward Against Faeries of the Earth (ReTe20/+17)
Ward Against Faeries of the Air (ReAu 20/+17)
Dreadful Bane of the Fae (PeVi 20/+25)
Circular Ward Against Demons (ReVi 30/+25)
Demon's Eternal Oblivion (PeVi25/ +25 )
Disenchant (PeVi25/+25 )
Maintaining the Demanding Spell (ReVi30/ +25)
Cutting the Cords (PeVi25/ +25)
Circle of Clarity (PeVi25/ +25)
Weight of a Thousand Hells (CrMe25/ +25)
Peering into the Mortal Mind (InMe30/ +30)
Touch of the Structure's Transparent Motive (InMe 30/+30)(Base 5 [Detect one emotion] + 1 Touch range, +3 Structure target, +1 information about the intensity of the emotion) This spell lets Saoirsé touch a single structure and perceive the single stongest motive affecting every single person inside. She also feels the intensity of the motive, not just its nature.
Peering into the Structure's Mind (InMe 45/+30) (Base 25 [Learn all the information you wish from a person's mind] + 1 Touch range, +3 Structure target) This spell lets Saoirsé touch a single structure and probe and understand the contents of the minds within.
- Saoirsé's lab:
Size 0, Refinement 0, General Quality +2, Upkeep +3, Safety +1, Warping 0, Health +2, Aesthetics +2, Creo +1, Rego +1, Longevity Ritual +1
Features: Dedicated Building (+1upkeep, +1Aesthetics, +1 Rego; free), Idyllic Surroundings (+2 Health, +1 Aesthetics, +1Creo; free), Superior Construction (+1 Safety, +1 Aesthetics; free), Highly Organized (+1 General Quality; free), Precious Ingredients (+1 General Quality, +2 Upkeep, +1 Longevity Ritual)
Aging rolls:
15 aging rolls: -2 (Healthy lab, judged that she spends half the year there, also half bonus from Janus' structural improvements) -3 for Strong Faerie Blood -2 for covenant (resources of a summer covenant, judged from the troupe's discussion of its prominent backers) -2 for Bronze Cord, 9 rolls with +7 for 7th decade of life and 6 rolls with +8 for 8th decade of life: -2/-1 bonus
4 -2 Nothing happens, 8 -2 Nothing happens, 4 -2 Nothing happens, 6 -2 Nothing happens, 10- 2 Nothing happens, 9 -2 Nothing happens, 2 -2 Nothing happens, 9 -2 Nothing happens, 10 -2 Nothing happens, 7 -1 Nothing happens, 3 -1 Nothing happens, 3 -1 Nothing happens, 9 -1 Nothing happens, 3 - 1 Nothing happens, 9 -1 Nothing happens, Nothing happens due to Unaging virtue