Hector of Tremere
Characteristics: Int 3, Per 0, Pre 3, Com 0, Str 0, Sta 1, Dex 0, Qik 0
Size: 0
Age: 25, Height: 5'8'', Weight: 160 lbs, Gender: Male
Decrepitude: 0
Warping Score:
Confidence: 1 (3)
Virtues and Flaws: Hermetic Magus, The Gift , The Gentle Gift, Affinity(Rego), Animal Ken, Faerie Blood (Sidhe), Improved Characteristics, Minor magical focus (certamen), Puissant Leadership, Skilled Parens, Study Bonus; Ambitious (Major), Loose Magic, Supernatural Nuisance, Study Requirement
Personality Traits: Ambitious +6, Brave +2, Suspicious +1
Reputations: None to begin with
Combat:
Dodge: Init: 0, Attack --, Defense +3, Damage --
Dagger: Init: 0, Attack +4, Defense +2, Damage +3
Fist: Init: 0, Attack +2, Defense +2, Damage +0
Kick: Init: -1, Attack +2, Defense +1, Damage +3
Soak: 1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious (usually ignores penalties due to Endurance)
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Animal Ken 1 (fish), Artes Liberales 1 (ceremonial magic), Athletics 2 (climbing), Awareness 2 (at sea), Brawl 2 (Dodge), Charm 2 (first impressions), Code of Hermes 1 (loopholes), Concentration 1 (maintaining spells), Faerie lore 1 (aquatic fae), Finesse 1 (Herbam), Folk Ken 2 (sailors), Latin 4 (hermetic usage), Leadership 2+2 (sailors), Magic Theory 3 (rego) , Order of Hermes Lore 1 (mages), Parma Magica 1 (mentem), Penetration 1 (herbam), Profession:sailor 3 (cogs), South Slavonic 5 (croatian), Survival 2 (finding water), Swim 2 (underwater manoeuvering)
Arts: Cr 5, In 0, Mu 0, Pe 5, Re 12, An 0, Aq 4, Au 0, Co 4, He 8, Ig 0, Im 0, Me 0, Te 3, Vi 3
Twilight Scars:
Equipment: Robes with a pocket full of slingstones, a stout staff made of walnut, a couple of wooden darts.
Encumbrance: 0 (1)
Spells Known:
Footsteps of slippery oil, CrAq 5, +10
Cloak of the ducks feathers, ReAq 5, +18
Break the oncoming wave, ReAq 10, +18
Ward against the faeries of the waters, ReAq10, +18
Push of the gentle wave, ReAq 15, +18
Bind wound, CrCo 10, +10
Gift of the frog's legs, ReCo 15, +17
Lifting the dangling puppet, ReCo 15, +17
Piercing shaft of wood, Mu(Re)He 10, +9
Curse of the rotted wood, PeHe 5, +14
Wizard's sidestep, ReIm 10, +13
The call to slumber, ReMe 10, +13
The Unseen Porter, ReTe 10, +16
Wielding the Invisible Sling, ReTe 10, +16
Aegis of the Hearth, ReVi 20, +16
Hector is from the Transylvanian tribunal, and came from the Adriatic coast. His family show the noble bearing of those descended from noble faeries, but this comes at a price - minor aquatic fae enjoy challenging members of his family when they are at sea, which has forced him to learn a warding spell as a priority. As yet, he has not learnt any might-stripping spells as he does not wish to mortally offend aquatic fae. He is a natural leader, as befits one of such noble descent. Together with the Gentle Gift, House Tremere felt he would do well as a leader of troops.
Given his nautical background, and believing he will be harassed by minor fae whether on sea or land, he has been assigned to building the Tremere Navy. As the Tremere wish to expand their capability, the new covenant on the border of two tribunals is an ideal place to launch a trade and courier fleet in association with the Mercere, and use the funds to later build a modest fleet of warships. Taking the name of Hector from a trojan hero, he has set his heart upon becoming a great admiral and using the influence it gives him to rise the ranks of the Tremere. Sadly, he is not yet versed in the arts of Hermetic intrigue and is a long way off earning his sigil.
(so far, this is a playable character using purely spells from the main book. I will start developing more interesting effects as he rounds out his arts.)