Sense of the Recap’s Well-being
InCo20
R:Touch D:Conc T:Ind
The spell monitors the health of the recipient, specifically if he or she is sick, injured, poisoned etc. The information is relayed to the caster by an intermittent sound (due to Janus’ sigil) . Under normal circumstances this sound is below the hearing threshold of a human, rising in intensity with the degree of hurt the recipient suffers. The sound the spell gives is unique for each person it affects, recognizable by the caster with a little training. The design of the spell utilizes the use of Monthly Maintenance of the Demanding Spell to make it useful. Janus needs to gather an Arcane Connection from the Redcaps, for the spell to continue to relay information. He also notes that the spell seems to have a maximum range limiting it to sensing Redcaps on the same continent as him.
(Design: Base 10 +1 Touch, +1 Conc)
Steed with Cat-like Senses
R: Touch D: Conc T: Ind
MuAn10
Target animal has its sense of vision and hearing changed to have many qualities of the cat’s senses. It can see in near-darkness, and has sharper eyes and ears. In Janus’ version the animal is extra sensitive to small birds and rodents, but feels no actual need to chase them.
(Design: Base 2, +1 Touch +1 Conc +1 extra sense +1 size)
Steed like a Bloodhound Tracking
R: Touch D: Conc T: Ind
MuAn5
Target animal has its sense of smell enhances to that of a bloodhound, and with a little training and guidance by an animal handler can actually track by scent. In Janus’ version the horse reacts most strongly to cats or foxes. This is limited to whinnying and need not result in a chase.
(Design: Base 2, +1 Touch +1 Conc +1 size)
Steed with Iron Hooves
R: Touch D: Conc T: Ind
MuAn5
The hooves of the horse are changed to be hard as iron, thus the horse needs no shoes. The horses hooves aren’t actually iron, just very hard and tough. In Janus’ version of the spell the hooves change occasionally to have one or other of iron’s qualities. Faeries with aversions to iron may at times react. Affects animals up to Size +4.
(Design: Base 2, +1 Touch +1 Conc +1 size)
Steed as Sure Footed as a Mountain Goat
R Touch D Conc T Ind
MuAn5
Horse affected gains the agility of a mountain goat, good for +3 to rolls to move in rough or steep terrain.
(Design: Base 2, +1 Touch +1 Conc +1 size)
Cloven Feet of the Reindeer
R Touch D Conc T Ind
MuAn5
Horse affected gains the cloven feet of a reindeer, good for +3 to rolls concerning moving in snow.
(Design: Base 2, +1 Touch +1 Conc +1 size)
Hump of the camel
R Touch D Conc T Ind
MuAn5
Horse affected gains the camel’s ability to store water, greatly increasing the time between needing to drink. Although nothing like a real camel’s capacity. It does not gain any actual humps since this would hamper the placement of the saddle.
(Design: Base 2, +1 Touch +1 Conc +1 size)
Steed of Armoured Hide
R: Touch D: Conc T: Ind
MuAn25
The hide of the horse becomes tougher and more resistant to damage (+4 Soak) while remaining supple and still looking fairly natural to the casual look. Through examination will reveal unnaturally thick hide. In Janus’ version the hide changes slightly in colour, patterns, or texture over the course of days.
(Design: Base 10+1 Touch +1 Conc +1 size)
Steed as Swift as a Gazelle
R Touch D Conc T Ind
MuAn5
Horse affected gains the speed of a gazelle, good for +3 to rolls concerning this.
(Design: Base 2, +1 Touch +1 Conc +1 size)
Winter Coat of the Reindeer
R Touch D Conc T Ind
MuAn5
Horse affected gains the warm hide of a reindeer, and it turns white, good for +3 to rolls to resist cold..
(Design: Base 2, +1 Touch +1 Conc +1 size)
Redcap Steed's Tireless Journey
ReAn25
R: Touch, D: Conc, T: Ind
The Redcap’s steed is immune to the felt effects of pain and exhaustion, effectively ignoring Wound- and Fatigue Penalties. Works on animals up to Size +4. Used in conjunction with Monthly Maintenance of the Demanding Spell it can potentially last for long journeys. Janus warns that a long journey where food, water and sleep is foregone is dangerous and ill-advised. he also notes that one of the Custodian's most vital tasks is knowing when to and when not to use this effect, as well as inform the recipient in no uncertain terms of the full nature of said effect. Because horses are deemed more expendable than true-blooded Redcaps, this effect is designed to be able to run for many months. Janus’ Talisman has a shorter-lasting effect for humans. Tethered, Harnessed.
(Design: Base 10, +1 Touch, +1 Conc, +1 size)
Custodian’s Soothing Voice
ReAn20
R: Touch D:Conc T:Ind
At the sound of the caster’s voice the targeted animal is calmed down and allows any normal contact, and even dampens the effects of the Gift sufficient for a skilled animal handler to control it. Janus designed the spell to help casters get to touch range of a skittish horse. Spell ends if the animal is spooked by injury or events not considered normal or naturally experienced on a regular bassis (werewolves, stable fires, magical botches etc).
(Design: Base 5, +2 Voice, +1 Conc)
Design note: It is my opinion that Animal spells concerning the mind of animals are not subject to Size modifications, same as Mentem spells. I know the Animal Form covers both mental and physical effects, but the limited mind and emotions of an animal does not need as many different effects. And each individual Animal guideline is either one or the other, so there is no extra flexibility one needs to balance out. I can find no mention in A&A that an animal’s mind is viewed significantly different than a human’s. Actually, an animal’s mind should be simpler. It seems downright silly to me that a dwarf and a giant are equally easy to affect with mind-magic. But even a horse is more difficult to calm down than a dog.
Actual Eyes of an Eagle
MuCo(An)5
R Touch D Conc T Ind
Spell gives the recipient eyesight like that of an eagle, enabling one so see at great distances, even details, and look into the sun. Simulates the effects of InIm Eyes of the Eagle by transformation rather than manipulation of species. In Janus’ version the appearance of the eyes change occasionally, so they may look like bird’s eyes for just a blink of an eye.
(Design: Base 2 +1 Touch +1 Conc +1 powerful)
Shape of the Majestic Eagle
MuCo (An)25
R Per D Conc T Ind
Spell changes the caster into the shape of an eagle, by hanging a small cape of eagle feather on the back.
(Design: Base 20 +1 Conc)
Projecting the Arcane Council Member
Re(In)Im15
R Touch D Conc T Ind
Projects caster's image on surface or in medium close to the target object. Image can speak, hear and see but not move. If recast it may appear in another place at caster's choosing. Designed to work through an Intangible Tunnel
(Base 2, +1 Touch, +1 Conc, +1 two senses +1 intelligible speech, +1 In req)
Transporting the Tending Turb
ReCo50
R Touch D Mom T Group
Transports a group of people to a place to which the caster has an arcane connection. If the place is scryed prior to casting the teleportation spell, the caster can make a Finesse roll to direct how the transported people appear around the arcane connection, up to 10 paces away. Janus notes that the spell causes Warping, but it is designed to use for emergencies when a Redcap being monitored is in grave danger.
(Design: Base 35 +1 Touch +2 Group)
Minute of Reckoning
ReVi50+5
R Arc D Diam T Ind
As HP page 80. Even though a 10th magnitude version seems excessive, Janus exploits the Intangible Tunnel to cast his teleportation spell, in order to bring an injured Redcap and his rescuers home. He also invents the spell at levels 5, 10, 20, and 30, in a subsequent season.
Minute of Arcane Seal
ReVi40
R Touch D Diam T Ind
As HP page 81. Because of the reduced Duration compared with Arcane Seal, this spell closes a Tunnel up to level+10.