This is right up my youngest's alley when it comes to theme + idea. Any tips/thoughts for running w/ one player + a GM? She loved the graphical novel intro. (As did I - that was really well done.) Now wondering what we might be able to do for a parent/child play session. Getting others involved is just unlikely at this point.
I think Magical Kitties does well as a solo game. It turns out there was a blog post on just this very topic recently.
I just consider getting a copy of the game (for myself or for my daughter, I am not sure), but one question out of curiosity. Is it playable voice only - say over discord? Or does it depend on a board and tokens?
No need for a board. All you really need are pencil, paper, and dice. (Or electronic versions of those.)
The tokens that come with the box are too keep track of Kitty Treats you have, but you can easily do that on paper too. (Kitty Treats are things players spend for rerolls and such.)
My daughter (now 10) and I have been playing MK for a year or two now. It has worked very well as we've been telling the story of an extraordinary litter of kittens who were separated in a storm (caused by a magic dragon, but she does not know that yet). One kitty ended up in the underground (River City), another was raised by wolves, another just washed up downtown... The multiple storylines allow us to periodically integrate her friends (and pause that line until the friend can come back) and also helps her explore different play styles and narratives.
We've used miniatures periodically (for example, when she was helping some raccoons infiltrate a toy store protected by robots), but they are not necessary.
I am setting one of my daughter's kitties up for a trip to Fae, via the Wild Ones scenario. We're also talking about doing something on Roll20 with her cousin! It should be fun!