Isn't that the truth?!
I'm pretty sure I posted this before, but if this is for someone new to the game, maybe this could help, I'm not sure exactly what stance you need this from so maybe you might need to copy and paste it and rearrange it for yourself, I know you've been around this forum a lot longer than I have and have a lot more experience with this game than I do.
I ran a brief "let's all get used to the system" one-off a few weeks before running my second Feng Shui game; just the PCs hot on the trail of a wanted criminal or something that ducked into a restaurant to meet some lackeys (apparently restaurants are routinely violent in HK). We all fumbled around with the rules and the dice and mooks, stunts and multiple actions and attacks in one shot and such and eventually got an adequate feel for them during this.
The Everyman Hero was knocked down by the Named baddie, but used his turn to, while on the ground, grab a chair and hurl it into the bad guy - with his legs. Surprising and awesome, none of us had been exposed to this kind of creative game that actually had rules that not just covered but encouraged such things, I was encouraged by how well people (kids, teens actually) picked up on and got into the game's intent, with none of us even being super martial arts fans. I had a good feeling right off.
Anyway, the group chased the Named baddy down the hallway where an elevator of three more baddies were waiting for him. One PC was ahead of the others but not really close enough to quite grab him before he got in and closed the doors, so I gave the player a choice to make some sort of check to make a desperate leap into the elevator which would automatically put him through a round of attacks and leave him prone - he did it and the other PC's got to see him disappear into the lift and the doors close and the car ascend to the roof.
I don't remember exactly what happened, but the PC somehow cold-cocked one baddy and somehow entangled or otherwise removed the others from the fight, and had the Named baddy in a sleeper hold as the doors went DING and opened to the roof (yeah, directly to the rooftop, what can I say, it was a run-through). There was an escape helicopter waiting with a machine gunner inside, who, once the Named baddy got a lucky roll and made a break for safety, sprayed the elevator and PC, finally giving the damage rules a chance to be used on the PC. Semi-conscious and lying bleeding on the rooftop, he watched the helicopter zip off, with the Named baddy grinning and giving him a mock salute. I think he would be a good recurring character, too bad he was a throwaway one-shot NPC I never took time to detail.