[size=85]Salve Sodales,
Here's the Training Schedule I use to teach my apprentices, it ensures that they have all the basic requirements of House Verditius, and are well grounded and known amongst the coven-folk as well as in the mundane world around them. This should hopefully lead to less of the grogs having morale issues. Please go over it and suggest any changes that you might think necessary, and indeed your own training schedules.
Basic concepts/assumptions
Librum Access Levels :
0 - Not allowed to enter.
1 - Entry only, no book access. (dusting, message running etc.)
2 - Apprentice section allowed, copying only.
3 - Apprentice section allowed.
4 - Journeyman section allowed, copying only.
5 - Journeyman section allowed.
6 - Master section allowed, arts only.
7 - Master section allowed, abilities only.
8 - Master section allowed, spells only.
9 - Adept section allowed, parens veto.
10 - Full Library access.
[Think of Duties as being mini story quests that teach a skill, or grant a benefit. This creates the pattern of Initiation. All Duties grant a Perk if completed. Choose the most appropriate perk for the duty completed.]
If they do not take the free season, then they are required to assist in the laboratory, or another task as set by the parens. (Remember exposure xp!)
They can only take one of the free season options per year, and only if there is still a season left for them to take it in. They cannot carry a free season over to another year.
If the apprentice cannot learn anything further from that teacher in that art, the teacher is encouraged to round-out the apprentice by teaching another art instead.
Year Zero (If uneducated in Latin, Artes Liberales and Philosophiae) Librum Access Level 0.
Apprentice is taught L: Latin
Apprentice is taught Artes Liberales
Apprentice is taught Philosophiae
DUTIES :
1/ Learn about the people around you, what do they need, what do they want, who is friendly but nasty, who is gruff but friendly?
2/ Learn sufficient Latin to be able to hold a mundane conversation with another covenant magus.
PERKS :
One season free time, to do anything a normal person can.
One seasons teaching of a mundane ability of the apprentice's choice.
One half Lb of Silver.
END YEAR 0, Local Population and Area Lore Examination. If successful, Librum access increases by 1.
Year One. - Librum Access Level 1.
Apprentice is opened to the Arts
Apprentice is taught the technique of Creo
Apprentice is taught P: Scribe
DUTIES :
1/ Assisting the grogs and turb with maintenance duties. (aka Cooking, Cleaning & Tidying.)
2/ Caring for the magical goods on sale in the parens' Studio.
PERKS :
One season free time, to do anything a normal person can.
One seasons teaching of an art of the apprentice's choice.
One Lb of Silver.
Year Two. - Librum Access Level 2.
Apprentice is taught the techniques of Intellego
Apprentice is taught Verditius Cult Lore
Apprentice is taught the basics of Hermetic Magic Theory
DUTIES :
1/ Copying/Studying in the Library.
2/ Assisting the grogs and turb with maintenance duties.
PERKS :
One season free time, to do anything a normal person can.
One seasons teaching of an art of the apprentice's choice.
One Lb of Silver.
Year Three. - Librum Access Level 2.
Apprentice is taught the techniques of Muto
Apprentice is taught Verditius Cult Lore
Apprentice is trained in the basics of a Craft Skill.
DUTIES :
1/ Copying/Studying in the Library.
2/ Train with the Turb.
PERKS :
One season free time, to do anything a normal person can.
One seasons teaching of an art of the apprentice's choice.
One Lb of Silver.
Year Four. - Librum Access Level 2.
Apprentice is taught the techniques of Perdo
Apprentice is taught the techniques of Rego
Apprentice is taught Hermetic Magic Theory.
DUTIES :
1/ Copying/Studying in the Library.
2/ Go shopping for supplies, with a responsible member of the turb. (and several irresponsible ones!)
PERKS :
One season free time, to do anything a normal person can.
One seasons teaching of an art of the apprentice's choice.
One Lb of Silver.
Year Five. - Librum Access Level 2.
Apprentice is taught the techniques of Specialist Art 1
Apprentice is taught the techniques of Specialist Art 2
Apprentice is taught the techniques of Corpus or Vim
DUTIES :
1/ Copying/Studying in the Library.
2/ Joining the local church or craft guild.
PERKS :
One season free time, to do anything a normal person can.
One seasons teaching of an art of the apprentice's choice.
One Lb of Silver.
END YEAR 5, Mundane Ethics Examination. If successful, Librum access increases by 1.
Year Six. - Librum Access Level 3.
Apprentice is taught the techniques of Specialist Art 1
Apprentice is taught the techniques of Specialist Art 2
Apprentice is trained in their Craft Skill.
DUTIES :
1/ Studying in the Library.
2/ Assisting the local church or craft guild.
PERKS :
One season free time, to do anything a normal person can.
One seasons teaching of an art of the apprentice's choice.
One and a Half Lb of Silver.
Year Seven. - Librum Access Level 3.
Apprentice is taught the techniques of Specialist Art 1
Apprentice is taught the techniques of Specialist Art 2
Apprentice is trained in their Craft Skill.
DUTIES :
1/ Studying in the Library.
2/ Assisting the local church or craft guild.
PERKS :
One season free time, to do anything a normal person can.
One seasons teaching of an art of the apprentice's choice.
One and a Half Lb of Silver.
Year Eight. - Librum Access Level 3.
Apprentice is taught the techniques of Specialist Art 1
Apprentice is taught the techniques of Specialist Art 2
Apprentice is trained in their Craft Skill.
DUTIES :
1/ Studying in the Library.
2/ Assisting the local church or craft guild.
PERKS :
One season free time, to do anything a normal person can.
One seasons teaching of an art of the apprentice's choice.
One and a Half Lb of Silver.
Year Nine. - Librum Access Level 3.
Apprentice is taught the techniques of Specialist Art 1
Apprentice is taught the techniques of Specialist Art 2
Apprentice is trained in their Craft Skill.
DUTIES :
1/ Studying in the Library.
2/ Practicing your Craft Skill.
PERKS :
One season free time, to do anything a normal person can.
One seasons teaching of an art of the apprentice's choice.
Cash from sale of Craft pieces placed in apprentice's account.
One and a Half Lb of Silver.
Year Ten. - Librum Access Level 3.
Apprentice is taught the techniques of Specialist Art 1
Apprentice is taught the techniques of Specialist Art 2
Apprentice is trained in their Craft Skill.
DUTIES :
1/ Studying in the Library.
2/ Craft a Journeyman Piece for your Craft Guild.
PERKS :
One season free time, to do anything a normal person can.
One seasons teaching of an art of the apprentice's choice.
Cash from sale of Journeyman Craft piece placed in apprentice's account.
One and a Half Lb of Silver.
END YEAR 10, Magical Ethics Examination. If successful, Librum access increases by 1.
Year Eleven. - Librum Access Level 4.
Apprentice is taught the techniques of Specialist Art 1
Apprentice is taught the techniques of Specialist Art 2
Apprentice is trained in their Craft Skill.
DUTIES :
1/ Studying in the Library.
2/ Train with the Turb.
PERKS :
One season free time, to do anything a normal person can.
One seasons teaching of an art or ability of the apprentice's choice.
Vis or cash from sale of magic item placed in apprentice's account.
Two Lb of Silver.
Year Twelve. - Librum Access Level 5.
Apprentice is taught the techniques of Specialist Art 1
Apprentice is taught the techniques of Specialist Art 2
Apprentice is trained in their Craft Skill.
DUTIES :
1/ Studying in the Library.
2/ Create a Masterpiece for the Craft Guild.
PERKS :
One season free time, to do anything a normal person can.
One seasons teaching of an art or ability of the apprentice's choice.
Vis or cash from sale of magic item placed in apprentice's account.
Two Lb of Silver.
Year Thirteen. - Librum Access Level 6. Personal (basic) Laboratory (setup by parens) accessible.
Apprentice is taught an art of their choice.
Apprentice is taught an art of their choice.
Apprentice is taught Magic Theory.
DUTIES :
1/ Studying in the Library.
2/ Using an existing Lab Text, craft a Lesser Enchanted Device for sale.
PERKS :
One season free time, to do anything a normal person can.
One seasons teaching of an art or ability of the apprentice's choice.
Vis or cash from sale of magic item placed in apprentice's account.
Two Lb of Silver.
Year Fourteen. - Librum Access Level 7.
Apprentice is taught Philosophiae.
Apprentice is taught speciality spells.
Apprentice is taught speciality spells.
DUTIES :
1/ Studying in the Library.
2/ Using an existing Lab Text, craft a Charged magic item for sale.
3/ Converse with coven-folk, other apprentices, covenant magi to establish a needful magic item.
PERKS :
One season free time, to do anything a normal person can.
One seasons teaching of an art or ability of the apprentice's choice.
Vis or cash from sale of magic item placed in apprentice's account.
Two Lb of Silver.
Year Fifteen. - Librum Access Level 7.
Apprentice opens an item for enchantment.
Apprentice instills an effect into the opened item.
Apprentice has one additional season to complete the enchantment.
Apprentice is taught the basics of Parma Magica, and gauntleted.
DUTIES :
1/ Complete the Masterwork item.
PERKS :
Become a full Magus.
END YEAR 15, Magical Item Examination. If successful, Gauntlet.
Perks for apprenticeship completed, received at Gauntlet.
For each duty successfully completed, One half Lb of silver.
For having at least one turb member willing to guard you, 1Lb of silver.
For achieving Journeyman rank in the Craft Guild, 5Lb of silver.
For achieving Master rank in the Craft Guild, 10Lb of silver.
For not breaching the Code of Hermes during your apprenticeship, a lab text of your choice.
For not breaching the mundane laws, a lab text of your choice.
For serving at every council meeting, social gathering, tribunal etc, 1 pawn of vis of a type of your choosing.
For each separate art studied (An & An is 1, An & Ig is 2.), 1 pawn of vis of that type.
For each season of solo study, a lab text of your choice.
For each season of copying in the library, a lab text that has not already been copied.
For each season of service to the parens (not taking the free season), a lab text that has not already been copied.
For each ethics examination passed, 1Lb of silver.
For having an amicus within house Verditius, 5 Lb of silver.
For having an amicus outside house Verditius, 10 Lb of silver.
For each Lesser Enchanted Device created, 1 pawn of vim vis.
For each batch of charged items created, 1 pawn of vim vis.
For each Greater Enchanted Device created, sale value in vis or cash as desired.
For entering the apprentice challenge at the Verditius contest, 1 pawn of vis of a type of your choosing.
For winning the apprentice challenge at the Verditius contenst, 5 pawns of vis of a type of your choosing.
For creating an elegant and worthy Masterwork, a copy of the masterwork.
For creating a Masterwork with more than one effect, the sale value of the masterwork.
K.[/size]