Do you not have the time to be bothered building a top notch to die for Laboratory? Do you wish you could buy your way into a Specialized Lab with bonuses galore? Too much vis and silver but not enough patience? Then let us be of service to you. Our team can build any Laboratory you can dream up for the right price.
Okay this is a silly way to start the conversation, but it glibly describes the idea I had today.
A traveling group of Laboratory builders.
Just imagine, a mage or two (or more), a assortment of apprentices, skilled architects and craftsmen, and a few foremen.
A couple of wagons. One wagon a traveling lab far larger inside than out, geared to produce magic items for lighting and heat and ect.
I guess I was going to see just what and who would you need in the core group of travelers to make something like this work.
I even had the thought that perhaps this group has been around for a few hundred years, masters training apprentices to carry on the business so to speak. Going from one Covenant to another offering to the wealthy and powerful, or even just the wealthy and desperate, to make the best Lab their wealth in vis and money could buy.
I started with:
Master Magus, smart and powerful and probably a Verditius for the special magics. (I had the idea that for his final project he put a curtain up across a doorway and invited his fellow Verditius to enter. Upon going inside they looked around and saw a fairly small standard Lab. Unimpressed they walked out muttering their disappointment, at which point the apprentice removes the curtain to show it was a tiny closet sized box with a door... only fantasy I know, but still an amusing story for me)
Perhaps a second or third mage depending on how big the operation had become.
One of the mages, probably the Master, would have the architecture skills to formulate the plans of the lab.
Would need either a mage or a very skilled foreman to maintain the mundane aspects of the project and keep the workers on their marks.
Three or four pprentices to do a lot of the drudgery work and keeping small projects going.
At least two masons and two carpenters. Could get by with one mason and two carpenters I suppose. And each of them having say two to four direct underlings that were trained to carry out detailed work or instruct laborers.
Teamsters to drive the wagons. Armed guards?
I guess you could get labor at the site as well as some material, but I was thinking that since the have a traveling Lab why not carry an assortment of Lab items for the benefactor to choose from and a gallery of possible items that could be made.
Magi focus on Longevity potions, and item making, and books. So why not Laboratories. Because what up and coming future Archmagus wants to spend years making a knock-your-socks-off Lab when they could just pay someone else to do it and simply walk in and make it their own in a season or two?
Thoughts or ideas? Also what other professions or persons would need to be in on this?