Some recent experiences in my saga how caused me to wonder how folks handle the Area Lore ability. I should preface this with the fact that I am running a "companion/grogs only noble saga" centered on a manor, as suggested in the Grogs books (though I started the saga over a year ago).
Several of our characters have Area Lore: Manor A but, over the course of the saga, they have relocated to Manor B, which is literally 2 miles away... but for which they technically have no lore skill. This seems odd to me, that they wouldn't know anything about their neighbors. Other characters have no Area Lore skill at all and a few "well traveled" characters Area Lore for the kingdom or a large region.
The issue came to a head for the saga when an ally was captured and held for ransome by a rival knight. The players decided to go rescue him, mounted up and bravely rode off... only to discover that no one knew where the rival knights manor was because only one character had a remotely applicable Area Lore and that at 1. He failed his roll and our heroes where forced to turn around and ask directions from the porter.
So, firstly: How do you use Area Lore in your saga? When do you make characters roll it? How focused and specific do your characters Area Lores tend to be?
Secondly, what would you think of the following house rule... I already have the precendent of being able to change Specialties when an Ability increases. I'm thinking of allowing changing the focus of an Area Lore under similar circumstances, "up or down" one "step" (for instance between Manor and Barony, between Barony and Shire, between Shire and Kingdom) to represent a broadening or shrinking "focus." This is largely intended to save the player having to buy a whole new Area Lore skill for every region as the saga grows.