Title: Wake of the Schism
System: ArM5. Character generation by core + Houses of Hermes. Additional supplements may be adopted by troupe consensus.
Number of Players: Looking for 1-2 more; 3-5 recruited in other channels. The saga has not yet started.
Deadline: Express interest in a week or two. The players have to design the characters as a group, with at least some elements of joint backstory. This may take a month or even 1½.
Rules: We'll agree on the practicalities as a group. I suggest to use Discord for table talk, dice, and casual discussions, while the longer posts and asynchronous story-telling goes on the Atlas forums.
Posting Rate: two substantial posts per week
Setting: England 1013. Every covenant in Mercia has fallen, and Eadric the Aeldorman has outlawed magic. Diedne's domus magna fell in 1012, but in Northumbria and Loch Leglean the war is still raging. The Order is seriously weakened by the war, and in all of its Western tribunals it is struggling to survive. In Wales, the Tremere of Blackthorn are rebuilding their covenant, aspiring to dominate the tribunal for the coming centuries. Somewhere in the ruins of the Stonehenge tribunal are the player characters, wondering what to do with their lives. It is intended to be canon, as far as canon goes in 1013, but not pre-destined. We aim for some historical accuracy, mixed with shameless ignorance.
Theme/Focus: While the setting sets a post-apocalyptic theme, there are many variations, and the troupe will decide the directions. Do we play hoplites taking part in the final destruction of Diedne in the North? Are the magi engaged in the cover-up at the behest of House Guernicus? Maybe they are scavengers, come to Stonehenge to loot the battle fields? Or maybe just young magi trying to find a place to settle (and survive) while escaping the witch hunters of Eadric?