This game will take place on Rpol.net.
I'm opening it for RTJ's at this point. As indicated below, I don't plan on making any quick decisions on apps for a few weeks. Some of the information is now available to read but I'm still in the process of editing it.
Applications/RTJ's are not on a first-come basis.
Campaign Summation:
The game of Ars Harnica takes place in the world of Harn. The map, cultures, languages and much of the history remains Harnic but the overall setting has been changed to Mythic Europe. The purpose of this is to provide more freedom in the game. By avoiding any realism in setting, we can make or break things as we see fit without someone crying foul.
The setting is also more fantastic in that magic is more open. This has advantages and disadvantages in that there are many more foes out there for the Order to contend with while it allows more freedom of action in responding to threats.
Game Premise:
The starting year is 704, by Tuzyn Reckoning, and you have accepted the challenge of restoring a covenant that is struggling under poor circumstances. The covenant lies on the distant island of Harn, renowned for magic and strange occurrences, and rumored to be a place of great adventure and danger.
The covenant of Via Munitus was formed in 661TR on the outskirts of the Kingdom of Kaldor. The Founding Members consisted of Ealchere ex Jerbiton from Havarus Peak, Astrigonius ex Criamon from Querion Hall and Vevrina ex Miscellanea of Cad Gadu. With the services of a magus from the Esevria covenant in Chelemby they raised a tower for the covenant and have resided within it since that time. There have been a series of unfortunate incidents with the members of the covenant in the preceding years. As a result, an invitation was offered for magi to join the covenant of Via Munitus on the island of Harn.
[i]Greetings sodales,
I write to you from the wonderful island of Harn in the Gulf of Eder. My name is Vevrina and I write this as the sole remaining member of the covenant of Via Munitus. Through a series of unfortunate events, I write this alone from my home and sanctuary. The departure of my friend and fellow council member, Adaelia ex Flambeau, with her filia, to the Varduin Tribunal leaves our halls quiet and desolate.
I write so that adventurous and capable souls will cross the Gulf of Eder to join my covenant and further the good name of Via Munitus for decades, nay, centuries to be. Do not be dismayed for our covenant is strong in resources and knowledge. We have thrived here on the outskirts of the Kingdom of Kaldor, at Mount Nhytloc between the Kald and Hemurin Rivers, for almost fifty years. In that time, we have grown our library, expanded our resources and accumulated much that should serve as sufficient enticement to encourage your acceptance of my invitation. The island of Harn is rich in magical wonders, fountains of vis and many strange and exotic creatures. I offer you the opportunity of a lifetime; to come to the fabled Wizarding Isle and grow in your Art.
I have chartered a vessel, the Malignant Praise, to ferry all those who would take up this offer. It will arrive in the port of Parahal, in the Kingdom of Palithane, in two month’s time. There it shall provide you transport across the violent seas and, fear not, for her Captain, Menodas, is a seasoned hand. He will take you to the port of Burzyn, in the Kingdom of Chybisa on the mainland of Harn. I will have our trusted retainers there to bring you to us with all possible haste.
I look forward to new faces and strong souls within the walls once again. Until we meet!
Vevrina ex Miscellanea, Covenant of Via Munitus
By my hand, the 16th of Peonu, in the Year 704.[/i]
RTJ Information
Open recruitment will remain in place for a few weeks in May. I am going on vacation at the end of May and so the game will not start until June at the earliest.
I am looking for two people to begin the Saga. I will add more, from the pool of RTJ's, as long as things move in the desired manner. All information posted is subject to change.