Campaign Title: Amber Eyes
Description: The night before your gauntlet you wake from a vivid dream. Amber Eyes, and a magical, melodious voice is all you remember. But there is something else, nagging at the back of your mind...
System: Ars Magica, Fifth Edition
Setting: You start anywhere. I'll lead the characters together.
Players Wanted: I want 4 players
Posting Rate: 2 to 4 times a week
Combat Rules: normal.
Dice Rules: Roll dice at home or use an online dice roller. Don't cheat.
Advancement Rules: I'll make using vis for learning easier than it is atm.
Special Rules: Mostly RAW. I'll nerf PeVi spells somehow. Make consistent characters rather than characters that are rules exploits. You can take Attributes at -2 or -3, but I will make you pay for them (like getting exhausted from carrying a book if you've got Str -3). The Gift's effects are strong in this game, making magi disliked by animals, people and supernatural beings.
style: There won't be a beta-storyguide, but I expect you to do most of your bookkeeping yourselves (or looking out for each other). Grogs die a lot in my games. I do not ever use discord.
Character creation: Magus only, at gauntlet, no older than 23. I dislike straying too far from the core book/houses of Hermes. I have a particular distaste for all things religious and complicated accelerated abilities and exotic stuff. I will keep applications open until I have four characters I like (and I will turn away characters that do not fit my game idea). You each pick a shield-grog from the pregens in the core book, give it a name and a distinguishable quality (flatulence, left-handed, spits, ginger hair,...). You have a given story flaw, which is Visions (and can't have another one until the first one is resolved).