I've been kicking around this idea for a while now. My desire to develop this saga is based on the Alpine Apprentice saga that I'm participating in and the idea of the Order changing as an entity over time.
The premise of the saga will be the creation of the first Hermetic school. Elizabeth of Bonisagus researched a Hermetic Breakthrough in teaching the Arts, Hermetic Teaching, that allows her to teach the Arts to more than one student at a time (as per the Teaching ability). Additionally, Laterala of Tremere developed an Aegis that suppresses the negative social penalties of the Gift (another Hermetic Breakthrough). The two magi, through Elizabeth's sister Panacea of Mercere, a longtime resident of Transylvania, were brought together and submitted a proposal to the Grand Tribunal of 1267 to start a Hermetic School. The Grand Tribunal gave the school a charter, and part of that charter grants the school the Right of Bonisagus, so long as a Bonisagus is headmaster of the school, Elizabeth was appointed headmistress, with Laterala as her assistant.
A search for teachers and students is currently underway, with the first step of securing adequate teaching staff and Elizabeth teaching them her methods of Hermetic instruction.
In troupe terms, I'd like to build a teaching cadre first, and then based on what's available have the troupe build some apprentices who would come to school here after things have taken shape. Magi who are teaching should be at least 20 years post gauntlet, but may be older. For ease of accounting, I use 40 experience points per year, and presume spells are purchased with experience points. If you take a season off to make a longevity ritual or do lab work (not inventing spells) you lose 10 xp for each season you take off. Teachers should have extensive backgrounds, perhaps more developed than any similar character made in other sagas. I want to know who they are and why they want to teach, whether they've already had an apprentice, who are the members of their lineage such as their parens, grandparens (it's ok to not know who this is) and any brothers or sisters and, of course apprentices.
Teachers probably won't get too much in the story or adventure department but they will get advancement, I intend to use story and personality flaws chosen for them to build stories for the apprentices, so the teacher might be involved a bit, but his actions aren't the focus of the story, it's the apprentices interacting with themes from his story or personality flaws that will drive the story. The game is primarily about the apprentices, but the teachers need to be in place before we can proceed since they will set a lot of the tone.
This game will be heavily house ruled. Some of the house rules will isolate magi from mundane society even more than they already are, while making them more powerful in their places of power. We are obviously going to be using house rules to do group instruction of Arts, but we'll also use an unwritten one from the Alpine Apprentice saga that allows one to reflect upon an adventure at a later period of downtime and earn the XP then, this will allow us the flexibility of having stories anytime during the school term, but without double dipping adventure XP with another XP source.
My experience is that my stories in a PbP game generally take about 6 weeks to complete, and I can accommodate different posting schedules. If you're a once a day or more poster, that's not a problem. If you're a once a week poster, again not a problem. I just need to know your expected posting schedule and notified really quickly if it changes for any reason so I can adjust the story and my responses to accommodate the change. I will probably continue running concurrent stories, which can be confusing. The key to this system is to know you don't have to pay attention to all of the stories. I'm going to tie confidence point awards to the protagonist of a story writing a summary of the story, something he would tell other students/people not present.
I'm not tied to the name for the saga, it's just dramatic, if the troupe comes up with a better name for the saga, I'm all for it. I still have to nail down a fair bit of stuff, but I thought it might be helpful to my development process to understand the first group of teachers that would arrive. If you are familiar with my Bibracte saga, I'm not going to have grand conspiracy running in the background, so if that put you off, don't let it keep you from this saga. I will make extensive use of characters I've made in that saga and other sagas, and I'm borrowing at least two characters from games I'm in.