HAIL! - I have only been into ARS for a week or so... Just had to toss a Mythic Companion up here to see what you guys think. I would still take a lot more time to flesh out the background, dig into actual history, and tie all the personality bits, flaws, virtues, skills, & even characteristics closely to actual events/things in Marcus's background.
[b]Marcus ‘Reboare’, ab Palatinus [/b]
{Mythic Companion}
[b]‘Finisvita passuporta Purganefa’ [i]{saying writ on shield/sword}[/i][/b]
[b]Characteristics:[/b]
Intelligence -1 (forgetful {from lost memories}),
Perception +0 (Visions get in the way),
Presence -1 (does not meet eyes {often uses Sense Holy/Unholy}),
Communic +0 (always speaks in Tongues so words unemotional),
Strength +3,
Stamina +3,
Dexterity +4,
Quickness +3
Size: 0
Age: 30
FAITH: 4 (6)
Confidence Score: 1(3)
[b]Magic Resistance: 55[/b]
[b]Virtues:[/b]
Mythic Paladin,
True Faith,
Guardian Angel,
Relic, Major {Longsword},
Great Dexterity,
Improved Characteristics x5,
Heroes Birthright (x2) {at will Heal Light Wound/Fatigue (duration Moon)} [b][needs more???], [/b]
Gift of Tongues,
Affinity: Single Weapon,
Puissant: Single Weapon,
Tough,
Premonitions {from True Faith},
Sense Holiness/Unholiness {from Major Relic}
[b]Flaws:[/b]
Deep Dark Secret, Monastic Vows, Temperance, Companion (Warhorse), Visions, Amnesia
[b]Personality:[/b]
Pious +2, Brave +3, Loyal (Church) +2, Loyal (Angel) +4
[b]Combat:[/b]
Longsword: Initiative +5, Attack +19, Defense +18, Damage +9
Spear: Initiative +5, Attack +12, Defense +12, Damage +8
Brawl: Initiative +, Attack +, Defense +, Damage +3
[b]Soak:[/b] +20 (+STA)(+Armor)(+Guardian Angel)(+Tough)
[b]Abilities:[/b]
Italian (Grammar) 5
Brawl (Grapple) 4
Riding (Horseback) 4
Athletics (Sprint) 2
Awareness (Watch) 2
Swim (Armored) 2
Single Weapon (Longsword) 10
Premonitions (Danger) 5
Thrown Weapon (Spear) 5
Sense Holy/Unholy (Unholy) 6
Concentration (Prayer) 3
Theology (Heresy) 2
Divine Lore 2
[b]Equipment:[/b]
Full Chain Armor, Longsword {major relic}, Metal re-enforced gauntlets, Warhorse, Saddle, Heater Shield, Dagger, Hatchet, Satchel, Holy Cross Pendant, Gray Cloak, Spangenhelm, 2 spears/javelins, knee-high boots of good quality.
[b]Appearance:[/b]
Shoulder-length blond/gold hair, hazel/gold eyes, 6’2†215#, rather muscular, chiseled features, built like a triathlete. Seems to mumble to himself upon occasion (talking to angel), but has VERY piercing stare. Comes across as VERY focus & VERY intense, and yet oddly ‘not all there’ betimes…
[b]Background:[/b]
From God, to the Pope, to the ‘Major General of Priests’ comes a very secretive tradition. Their symbol is a white cross on a black background overlayed with a 7-pointed gold star (point up & fork down).
The Major General maintains ‘The Seven Paladins’ whose sole task is to ‘seek out & end’ (politically, diplomatically, or physically) Magic (Hermetic, Hedge, etc) being used for/from Mortal Sin. This could be a murder to fuel a Ritual, invisibility used in abduction/rape, etc.
The Paladins are to find/prevent ‘Mortal Sins used for magic’, or ‘Mortal Sins caused by magic’.
As each Paladin ‘shuffles off this mortal coil’ he is replaced. The Major General seeks out a rather accomplished warrior who also suffers GREATLY under guilt/sin. As penitence the warrior agrees to undergo induction into the Paladins. This begins as taking Monastic vows, continues as taking Holy Orders, but ends before being able to perform Sacraments. The finale of the seven month ritual involves the Paladin’s soul entering purgatory, and the Paladin’s body being improved. The newly christened Paladin awakens on the sarcophagus/altar of the Paladin he is replacing. Over this tableau the Major General of Priests continually prays for the Miracle to complete the transformation.
Upon awakening, the Paladin is filled with the Holy Spirit, introduced to his Guardian Angel, overflowing with love/joy, BUT suffering almost total amnesia. The Paladin mostly keeps his personality (now of highest ethics, morals, & piety), knows all the skills he ever learned, but only remembers vaguely ‘bits&pieces’ of his former life. These spectral memories manifest as the VISIONS flaw.
Once beginning his missions the Paladin improves his relationship with his Guardian Angel. The Guardian Angel is in vague emotional contact with the Angels of the other Paladins, and can roughly know the locations of the other Paladins. (One Paladin is always stationed with the Major General of Priests) The Guardian Angel helps interpret the promptings of the Holy Spirit within the Paladin, teaches what available skills the Paladin wants to learn, and guides the Paladin on his missions.
[b]Story: [/b]
Marcus awakens to the prayers of Saint Dominic. After learning what he has become, getting no answers about his forgotten past from Dominic, and meeting his Guardian Angel ‘Theal’, Marcus finished his training (in secret). He then took Eucharist from the Pope Honorius III (gaining two faith points!) before beginning his first missions of delivering messages to Hermetic Covenants. On his trusty gray Warhorse ‘Artax’ Marcus embarks on his first missions for the Holy Church.
His Holy Longsword is reputed to be the one used by the ‘disciple of Christ’ to cut off the soldier’s ear before they arrested Jesus. This Major Relic has the additional power of ‘Sense Holy/Unholy’ and confers 100 skill points for its use.
[u]Marcus arrives at the covenant on rumors of Infernal Magic in the area….[/u]