Here's a copy of my Magus character:
Llywellyn Ex Miscellanea
Characteristics: Int +3, Per +1, Pre +3, Com +1, Str -2, Sta +1, Dex -2, Qik +1
Age: 31 Decrepitude: 0 Warping: 0 (0) Confidence: 1 (3)
Virtues: The Gift, Hermetic Magus, Strong Magical Blood*, Major Magical Focus (Spirits); Affinity with Rego, Alluring to Magical Beings, Apt Student, Deft Form (Mentem), Imbued with the Spirit of Vim, Life Boost*, Natural Leader, Puissant Rego.
Flaws: Close Family Ties, Driven (Major), Necessary Condition (speaking at the target), Optimistic (Minor), Spirit Friend, Study Requirement*, Vulnerable to Folk Tradition.
Personality Traits: Determined +3, Enthusiastic +3, Authoritative +2.
Twilight Scars: None
Combat: Dodge +1, Soak +1
Fatigue Levels: OK, -1, -3, -5, Unconscious.
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Artes Liberales 1 (astronomy), Awareness 2 (alertness), Britain Lore 2 (legends), Charm 3 (first impressions), Code of Hermes 1 (dealing with mundanes), Concentration 1 (spells), Dominion Lore 1 (angels), English 5 (inspiring oratory), Etiquette 2 (nobility), Faerie Lore 1 (spirits), Finesse 1 (precision), Folk Ken 1 (magi), Guile 1 (concealing intent), Infernal Lore 1 (demons), Intrigue 2 (alliances), Latin 4 (Hermetic terms), Leadership 3 (inspiration), Magic Lore 2 (spirits), Magic Theory 3 (Rego), Order of Hermes Lore 1 (politics), Parma Magica 1 (Corpus), Penetration 2 (Rego), Second Sight 4 (spirits).
Cr 0, In 0, Mu 0, Pe 0, Re 14+3;
An 0, Aq 0, Au, 0, Co 2, He 0, Ig 0, Im 0, Me 3, Te 0, Vi 3
Talisman: A torc of interwoven walnut and hornbeam wood bound with gold, capped with a star sapphire set in magnetic star-iron.
Talisman Attunements: +4 mind, +4 protect self.
Equipment: Wizardly robes, Talisman, dagger, fine noble clothing. Encumbrance: 0 (0)
Bestow the Endurance of the Berserkers (ReCo 25) +20
(R: Touch, D: Sun, T: Ind)
Perception of the Conflicting Motives (InMe 15) +4/+8
(R: Eye, D: Mom, T: Ind)
Compel the Mind to Slumber (ReMe 15) +22/+26, Mastery 1 (Multiple Casting)
(R: Voice, D: Diam, T: Ind)
The target falls asleep within a few seconds, and cannot be woken until the duration ends. (Base 4, +2 Voice, +1 Diameter)
Voice of Rightful Authority (ReMe 25) +22/+26, Mastery 1 (Multiple Casting)
(R: Voice, D: Sun, T: Ind)
Ward Against Metal (ReTe 25) +18/+22
(R: Per, D: Sun, T: Ind)
The caster is protected from stone and metal, so that none of it can actually contact his body. If he is walking on a stone surface, he is actually suspended very slightly above it. (Base 15, +2 Sun)
Circular Ward Against Magical Beings (ReVi 25) +24/+28
(R: Touch. D: Ring, T: Cir)
Command the Spirit of Magic (ReVi 30) +25, Mastery 1 (Penetration)
(R: Voice, D: Moon, T: Ind)
Makes a magical spirit obey you, provided you can command its attention and obedience. The more authoritative and strong-willed you are, the more cooperative the spirit is. If the spell penetrates the spiritâ€™s Magic Resistance, make a stress roll of Pre + Leadership to see how effective your commands are, though any roll other than a botch will compel at least minimal obedience. (Base 5, +2 Voice, +3 Moon)
Common Spontaneous Spells
Ward Against Mundane Beasts (ReAn 4) +20*/24* (R: Per, D: Sun, T: Ind)
Circle of Beast Warding (ReAn 5) +20/24 (R: Touch, D: Ring, T: Cir)
Cloak of the Duckâ€™s Feathers (ReAq 4) +20*/24* (R: Per, D: Sun, T: Ind)
Aura of Ennobled Presence (MuIm 5) +3 (R: Per, D: Sun, T: Ind)
Wizardâ€™s Sidestep (ReIm 10) +20/24 (R: Per, D: Sun, T: Ind)
Unseen Arm (ReTe 5) +20 (R: Voice, D: Conc, T: Ind)
The Unseen Porter (ReTe 10) +20 (R: Voice, D: Conc, T: Ind)
- May be cast without fatigue.
/ Casting totals after the slash are with his talisman.
Seasons After Gauntlet:
Year One: 1) Attuning his Talisman, 2) Learning the spell Perception of the Conflicting Motives, 3) Learning the spell Circular Ward Against Magical Beings, 4) preparing talisman for enchantment (6 pawns + 4 pawns from Imbued with the Spirit of Vim).
Appearance and Personality:
Llewellyn is tall, but thin and willowy of build. His eyes are dark, intense, and unnatural, like a black night sky full of shining stars.
He possesses a natural charm and authority, and is able to fit himself into most situations and take charge effortlessly, if his Gift does not get in the way. He tends to vacillate between boyish enthusiasm and deadly serious focus.
Llewellyn believes he can achieve great things, but does not yet know what he wants them to be. He is Driven to find a cause he can believe in, something larger than himself, which he can lead to greatness. It is likely that he will become involved in a mystery cult of some sort, such as a gnostic one, and/or one which aims to change society.
Llywellyn is a magus Ex-Miscellanea, from the Line of Gwydion. Gwydion was a Welsh magician at the time of the war against Damhan-Allaidh, the son of a faerie queen, who developed potent magical powers drawing upon his faerie blood. Magi of the Line of Gwydion seek out apprentices with supernatural parentage, and train them to harness their own innate power to boost their magic. However, because their magic is so visceral, they cannot learn Arts through abstract reason, and must directly experience what they are studying. In game terms, they have Strong Faerie Blood, Giant Blood, or a similar virtue as a free major non-Hermetic virtue; they have Life Boost as a free minor Hermetic virtue, and Study Requirement as a major Hermetic flaw. Most also have the minor Hermetic virtue Imbued with the Spirit of [Form], as they learn to draw more deeply upon their own blood.
Llewellyn was born William , the second son of a Norman lord. When his father was young and brash, the heir to his estate, he went hunting in the forest with some friends in midsummer. Showing off, he rode on ahead to catch his quarry more dramatically, but quickly became lost. He wandered through the forest for hours, becoming more and more bewildered as he walked, until he stumbled into a regio in the twilight. It became dark, but for the light of the full moon. In the quiet light, he saw the spirit of a pagan warrior-queen bathing in a mountain stream. Williamâ€™s father has only dreamlike memories of that night, but he still bears the white scars of a duel they fought when she discovered him watching her, and their child from when their passionate duel led to passion of another kind. He woke the next morning by a mundane forest stream and found his way home. The following spring, he dreamt of the pagan queen while camped under the full moon on a hunting trip in the same forest, and awoke to find a newborn baby in a basket of walnut, wrapped in a pure white blanket, with a star-sapphire torc on his chest. The pale child looked up at him with eyes like the night sky, jet black and shining dimly with stars.
(One possibility is that Llewellynâ€™s mother was the ghost of the ancient queen Boudicca, who fought Rome and burned London in 61 AD. Normally I wouldnâ€™t chose such a grandiose figure for an Ars Magica characterâ€™s background, but it wouldnâ€™t be grandiose in-character, since Boudicca and her revolt were unknown in Europe until Tacitusâ€™s histories were rediscovered in the 16th Century.)
William was a serious child, intense in demeanor, and full of wonder. He was trained to lead, and he still retains the same expectation of being obeyed that he used to have. However, between his Gift and the superstitions surrounding his origins, he was never trusted, and never fit in with his brothers and knights. He was willowy of build, without the strength to be a knight, and no horse would let him ride it, so William focused the way of the court instead. He excelled as a courtier due to his natural charisma, but never quite overcame the distrust. He could also see spirits and things that others could not, and often they would even do what he asked them to do. He spent a lot of time in their company, listening to their stories. He became especially close to one enigmatic but wise spirit which dwelt by the rocky shore and groves down the coast from his manor, manifesting as a flutter of moths shining in moonlight.
When William was 12, an enormous traveler arrived at his fatherâ€™s manor. The stranger was well dressed, obviously a man of wealth and power, but was over 7 and a half feet tall and brutally strong. The traveler was Bran Ex Miscellanea, who had come to take William as his apprentice. William was eager to go, but his father did not want to lose his son and possible heir, especially if he was to learn magical power. So they made a bargain. The giant agreed that William would return to his father and family every summer season, but would spend 18 years as his apprentice to make up for the lost time. Bran took William as his apprentice, and gave him a Welsh Hermetic name, Llewllyn, as is traditional in the Line of Gwydion.