These spells are my attempted updates of 1st Edition spells into 5th Ed, with a bit of housekeeping. Extended thanks to Fruny for all his help with these.
This first batch is from this thread:
Full Health of Beast and Bird
Level: Gen R: Touch, D: Mom, T: Ind
Cancels the effects (short of death) of a temporary malign Animal spell cast upon a beast of Size +1 or less if you can match the Level of the spell on die + Level.
NOTE: I realise there is a Vim spell that does this better, but it's nice to have multiple ways to do the same thing.
Level: 20 R: Touch, D: Sun, T: Ind
Makes a size +1 bear pelt. As a blanket, it keeps one warmer than a normal blanket would.
(Base 5 , +1 Touch, +2 Sun)
Conjuration of Savory Beef
Level: 20, R: Touch, D: Mom, T: Ind, Ritual
Produces a whole young cow worth of well cooked, highly spiced beef, enough to make a hearty meal for 300 adults.
(Base: 10, treated and processed +2)
Conjuration of the Tiny Killer
Level: 30 , R: Voice, D: Diam
Creates a shrew, whose bite is poisonous (see Stats, below). A shrew is a vicious animal who will attack whatever is moving and closest, unless further skills or spells are applied.
(Base: 15, Voice (+2), Diam (+1))
NOTE: To quickly quantify it, I would base the shrew on the Viper from the ArM5 Mundane Beasts, changing its stats based on itâ€™s much smaller size (Viper -4, shrew -10: Strength (and Dam) reduced by 12 (to -20); Quickness (and Def) increased by 6 (to 9). I would use the Viperâ€™s Venomous Bite (basically gets the venom in if it hits with Advantage greater than the targetâ€™s Armor Protection or the target must make a Stm check of 6+ or take a light wound).
Twin Eyes of the Stalking Shadow
Level: 30 , R: Touch, D: Sun
Creates a black cat whose tail has a white tip. The cat is exceptionally stealthy. Basically as the Shrew above, but since a cat isnâ€™t likely to attack you, Touch range is fine.
Conjuring the Behemoth
Level: 45 , R: Voice, D: Sun
Creates a wild elephant of immense strength.
Base: 15, Voice (+2), Sun (+2) Size (+2)
Conjuring the Lord of Air
Level: 70, R: Voice, D: Mom, Ritual, Req: Vim
Creates an especially ferocious griffin, as described below
(Base: 50, Voice (+2), Size +2)
Iâ€™m not aware of a 5th Ed Griffin, but hereâ€™s the tweaked 1st Ed Stats:
Magic Might 30 (Animal)
Size +4 Cun 0
Per +6 Stm +9
Talons: Init: +6 Atk: +7 Dam +22
Fat: n/a Def +2 Soak +26
Brave +6 Cowardly -6
This creature has a lionâ€™s body in the back and an eagleâ€™s in the front. It attacks with its talons, reserving its beak for tearing its dead victims and for emergency fights. It is ferocious when threatened or hungry, but it is not an innately malicious beast. Its heart is worth 3 pawns of Animal Vis.
Curse of the Crawling Meat
Level: 4, R: Voice, D: Mom, T: Ind
Gradually turns meat, cooked or raw (but dead) into vermin: flies, spiders, maggots, mice, etc. The inside of each piece transforms first, so viewers watch as the meat first begins to bulge and moves as the vermin inside struggle to get out. Then, when they ear their way free, they crawl and fly about. This spell affects up to a full boar or an equivalent amount of meat.
(Base: 2, Voice (+2))
The Immaculate Beast
Creo Animal Level 15 , R: Touch, D: Sun, T: Ind
Makes an animal into a flawless specimen of its type, amplifying its outstanding features. The animal gets +3 on rolls related to its strongest feature. It will improve a hawkâ€™s vision, a racehorseâ€™s speed, a draft horseâ€™s strength, etc.
(Base: 4, Touch (+1), Sun (+2))
NOTE: I used the recovery bonus as a base, and added +1 Mag for a more general bonus, though one could argue this is more natural for many creatures than healing faster.
Level: 5, R: Voice, D: Mom, T: Ind
Removes the fur from any pelt or living animal up to size +1
(Base 3, Sight (+2))
Alleviate the Serpentâ€™s Bite: 10
Level: 10 , R: Touch, D: Mom, T: Ind
Casting Req: Corp
Makes one dose of animal toxin harmless. If cast on toxin already injected into someone, it requires a corporem prerequisite, and it will keep the person from suffering further damage. It can make poison in a poisonous animal harmless if you can touch the animal in question. It has no effect on herbal or mineral poisons.
(Base: 5, Touch (+1))
Cleanse Verminous Infestation
Level: 50, R: Touch, D: Mom, T: Structure
Eliminates all vermin from a single building, such as a castle keep or covenant gatehouse. All spiders, snakes, rats, mice, lice and other little creatures emerge from their hiding places and kill themselves or each other until all are slain. Any animal Size -3 (or whatever size you designate) or greater is not affected.
(Base: 30, Touch(+1), Structure (+3)
NOTE: Not very likely to be ever used. A better spell might be:
Rego Animal Level 20 , R. Touch, D: Diam, T: Structure
Causes the vermin come out and to kill each other or themselves. There will be some survivors.
(Base 2, Touch (+1), Diam (+1), Structure (+3), complex suggestion (+1)).
The Hunterâ€™s Lethal Arrow
Level: 35, R: Touch, D: Mom, T: Ind
Enchants an arrow to slay an animal. The arrow must be fired on the round after the spell is cast. If it hits an animal, the beast must make a Stm + Size Roll of 12+ or die. If it makes the roll, it still suffers normal arrow damage +10. The target gets normal magic resistance. This spell long ago passed from the secret pages of House Mercere and their Mutantum spells. It has since fell back out of common knowledge. This spell has been mutated to be more inline with Hermetic Magic, and knowledge of it does not allow a caster to create or cast other Mutantum spells.
(Base 30, Touch (+1), Tethered)
Rego Animal Spells
Circle of Beast Warding
Level: 5 , R: Touch, D: Ring, T: Circle
No natural animal will come within the drawn ward.
(Base 2, Touch (+1), Ring (+2))
Ward Against Shapeshifters
Level: General, R: Touch, D: Ring, T: Circle
Creates a magical ring around you. No lycanthrope can enter the ring unless its Magic Might is greater than the level of the ward. A Magus shape shifter must beat the level with his Animal Parma roll. A Bjornaer magus would be uneffected as they are considered normal animals. The ring can be seen as a golden-hued dome at certain angles during the night.