Rain of Lightning (Creo Aurum 50)
R: Sight, D: Concentration, T: Group
You call down an incredible number of lightning bolts during the duration of the spell. Each round that you concentrate, you may call down up to 50 lightning bolts. Any target hit by a lightning bolt takes +30 damage. The maximum number of bolts per casting of the spell is 1000. The lightning bolts must come from the sky.
(Base 5, +3 Sight, +1 Concentration, +2 Group, +2 Size, +1 unnatural)
Sun Lance (Creo Ignem 70)
Req: Aurum
R: Sight, D: Diameter, T: Boundary, Ritual
The spell calls down a massive pillar of fire that appears to come from the sun itself. Everyone and everything within the boundary takes +30 damage from the intense heat every round they remain within it. Being within shelter can reduce the damage at the storyguideâs discretion until the shelter is destroyed. Superheated winds blow away from the pillar as Charge of the Angry Winds, dealing +5 damage from the heat to everyone within 100 paces of the pillar.
(Base 25, +3 Sight, +1 Diameter, +4 Boundary, +1 Aurum)
Halt the Surrounding Earth (Rego Terram 15)
R: Special, D: Concentration T: Group
All earth, including dirt, sand, clay, stone, glass, metal, and gemstone, loses all momentum and cannot move as long as it is within 5 paces of you. The only exception is that which the caster is wearing or carrying when he casts the spell. No force, including gravity, can move the objects without a Strength + stress roll with an Ease Factor of 15. Any affected object that enters the area affected immediately stops cold and stays there until the spell ends.
(Base 3, +1 Special, +1 Concentration, +2 Group, +2 metal & gem)