Yeah, it's a tough target -- but it's the right amount for the budget to produce the game (and the related cool rewards that KS backers get). And I'd much rather have the Kickstarter fail to reach its funding goal, than to have it reach a goal that is not actually high enough to get the job done.
Many thousands of copies of Ars Magica core rulebooks have sold over the years -- and the number of downloads of the free 4th Ed PDF is an order of magnitude or two greater than the hard copy sales. And then there are all the people who have played in games without buying their own rulebook, or who have looked at it with interest but never taken the plunge... We need to get a whole lot of those people to hear about the KS, and a bunch of them to decide it's interesting enough to put up a few books to help make it happen.
The Diedne supplement will be an official part of the game line, and the intent is, as much as possible, to make the video game itself canonical.
The folks at Black Chicken Studios are very enthusiastic fans of ArM, and they are passionate about making the video game true to the RPG. From the first time I talked on the phone with Larry (he's the guy doing most of the talking in the KS video), it was clear that he is extremely familiar with the game and has a clear vision of how to port it into an engrossing computer game experience. It won't replace the tabletop game by any stretch, but for those of us who enjoy the game and the setting it will give us a new and fun way to explore it.
They have several ideas for stretch goals if funding passes the original target, including porting the game to other platforms such as Mac and iOS. The way they envision the game, I think it would be a great fit for the iPad.
Ah cheers. The comments above about an alternative setting made me ask.I had not seen David's comment in the other thread. Will the Diedne book and World Guide (which I assume will be another Ars 5th book?) be available separately through Atlas? (and up to 99 subscribers now). If I had not already pledged i would have been the hundredth, so c'mon, some one else sign up now!
In my experience, chances are if it works for tablet it can probably be engineered to work for the more modern generation of smartphones, too. Interface changes would be required, but if it's being developed for iOS or Android then tablet vs. phone is primarily an issue of screen resolution.
Being about to submit my first own-developed mobile game to Google, I'm now fairly familiar with the phone vs. tablet requirements.
While this is probably buried under NDA, I'd be curious to know if they're developing the entire thing from the ground up or using a toolset such as Torque or Unity or similar. Some of those third-party toolsets can really make cross-platform development a breeze, and they're not that expensive when you compare them to the coder time it takes to implement the same features internally.
Anyway - this is for the Black Chicken guys to decide - they've already released a couple of games, they know what they're doing. I'm just being a sticky-beak.