Atlas Staff: if you could sticky this, pretty please, it'd be much appreciated.
Everyone else: reply to this post with your comments/notes/whatever. I'll update the top post so as to keep all the info in one place.
Chapter 1: Ki-Yaaah!
Chapter 2: Create Your Hero
Archer archetype. Bow and Arrow weapon should not have a reload value.
Bodyguard/Bounty Hunter/Gambler: Fast Draw I should read "Add 2 to your Initiative result. Your first action of the sequence must use Guns."
Drifter: K2 Rifle should have damage 13** (+1 bonus vs mooks) instead of 13* (which denotes pump action shotgun). This error is common in the rifle section of the guns chapter too.
Everyday Hero: Martial Arts should have an Asterisk, as everyday "all American" heroes don't know kung-fu.
Ex-Special Forces: For the Squad should read "When you assist an ally with an attack boost, the attack costs the ally only 2 shots."
Ex-Special Forces: Weapon values do not match those of the guns chapter. HK 45c: 10/2/3. HK mp5: 10/5/1. M16: 13**/5/1
Exorcist Monk: Staff damage is 9, not 10. Archetype has no skills at all.
Gene Freak: archetype should include Freakout feature from the relevant chapter. Archetype has no skills at all.
Karate Cop, Magic Cop, Maverick Cop: shotgun should be listed as 13* (pump action)
Killer: wrong stats for Beretta M12.
Martial Artist: damage value for Whirl of Fury is different from that in the relevant chapter.
Masked Avenger: armor values for the armor don't match those later in the book.
Thief: Hightailing It should read: "Spend 1 Fortune to get +2 Driving until next keyframe when you are the evader in a vehicle chase." Car has FS1 stats.
Missing Info: Big Bruiser archetype. Shotgun doesn't have any stats.
Misprint: Drifter archetype, Ammunitional Rescue shtick. "Like the Cavalry" is misspelled.
Misprint: Inconsistent style: the Bounty Hunter's and the Maverick Cop's Signature Weapon shtick is presented differently. One has the damage bonus already worked in, one does not. Flavor text is also different.
Assumed Misprint: Ghost archetype. Insubstantial shtick is different from that in the Creature Powers chapter. Was this intentional?
Assumed Misprint: Supernatural Creature archetype doesn't have any skills. Was this intentional?
Chapter 3: Butt, Kicking of
Chapter 4: Skills
Chapter 5: Guns, Guns, and Also, Guns
Misprint: "FN200o" should be "FN2000".
Assumed Misprint: Reload stat on the Beretta M12 and the FN P-90 seems awfully high for an SMG.
Edit Request: The words "experimental firearm" in the shtick "Bag Full of Guns II" should probably be "series of experimental firearms", to save GM's and players a futile search for a firearm with Damage 14.
Clarification Request: Bag Full of Guns II-IV. Some guidelines for the Reload stat for the experimental firearms would not be amiss, even if it's as simple as "roll 1 die for the Reload value".
Chapter 5: The Mystical Profundity of Fist in Face
Misprint: This should be Chapter 6, and subsequent chapters should be renumbered.
Possible Exploit: Using Dim Mak as written against a Big Bruiser or a Boss with a high Wound Total actually heals them.
Clarification Request: Path of the Nunchaku. Are "Whirl of Fury" and "Nunchaku Nunchaku Nunchaku" supposed to work together? In other words, does using "Whirl of Fury" set your base damage to 14 and then "Nunchaku Nunchaku Nunchaku" ups it to 16,17,etc? Or do you have to pick one or the other to use?
Chapter Six: Vehicles and Driving
Misprint: Inconsistent style. "Six" is spelled out, all the other chapters are numbers.
Chapter 7: Sorcery, not just for Eunuchs anymore
Chapter 8: Creature Abilities
Chapter 9: Former Animals Anonymous
Chapter 10: DNA = Damn Near Anything
Chapter 11: Scroungetech
Chapter 12: Awesoming Up
Clarification Request: If your main attack is one that no one else in the group uses, it is by definition "the highest in the group". Therefore, you can't raise it ever. Was this intentional?
Misprint Advancement Paths. Big Bruiser can gain "Guns 11" as a backup attack. He already HAS Guns 11 as a backup attack.
Clarification Request: Advancement Paths. Cyborg, Drifter, Highway Ronin, Karate Cop, Killer, Magic Cop, Maverick Cop, Spy, Thief, Transformed Crab, Transformed Dragon and Two-fisted Archaeologist have backup attacks, but cannot ever raise them. Was this intentional?
Clarification Request: Of the archetypes that do not have Backup attacks, only the Bandit can pick one up. Was this intentional in all cases? I can see the reasoning for some (Full Metal Nutball, for instance) but not others.
Clarification Request: Advancement Paths. Old Master cannot gain new skills. Was this intentional? I can see the reasoning -- I can't picture, say, Mr. Miyagi learning combat driving or the proper uses of C4 -- but surely Intimidation or Info skills (among others) would have been appropriate.
Clarification Request/Assumed Misprint: Advancement Paths. Supernatural Creature cannot gain new skills. It can increase skills it already has, but the archetype doesn't start with any. Again, surely some skills would be appropriate?
[strike]Clarification Request: the Ghost has some Creature Powers but can never pick up any more. Was this intentional?[/strike]
Clarification Request: Should the Scrappy Kid archetype really have access to the Seduction skill?
Assumed Misprint: Sword Master can't pick up new shticks from Path of the Sword.
Shouldn't Signature Weapon be part of the Advancement track for the Archer?
Firm Grip (which enhances auto-fire) seems like an odd option for an Archer.
Battle Scavenge, which aids in finding a gun among the dead when you fail a reload check, seems like an odd option for an archer that doesn't need to worry about reloading.
Big Bruisers, Everyday Heroes, Karate Cops, Thieves have access to Fu Powers that cost Chi, can they spend their fortune to use those powers?
Is it intentional that the Big Bruiser not have access to the Path of the Hundred Names, which boosts survival?
Cyborg/Full Metal Nutball: Is there a reason a cyborg is limited to only a handful of Scoungetech options upon advancement? Is there a reason they can't take Plasma Tubules, Reflex Ramper, or Subdermal Plating, but the Full Metal Nutball can?
Gene Freak: Because Gene freaks are the only characters with access to mutant powers, limiting their options upon advancement leaves a large chunk of the mutant powers in chapter 10 inaccessible to any character, including some cool ones like Imposiblist, which would work great with the Archetype.
The limited access to Creature Powers upon advancement and the default options for Supernatural Creatures and Ghosts means that there are a number of Monster powers that are impossible to take, including: Courtier of the Yama Kings, Demon Punch, Deserter from the Hell of Flaying, Emit Smoke Screen, Empathic Rage, Exile form the Hell of Dismemberment, Flashback from the Hell of Knives, Monstrous Foot Stomp, Rage Against Machines, and School of Piercing.
The Ghost advancement track includes a powers that either doesn't exist anymore, or has had its names changed: Hellish Tolerance.
No one has or can take the Back for Seconds Gun shtick?
No one has or can take the Shake It Off Gun shtick?
Chapter 13: Enemies
Chapter 14: Running the Game
Misprint: p.298, paragraph 3, refers to "one of the characters who can heal others: Ex-Special Forces, Sifu, or Sorcerer". The Ex-Special Forces archetype does not have the Medicine skill: only the Archer and the Sifu do.
Chapter 15: Feng Shui Sites
Chapter 16: Factions
Chapter 17: Chi War
Chapter 18: The Netherworld
Chapter 19: Hong Kong
Chapter 20: Blue Moon Rules
Chapter 21: Shadow of the Future of the Apes
[strike]Missing Info: Mook weapons in fights 2 and 3 are missing Concealment/Reload stats. Mind you, it's not like Concealment matters, and if you're having to roll Reload for mooks something is seriously wrong, but still...[/strike]
Misprint: First two sentences under "The Prospectus and the Melodramatic Hook" (p.428) say essentially the same thing.
Misprint: p. 430-431 refers to adding more mooks "if you have a Killer or Maverick Cop to mow them down / scare them off." Maverick Cop can do neither: assume Masked Avenger is meant here.