Hi all,
I've just got hold of Ars Magica yesterday... and I'm planning on cracking it out tomorrow to some players.
Hence there are several questions I'd like to ask, in no sensible order.
(for reference I'm using the 2nd Printing of the 5th Edition)
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I might have missed something, but on p25 under the Ex Miscellanea Magus Template, under the spells section the format it
Name (TeFo X) +Y, where +Y is the casting score.
I can't seem to work out how that template has the line
Wall of Protecting Stone (CrTe 25) +35, namely I can't see how the casting score is +35. -
Spells in general. It looks like a lovely system... and I'm excited to try it out, but something tells me it would be ten times easier if someone who has played before talked you through it.
Spell Levels and Magnitudes took me a while to separate.
If a player asked me to make a fireball spell, I'd guess it was CrIg, may be with a Rego requisite to control it? Range: sight, Duration: Momentary, Target: Individual, but what level to put it at? -
p120, Spell Soothe The Ferocious Bear, it says (Base 4, +2 Voice)... I can see where that comes from, surely that implies a level 4+10=14 spell, but it's listed as a level 10.
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Spell Descriptions. Unless I missed it, there seems very little guidance on spell specifics. For example, on p120 Panic Of The Elephant's Mouse says the animal may make a Size stress roll of 9+ to resist.
Firstly, what does that mean? Size + stress die against as Ease of 9... that's what I assume.
Secondly, when making your own spells, where do these numbers come from? How would the level (stated as 15) change if I decreased that to a 6+ to resist. Can you even do that? -
The distinction between ritual, formulaic and spontaneous spells is interesting... but it strikes me that as a new GM of the system the spontaneous part will be a problem. I'm just not familiar enough with how things work to do that sort of stuff off the cuff yet... and I can't see a good way to improvise.
Those are some of the few questions, at the moment. But my next big request:
- How do I introduce/teach Ars Magica to new players?
Are there any crib sheets detailing the descriptions of the forms and techniques... the rules in general... anything may be? The forms and techniques are well described on p77/8 in the rule book.... is there another (free) pdf of them for example
Any general hints and tips would be helpful... as I'm not entirely sure I understand the system yet - so it's going to be a hard sell to convince them to play. I hope I do it justice.
Thanks for reading, if you're still with me. I do really appreciate any help, I might have more questions when I read the Lab and Book sections tomorrow... while ensuing I know the character gen well enough to make everyone a mage and a companion (will probably be just using the templates - but I feel I still need to understand how to replicate them).
So yeah, thanks agian.