Better example magi!

This Tytalus concept is strongly based upon Sabastien in Sanctuary of Ice; however, they aren't 5e and don't have any stats, so hopefully whilst not original this is still of some use. There are also some known differences in the character build, so if he exists Sabastien could well be the character's parens.

Characteristics: Int +1, Per +2, Pre -1 Com -1 Str +0, Sta +1, Dex +1, Qik +2
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 2 (5)
Virtues and Flaws: The Gift; Hermetic Magus; Like-linked Spontaneous Magic; Affinity with Vim, Hermetic Prestige, Lightning Reflexes, Premonitions, Puissant Parma Magic, Puissant Premonitions, Self Confident*; Blatant Gift, Study Requirement; Avaricious, Blackmail, Temperate.
Personality Traits: Enjoys the thrill of danger +3, Avaricious +3, Patient +1
Reputations: "Call this Mag(a/us) if you need Hermetic Traps dealt with"
Combat:
Dodging:
Soak: 0
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Artes Liberales 1 (ritual magic), Athletics 1 (running), Awareness 3 (traps), Bargain 1 (magical services), Brawl 1 (dodge), Charm 1 (first impressions, Code of Hermes 1 (Sanctums), Concentration 1 (spells), Folk Ken 1 (magi), Guile 1 (elaborate lies), Intrigue 1 (magi), Latin 4 (Hermetic terms), Legerdemain 1 (filching), Magic Lore 1 (creatures), Magic Theory 3 (Vim), Native Language 5 (expansive vocabulary), Order of Hermes Lore 1 (Verditius), Parma Magica 1 (Ignem), Premonitions 3+2 (traps), Stealth 2 (covenants)
Arts: Cr 0, In 8, Mu 5, Pe 3, Re 1, An 0, Aq 0, Au 0, Co 0, He 0 Ig 1, Im 0, Me 0, Te 3, Vi 14
Twilight scars: None
Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells known:
Eyes of the Cat (MuCo(An) 5) +6
Wizard's Icy Touch (PeIg 10) Mastery 1 (multiple casting) +6
Shriek of the Impending Shafts (InHe 15) +9
Pass the Unyielding Portal (MuHe 5) +6
Prying Eyes (InIm 5) +9
Rock of Viscid Clay (MuTe15) +9
The Unseen Porter (ReTe 10) +5
The Invisible Eye Revealed (InVi 25) +23
Sense of the Lingering Magic (InVi 30) +23

Character Notes
When a wizard has died, gone into final(?) Twilight or been Marched, people often want to access their former sanctum whilst being concerned about what "surprises" might have been left for them. This character specialises in breaking into those sanctums, dodging and disarming (using their Life-linked Spontaneous magic) any magical traps and rendering the room safe to enter. At gauntlet they primarily deal with the sanctums of junior to mid-ranking magi, but one day they would like to break the vaults of Coeris itself - preferably officially, at the request of either the Quaesitors or (most satisfactorially) the Tremere themselves, but they might prove persuadable for a more dubious endeavour it the situation was right.

Their key aid in this endeavour are their Premonitions of immediate danger. However, unknown to the Order they are also blackmailing one of the Redcaps at one of the Mercere sorting houses for information on the Verditius their target is corresponding with or receiving items from. Whilst this does not given them the details of the items purchased, cross-referencing against the Verditius' specialities can give them some idea of the likely things to look out for.

Customisation Notes
The character can take one more point of flaws and a corresponding virtue. Skilled Parens would give the character 30 more spell levels to spend, which might give them PeVi spells to use against potential guardians of the laboratory, or a short range transportation spell.

Other Notes
This is definitely one character where the restriction to corebook spells hurts, as Wizard's Leap (mastered for fast-casting) would be very useful for this character. Other spells that could be useful for them to develop include Disenchant, and Shell of False Determinations to persuade Intellego spells that they're definitely allowed to be there.

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