A Jerbiton, leaning heavily on a "noble" theme rather than an "artist" theme.
Characteristics: Int +1, Per +0, Pre +2 Com +2 Str +0, Sta +1, Dex 0, Qik -1
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Gentle Gift; Affinity with Creo, Minor Magical Focus (Promoting Vitality), Personal Vis Source (Creo), Privileged Upbringing*, Puissant Creo, Rapid Convalescence; Dependants, Driven; Cyclic Magic Negative (Autumn and Winter), Oversensitive (deliberately failing in one's obligations)
Personality Traits: Determined to look after "their people" +6, Disgusted by those who ignore their duties +3, Likes the colour green +2
Reputations: None
Combat:
Dodging:
Soak: +1
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: [Area] Lore 1 (crops), Artes Liberales 1 (ritual magic), Athletics 1 (grace), Awareness 1 (peasants), Brawl 1 (dodge), Charm 4 (nobles), [Civil and Canon Lore / Common Lore] 1 (feudal responsibilities), Code of Hermes 1 (Mundane interference), Etiquette 2 (nobility), Folk Ken 3 (peasants), Guile 1 (surprises), Intrigue 1 (nobility), Latin 4 (Hermetic terms), Magic Theory 3 (Creo), Native Language 5 (elaborate vocabulary), Order of Hermes Lore 1 (Jerbiton), Parma Magica 1 (Mentem), Philosophaie 1 (Ritual magic), Theology 1 (divine right)
Arts: Cr 14+3, In 0, Mu 5, Pe 0, Re 5, An 4, Aq 1, Au 2, Co 5, He 5, Ig 0, Im 9, Me 8, Te 0, Vi 0
Twilight scars: None
Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells known:
True Rest of the Injured Brute (CrAn 20) +26 (F)
Purification of the Festering Wounds (CrCo 20) +28 (F)
Spasms of the Uncontrolled Hand (ReCo 5) +11
The Bountiful Feast (CrHe 35) +29 (F): Mastery 1 (Multiple Casting)
Wizard's Sidestep (ReIm 10) +6
The Call to Slumber (ReMe 10) +14
Aura of Rightful Authority (ReMe 20) +14
Character Notes
Growing up as a young noble, this character absorbed the idea that they were given power by God so that they might rule wisely and use it to protect their people. In turn, the people they ruled had their own moral and legal obligations to them. Upon learning of their Gift, they extended this theory; the power they had been given was greater, and so too were their responsibilities. They are determined to use their magic (which has a natural affinity for spells which help people be healthier and grow better, but does not aid direct instanteous healing) to help the people on the covenant's lands flourish, and respond to their calls for aid.
Customisation Notes
The character can take another two points of flaws and an equivalent number of virtues. Rapid Convalescence could be swapped out for another Virtue. The Personal Vis source is expected to contribute to the costs of casting The Bountiful Feast, but may be dropped if the saga is expected to be vis rich enough for that not to be an issue.
At the moment, the Jerbiton is not particularly martially focussed, and will need to rely on mundane forces or other magi to help with direct violence, especially against non-human enemies. This is a fairly typical approach for a Jerbiton, but could be reduced by swapping in Warrior for some mundane martial skills, or spending some of their spell levels on a Creo based attack spell such as Pilum of Fire or Mighty Torrent of Water.