Better example magi!

This is an example of a Merinita who has thrown themselves in whole-heartedly with one particular group of fae.

Characteristics: Int +1, Per -1, Pre +0, Com +0, Str +2, Sta +2, Dex +1, Qik 0
Size: -1
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Major Magical Focus (Stone), Strong Faerie Blood (Dwarf); Faerie Magic*, Second Sight**, Strong Willed, Tough, Warrior; Avaricious, Oath of Fealty; Gender Non-Conforming, Small Frame, Susceptibility to Divine Power
*House Virtue
**Free from Strong Faerie Blood
Personality Traits: Avaricious +6, Stubborn +3, Loyal to the Dwarf King +2
Reputations: None
Combat:
Dodging: Init +0, Atk n/a, Def +2, Dam n/a
Dagger: Init +0, Atk +6, Def +3, Dam +5
Poleaxe: Init +1, Atk +11, Def +5, Dam +13
Soak: +5 (unarmoured) / +14 (armoured)
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16)
Abilities: Artes Liberales 1 (ceremonial magic), Athletics 1 (climbing), Awareness 1 (underground), Bargain 1 (dwarfs), Brawl 2 (dagger), Charm 1 (dwarfs), Code of Hermes 1 (Molesting the fae), Concentration 1 (spells), Craft: Sculptor 3 (Charms), Faerie Lore 3 (dwarfs), Finesse 1 (Terram), Folk Ken 1 (magi), Great Weapon 4 (pole-axe), Guile 1 (magi), Latin 4 (Hermetic terms), Magic Theory 3 (Terram), Native Language 5 (storytelling), Order of Hermes Lore 1 (Merinita), Parma Magica 1 (Terram), Penetration 1 (Terram), Second Sight 1 (illusions), Stealth 1 (underground)
Arts: Cr 5, In 3, Mu 9, Pe 3, Re 2, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 0, Te 10, Vi 0
Twilight scars: None
Equipment: Wizardly robes and full chainmail
Encumbrance: 0 (0) or 1 (3)
Spells known:
Chamber of Spring Breezes (CrAu 5) +7
Wall of Protecting Stone (CrTe 25) +28 (F): Mastery 1 (Fast Casting)
The Miner's Keen Eye (InTe 20) +15
Rock of Viscid Clay (MuTe 15) +31 (F)
Edge of the Razor (MuTe 20) +21
Teeth of the Earth Mother (MuTe 35) +31 (F)

Character Notes
As a young girl, this character desperately wanted to be a warrior, but mundane society wouldn't let them - girls couldn't fight, and in any case, they were too small. Their life took a turn for the better when, exploring some caves one day, they found the entrance to a regio of faerie dwarfs. Amongst the dwarfs she learnt to fight, and also to craft stone. It was also there that she caught the eye of a passing Merinita magus who took as as their apprentice.

The character has sworn an Oath of Fealty to the King of the Dwarfs. Swearing such oaths to faeries is not strictly illegal under the Code (unlike swearing them to mundane nobles), but there is a significant risk of it clashing with the Oath of Hermes which the character will have to manage.

In battle, the character wields a short two-handed axe, with a dagger for back-up in particularly tight spots. They are likely to want to consider how to build their soak and defenses further, with the ability to turn their body to animated stone perhaps being a long term goal.

Customisation Notes
The character can take another point of flaws and an equivalent number of virtues. Strong Faerie Blood is not essential to the character, but you should consider how they see in the dark without it. The Avaricious Personality Flaw is comon amongst dwarfs, but could easily be swapped to a different one.