Better example magi!

A Criamon with rather stronger ties to the material world than they want.

Characteristics: Int +3, Per +2, Pre +0, Com +1, Str -1, Sta -1, Dex -1, Qik +0
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Gentle Gift; Affinity with Vim, The Enigma*, Latent Magical Ability, Privileged Upbringing, Puissant Enigma, Puissant Vim; Compassionate, Twilight Prone; Heir, Pious
*House Virtue
Personality Traits: Compassionate +6, Dedicated to the Criamon Belief System +3, Worldly -2
Reputations: None
Combat:
Dodging: Init +0, Atk n/a, Dfn +0, Dam n/a
Soak: -1
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: [Area] Lore 2 (stories), Artes Liberales 1 (ritual magic), Athletics 1 (dancing), Awareness 2 (searching), Charm 1 (magi), Code of Hermes 1 (Scrying), Concentration 2 (Twilight), Enigmatic Wisdom 3+2 (Twilight), Etiquette 2 (nobles), Folk Ken 2 (magi), Latin 4 (Hermetic usage), Magic Theory 3 (spells), [Native Language] 5 (riddles), Order of Hermes Lore 1 (Criamon), Parma Magica 1 (Vim), Penetration 1 (Vim), Ride 3 (long distances)
Arts: Cr 0, In 10, Mu 0, Pe 2, Re 2, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 0, Me 10, Te 0, Vi 11+3
Twilight scars: None
Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells known:
Wizard’s Sidestep (ReIm 10) +1
Peering into the Mortal Mind (InMe 30) +19
The Call to Slumber (ReMe 10) +11
Sense of the Lingering Magic (InVi 30) +23
Demon’s Eternal Oblivion (PeVi 5) +15
Gather the Essence of the Beast (ReVi 15) +15
Aegis of the Hearth (ReVi 20) +15

Character Notes
This character believes that the answer to the Enigma lies in Twilight. Unlike some other Criamon magi, though, they are not focussed so much on experiencing Twilight for themselves (although that does feature), but rather on investigating and recording the Twilight experiences of many magi to analyse them for patterns and other insights.

This rather esoteric research has one little problem interrupting it. When the character’s parens took them as an apprentice, they were the fifth son of a noble lord, and therefore relatively inconsequential. Unfortunately since then all of their elder brothers have died in various ways, leaving them as the sole clear heir to a strategically significant holding. If they do not take up their inheritence upon their father’s death, there is likely to be war as competing factions attempt to install various cousins, devastating the area and its people. If they do take up their inheritence, then not only will it be very hard to avoid mundane interference and other inapt actions, but it will seriously cut into their research time.

Customisation Notes
The character can take a further two points of flaws and an equivalent number of Virtues. Gentle Gift could be swapped out for other Virtues if you want to make the character’s inheritance issues even more tricky. Latent Magical Ability could also be easily swapped for another virtue.

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