Better example magi!

A Tremere Physician.

Characteristics: Int +2, Per +0, Pre +0, Com +0, Str +0, Sta +2, Dex +0, Qik +1
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Mercurian Magic; Affinity with Corpus, Clear Thinker, Minor Magical Focus: Certamen*, Puissant Corpus, Strong Willed; Supernatural Nuisance; Ceremonial Spontaneous Magic, Covenant Upbringing, Judged Unfairly, Warped Magic
*House Virtue
Personality Traits: Excessively Pragmatic +3, Frustrated with others being illogical +1, Malicious -2
Reputations: None
Combat:
Dodging: Init +1, Atk n/a, Dfn +4, Dam n/a
Soak: +2
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Area Lore 1 (geography), Artes Liberales 2 (ritual magic), Athletics 2 (running), Awareness 2 (dead and injured), Brawl 2 (dodging), Code of Hermes 1 (necromancy), Concentration 2 (spells), Latin 4 (Hermetic usage), Leadership 1 (Tremere forces), Magic Theory 3 (Corpus), Medicine 3 (diagnosis), [Native Language] 5 (medical vocabulary), Order of Hermes Lore 1 (Tremere), Parma Magica 1 (Corpus), Penetration 3 (Corpus), Philosophiae 2 (ritual magic), Profession: Soldier 1 (Tremere forces), Stealth 2 (at night)
Arts: Cr 5, In 0, Mu 0, Pe 0, Re 5, An 1, Aq 0, Au 0, Co 11+3, He 0, Ig 0, Im 0, Me 0, Te 0, Vi 0
Twilight scars: None
Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells known:
Bind Wound (CrCo 10) +21
Charm Against Putrefaction (CrCo 10) +21
Purification of the Festering Wounds (CrCo 20) +21
The Severed Limb Made Whole (CrCo 25) +26 Mastery 1 (Multiple Casting)
Revealed Flaws of Mortal Flesh (InCo 10) +16
Awaken the Slumbering Corpse (ReCo 25) +21
The Wound That Weeps (PeCo 20) +17 Mastery 1 (Multiple Casting)
Wizard’s Vigil** (ReVi 25) +7
** Free from Mercurian Magic

Character Notes
This character has been trained by House Tremere to keep its forces on their feet - one way or another. If possible, they’ll heal you up and send you back into the fray. If not possible, they’ll raise you up and send you back into the fray. The character sees this as a perfectly sensible uses of available resources, and doesn’t understand why so many people seem to get upset about it. Indeed, even many of their House mates (not known for their sentimentality) seem to look at them sideways. In fact, they haven’t got a malicious bone in their body - they’re just being practical.

Also annoying to them is the way they seem to be periodically bothered by corpses they’ve raised before not quite staying down at some point some time after their spell has run out.

Customisation Notes
The character can taken an additional three points of Flaws and an equivalent number of Virtues (although if they take more than one point of flaws they will need to take it as a Major flaw in order to avoid breaching the cap of 5 minor flaws).

3 Likes