Better example magi!

A Terram focussed Guernicus.

Characteristics: Int +3, Per +2, Pre -1 Com 0, Str 0, Sta +2, Dex -1, Qik -2
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Mercurian Magic; Affinity with Terram, Hermetic Prestige*, Puissant Parma Magica, Puissant Terram, Mastered Spells, Skilled Parens, Strong Willed, Tough; Enemies, Blatant Gift; Ceremonial Spontaneous Magic, Deficient Auram, Oversensitive: Sophistry, Proud
Personality Traits: Brave +3, Blunt +2, Tolerant of Sophistry -3
Reputations: Quaesitor in Good Standing 3
Combat:
Dodging: Init -2, Atk n/a, Dfn +1, Dam n/a
Soak: +5
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Area Lore 1 (geography), Artes Liberales 1 (ritual magic), Athletics 2 (hiking), Awareness 4 (threats), Brawl 2 (dodging), Code of Hermes 3 (bringing prosecutions), Folk Ken 3 (people trying to be clever), Intrigue 1 (separating fact from speculation), Latin 4 (Hermetic terms), Leadership 1 (intimidation), Magic Theory 3 (Terram), Native Language 5 (prose), Order of Hermes Lore 1 (Guernicus), Parma Magica 1+2 (Terram), Penetration 2 (Terram), Philosophiae 1 (ritual magic)
Arts: Cr 10, In 6, Mu 0, Pe 0, Re 0, An 0, Aq 0, Au 0, Co 0, He 0, Ig 0, Im 1, Me 6, Te 12+3, Vi 0
Twilight scars: None
Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells known:
Prying Eyes (InIm 5) +10 Mastery 1 (Quiet Casting)
Frosty Breath of the Spoken Lie (InMe 20) +14
Seal the Earth (CrTe 15) +28 Mastery 1 (Fast Casting)
Wall of Protecting Stone (CrTe 25) +28 Mastery 1 (Fast Casting)
Conjuring the Mystic Tower (CrTe 35) +32 Mastery 1 (Multiple Casting)
Tracks of the Faerie Glow (InTe 25) +23
Wielding the Invisible Sling (ReTe 10) +19 Mastery 2 (Multiple Casting, Penetration)
Hands of the Grasping Earth (Re(Mu)Te 15) +19 Mastery 2 (Multiple Casting, Penetration)
Wizard’s Vigil** (MuVi 35) +2
**Free from Mercurian Magic

Character Notes
Guernicus the Founder was a master of Terram magic, and this character follows in his tradition. Their actual investigatory skills are middling at best, being mostly noticable for their utter lack of patience with any magi who try to be clever with exact wording, fallacious arguments or misleading truths. Their Blatant Gift means they they are strongly reliant on their companions for any components of an investigation which involve mundanes.

In practice, their superiors tend to use them for two purposes: taking advantage of their relatively potent defensive magics (for a quaesitor) by sending them on investigations which have a significant chance of turning dangerous, and for sending a message to magi they’re fed up with petty squabbles from.

Customisation Notes
The character has used up all of their points of Virtues and Flaws. However, Mercurian Magic, whilst common amongst Terram specialist Guernicus is not core to the character concept and could be swapped out (probably along with Ceremonial Spontaneous Magic), as could Tough and Strong Willed.

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