Better example magi!

On to round 4 - I thought I should probably do a more traditional School of the Founder Flambeau. This character isn’t a remotely original concept, but there’s a lot to be said for the classics. I’ve tried to give them a bit of utility outside combat rather than making them a pure combat monster.

Characteristics: Int +2, Per +2, Pre 0 Com 0, Str 0, Sta +1, Dex -2, Qik +2
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Flawless Magic; Affinity with Intellego, Arcane Lore, Fast Caster, Life Boost, Minor Magical Focus: Creating Fire, Premonitions, Puissant Ignem*, Second Sight; Deficient Muto, Generous, True Love; Higher Purpose
Personality Traits: Generous +6, Believes in justice +3, Loyal to Spouse +3
Reputations: None
Combat:
Dodging: Init +2, Atk n/a, Dfn +4, Dam n/a
Soak: +1
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Artes Liberales 1 (astonomy), Athletics 1 (running), Awareness 2 (searching), Brawl 1 (dodging), Charm 1 (spouse), Code of Hermes 1 (investigations), Concentration 1 (spells), Finesse 1 (fast casting), Folk Ken 1 (spouse), Guile 1 (magi), Latin 4 (Hermetic terms), Magic Theory 3 (spells), Native Language 5 (poetry), Order of Hermes Lore 1 (Quaesitors), Parma Magica 1 (Ignem), Penetration 3 (Ignem), Premonitions 3 (threats to those under their protection), Second Sight 3 (invisible things), Stealth 1 (at night)
Arts: Cr 8, In 12, Mu 2, Pe 0, Re 2, An 0, Aq 0, Au 0, Co 2, He 0, Ig 9+3, Im 0, Me 0, Te 4, Vi 0
Twilight scars: None
Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells known:
The Inexorable Search (InCo 20) +16 Mastery 1 (Penetration)
Eyes of the Cat (MuCo(An) 5) (D) +2 Mastery 1 (Quiet Casting)
Pilum of Fire (CrIg 20) (F) +33 Mastery 4 (Fast Casting, Magic Resistance, Multiple Casting, Penetration)
Ball of Abysmal Flame (CrIg 35) +30 (F) Mastery 1 (Multiple Casting)
Wizard’s Sidestep (ReIm 10) +3 Mastery 1 (Fast Casting)
Tracks of the Faerie Glow (InTe 25) +17 Mastery 1 (Quiet Casting)
Unseen Arm (ReTe 5) +7 Mastery 1 (Still Casting)

Character Notes
This character wants to be a hoplite - one of the combat-focussed magi who guard Quaesitors and track down renounced magi. They passionately believe in the Order, and want to protect it from the traitors, murderers and diabolists that would threaten it and the innocents under its protection. They’ll probably be a little disappointed when their first case is a vis dispute, but they do need to work up experience.

Their strategy in combat is simple; throw fire at it until it is dead. Ball of Absysmal Flame is best kept for targets without magic resistance as it has little penetration. Pilum of Fire should be able to reliably affect characters with Magic Resistance 20, and may manage 25 or even 30 if they’re lucky. Lifeboost is generally best used for Intellego spells to track down the target where there is time to rest before engaging unless the character is very confident its use will end the fight, as it will leave them at a significant disadvantage until they have had a chance to recover the fatigue from it.

Outside of such missions, the character spends much of their time with their spouse, who they rescued from a Faerie Court when they were an apprentice. Unfortunately their spouse does not seem to have lost either the Court’s attention or their own talent for getting into trouble.

Customisation Notes
The character has used up all of their points of Virtues and Flaws. The True Love flaw could easily be switched. “Creating Fire” is a little boring as a focus (and probably comes from the character’s lineague rather than their own innate talents); however, it is useful to get a decent penetration. If dropping it you will also need to remove Ball of Abysmal Flame as it is necessary to get the lab total to learn it.

2 Likes