Better example magi!

This Tremere’s role is probably closest to an Architect, but it doesn’t quite fit as they specialise in Auram rather than Terram.

Characteristics: Int +3, Per +1, Pre +1 Com +1, Str -1, Sta +1, Dex +0, Qik +1
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Flawless Magic; Adept Laboratory Student, Affinity with Auram, Educated, Improved Characteristics, Minor Magical Focus (certamen)*, Puissant Auram, Puissant Creo, Skilled Parens; Ambitious, Blatant Gift, Fury; Wrathful
Personality Traits: Ambitious +6, Short Tempered +3, Aware of their shortcomings +1
Reputations: None
Combat:
Dodging: Init +1, Atk n/a, Dfn +3, Dam n/a
Soak: +1
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: [Area] Lore 1 (weather), Artes Liberales 3 (ritual magic), Athletics 1 (hiking), Awareness 1 (weather), Brawl 1 (dodging), Charm 1 (first impressions), Code of Hermes 1 (deprivation of magical power), Concentration 2 (spells), Folk Ken 2 (magi), Guile 1 (magi), Latin 4 (Hermetic terms), Magic Theory 3 (Auram), Native Language 5 (speeches), Order of Hermes Lore 1 (Tremere), Parma Magica 1 (Auram), Penetration 3 (Auram), Philosophiae 3 (ritual magic), Stealth 1 (in cloud and fog), Survival 1 (finding shelter)
Arts: Cr 10+3, In 0, Mu 0, Pe 10, Re 5, An 0, Aq 5, Au 14+3, Co 0, He 0, Ig 0, Im 0, Me 0, Te 0, Vi 0
Twilight scars: None
Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells known:
Cloak of the Duck’s Feathers (ReAq 5) +12 Mastery 1 (Still Casting)
Charge of the Angry Winds (CrAu 15) +32 Mastery 1 (Fast Casting)
Circling Winds of Protection (Cr(Re)Au 20) +24 Mastery 1 (Fast Casting)
The Incantation of Lightning (CrAu 35) +33 Mastery 2 (Multiple Casting, Penetration)
Breath of the Open Sky (CrAu 40) +40 Mastery 1 (Penetration)
Sailor’s Foretaste of Tomorrow (InAu 15) +19 Mastery 1 (Still Casting)
Quiet the Raging Winds (PeAu 20) +29 Mastery 1 (Still Casting)

Character Notes
It’s rare, but every now and again it’s useful to be able to create or destroy storms, so House Tremere likes to keep someone with that ability on hand. This character has been trained with that in mind, and also to take advantage of the combat potential of Auram magic. At gauntlet they can only create relatively small storms and calm winds in the immediate area, so they will be interested in acquiring labtexts for more powerful spells.

The character is fiercely ambitious, and would love to make a name for themselves with a critically placed ritual or adept combat mission. Unfortunately for them, they also have a temper which their superiors see as a liability - with, they have to acknowledge, some justification. If they cannot learn to better control it, they are unlikely to ever achieve the senior position they crave.

Customisation Notes
The character has used up all of their available Virtues and Flaws. At a pinch Adept Laboratory Student or Improved Characteristics could be swapped out, although their Int must remain at +3 in order to be able to learn their spells. Their Blatant Gift could easily be switched for a different flaw without changing the concept - as it is, the combination of the Blatant Gift and their temper is likely to mean that they are very unpopular with their grogs.

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