Better example magi!

This is probably veering away from Ezzelino’s original request that magi by “typical” of their House, but it does fulfil a useful role (plus I’ve already got some more typical ones) - the Quaesitor that gets sent in to deal with the fallout of mundane interference.

Characteristics: Int +2, Per +2, Pre +1 Com +2, Str -1, Sta +1, Dex -2, Qik +0
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Gentle Gift; Hermetic Prestige*, Premonitions, Puissant Guile, Quiet Magic x2, Subtle Magic, Well-travelled; Black Sheep, Restriction (target in a state of grace); Dutybound, Small Frame, Susceptibility to Infernal Power
Personality Traits: Naturally honest -2, Bound to the Quaesitorial Code +3, Knows which side their bread’s buttered on +1
Reputations: Quaesitor in Good Standing 4 (Hermetic Magi), “Good standing” rather dubious 2 (magi who pay attention to the Quaesitors)
Combat:
Dodging: Init +0, Atk n/a, Dfn +2, Dam n/a
Soak: +1
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: [Area] Lore 1 (gossips), Artes Liberales 1 (rhetoric), Athletics 1 (running), Awareness 2 (things out of place), Brawl 1 (dodging), Carouse 1 (staying sober), Charm 2 (first impressions), Code of Hermes 3 (mundane interference), Concentration 1 (spells), Finesse 2 (Mentem), Folk Ken 3 (townsfolk), Guile 4+2 (coming up with alternative explanations), Intrigue 2 (what people want), Latin 4 (Hermetic terms), Magic Theory 3 (Mentem), Native Language 5 (slang), Order of Hermes Lore 1 (Guernicus), Parma Magica 1 (Mentem), Premonitions 3 (fallout from magi’s actions), Stealth 1 (urban areas)
Arts: Cr 0, In 5, Mu 5, Pe 3, Re 3, An 0, Aq 0, Au 0, Co 2, He 0, Ig 0, Im 0, Me 9, Te 0, Vi 0
Twilight scars: None
Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells known:
Disguise of the New Visage (MuCo 15) +8
Perception of the Conflicting Motives (InMe 15) +15
Frosty Breath of the Spoken Lie (InMe 20) +15
Posing the Silent Question (InMe 20) +15
Trust of Childlike Faith (PeMe 10) +13
Calm the Motion of the Heart (PeMe 15) +13
Loss of But a Moment’s Memory (PeMe 15) +13
The Call to Slumber (ReMe 10) +13

Character Notes
Guernicus apprentices taking their gauntlet are given a chance to cheat. If they take it, they are told they failed for an unrelated reason, but are given another chance later. Repeated cheating ends up with them being denied Quaesitorial status. This character cheated, but only the first time. Their parens suspects, not without foundation, that their return to proper behaviour at the second attempt had less to do with any innate morality and more to do with them having realised the cheating opportunity was a trap. Still, they did pass, and they are a Quaesitor - but one not trusted by their House.

Due to the cloud they are under, the character rarely gets given standard Quaesitorial missions where trust in their integrity is important. Instead, they get sent on “clean-ups”. Every now and again (fairly frequently, in fact), some Hermetic magus causes a mess with mundanes that needs to be discreetly cleaned up before it brings any further ruin. This character is sent in to use their natural talents for misdirection and flat out lying to smooth out the issue - hopefully without accidentally making matters worse in the process. Perhaps if they do their job well enough for long enough they’ll earn back some trust from their House - or perhaps they’ll just cement their reputation for deviousness.

Customisation Notes
The character has one remaining flaw point, and can take an equivalent number of virtues. Intuition might be suitable for them; alternatively Skilled Parens would help them boost their Arts (which right now are relatively low). Life Boost or Cautious Sorceror would be useful for casting in divine auras where they are likely to spend quite a bit of their time. If more Virtue points are needed, Quiet and Subtle Magic could be swapped for Deft Mentem, although this would make their non-Mentem based spells more obvious.

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