Another Merinita. This one has some similarities to the Dwarf Merinita, but their trajectory is in the opposite direction - out of Faerie, rather than into it.
I believe this should take me up to four magi for every house. I've also been putting together a word document of the characters that should hopefully be more navigable than a forum thread, but that still has some work to be done on it yet.
Characteristics: Int +1, Per -2, Pre +3, Com +0, Str +2, Sta +1, Dex +1, Qik +1
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 2 (5)
Virtues and Flaws: The Gift; Hermetic Magus; Gentle Gift; Affinity with Herbam, Faerie Blood (Sidhe), Faerie Magic*, Harnessed Magic, Puissant Herbam, Self-confident, Subtle Magic, Warrior; Plagued by Supernatural Entity, Study Requirement; Cyclic Magic Negative (Autumn and Winter), Faerie Upbringing, Proud, Weak Enchanter
Personality Traits: Proud +3, Confident +3, Understands the ways of the mundane world -3
Reputations: None
Combat:
Dodging: Init +1, Atk n/a, Dfn +4, Dam n/a
Lance (from horseback): Init +3, Atk +13, Dfn +9, Dam +7
Long sword: Init +3, Atk +9, Dfn +6, Dam +8
Soak:
Unarmoured: +1
Full Chain Mail: +10
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Artes Liberales 1 (ceremonial magic), Athletics 2 (running), Awareness 2 (forests), Brawl 2 (dodging), Charm 2 (fae), Code of Hermes 1 (Molesting the fae), Concentration 1 (spells), Etiquette 2 (faerie courts), Faerie Lore 2 (courtly fae), Latin 4 (Hermetic terms), Magic Theory 3 (Herbam), Native Language 5 (epic tales), Order of Hermes Lore 1 (Merinita), Parma Magica 1 (Herbam), Penetration 2 (Herbam), Ride 3 (in battle) Single Weapon 4 (Lance)
Arts: Cr 5, In 2, Mu 5, Pe 0, Re 5, An 0, Aq 0, Au 0, Co 0, He 12+3, Ig 0, Im 4, Me 0, Te 0, Vi 0
Twilight scars: None
Equipment: Golden chain mail, pure white horse, courtly dress
Encumbrance: 1 (3) (this does not apply to Attack and Defense rolls in combat)
Spells known:
Trap of the Entwining Vines (CrHe 15) +21
Wall of Living Wood (CrHe 25) +22 Mastery 1 (Fast Casting)
Shriek of the Impending Shafts (InHe 15) +18
Piercing Shaft of Wood (Mu(Re)He 10) +21
Repel the Wooden Shafts (ReHe 10) +22 Mastery 1 (Fast Casting)
Lord of the Trees (ReHe 25) +21
Aura of Enobled Presence (MuIm 10) +10
Wizard's Sidestep (ReIm 10) +10
Character Notes
This character is the child of one of the great Queens of Faerie - who their father is they do not know, save that their mother has alluded to him being a "great man". Perhaps this explains why their fae heritage, whilst it has touched them, have not done so as firmly as it could have done - they still look fully human, and are not subject to the taboos that affect their mother and her subjects.
Brought up as a prince / princess of the fae court, they've barely set foot in the mundane world - the Queen even arranged for a Merinita magus to carry out their training within her regio. Now, however, they have learnt everything they can within their mother's realm, and it is time for them to go out into the world and make their name in it. The Queen will call for them when she needs them.
Customisation Notes
The character has used up all of their points of flaws, but Harnessed Magic and Weak Enchanter are not particularly integral to the concept and could be swapped out. More drastically, the current build assumes they are a child of a Herbam faerie, but this could be swapped to another Form. If so, the spell-list would also need to be redone. Finally, the "Plagued by Supernatural Entity" flaw assumes that as time goes on it will become increasingly clear that their mother has plans for their child - and as their independence and power grows, they will need to decide whether to go along with them or try to break loose. Other flaws, such as Oath of Fealty or Feud, could change the expectation of the future relationship.