A different take on a Guernicus:
Changes following feedback in red.
Characteristics: Int +2, Per +2, Pre +2 Com +3, Str -1, Sta -1, Dex -2, Qik -2
Int +2, Per +3, Pre +1 Com +3, Str 0, Sta 0, Dex -3, Qik 0
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Gentle Gift; Clear Thinker, Hermetic Prestige*, Improved Characteristics, Intuition, Luck, Minor Magical Focus: Enabling Communication, Puissant Charm, Puissant Folk Ken, Skilled Parens; Deficient Perdo, Dependants; Compassionate, Obese, Pious, Slow Caster
Personality Traits: Compassionate +3, Good Listener +2, Devout +3
Reputations: Quaesitor in Good Standing 3
Combat:
Dodging:
Soak: -1
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Artes Liberales 1 (ritual magic), Awareness 3 (searching), Brawl 1 (dodge), Charm 4+2 (getting people to let down their guard), Code of Hermes 3 (arbitration), Concentration 1 (spells), Folk Ken 4+2 (what's being withheld), Guile 1 (white lies), Intrigue 1 (determing what people really want), Latin 4 (Hermetic terms), Magic Theory 3 (Intellego), Native Language 5 (storytelling), Order of Hermes Lore 1 (Guernicus), Parma Magica 1 (Mentem, Stealth 1 (eavesdropping)
Arts: Cr 0, In 8, Mu 4, Pe 0, Re 5, An 0, Aq 5, Au 0, Co 0, He 4, Ig 0, Im 0, Me 5, Te 8, Vi 0
Twilight scars: None
Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells known:
Voice of the Lake (InAq 25) +18 (F)
Converse with Plant and Tree (InHe 25) +16 (F)
Dance of the Staves (ReHe 5) 9
Palm of Flame (CrIg 5) 0
Taste of the Spices and Herbs (MuIm 5) +4
Aura of Enobled Presence (MuIm 10) +4
Frosty Breath of the Spoken Lie (InMe 20) +13
Stone Tell of the Mind That Sits (InTe 30) +24 (F)
Hands of the Grasping Earth (Re(Mu)Te 15) +12
Wizard's Sidestep (ReIm 10) +5
Customisation Notes
This Quaesitor talks. To everyone and everything. They're good at persuading people to come clean - and to clean up their act in future - and have an almost uncanny ability to be in the right place at the right time. At tribunals they will often work to try to broker a compromise agreement between parties to prevent the need for a full legal trial.
The character has their full complement of Virtues and Flaws, but Luck, Clear Thinker, Intuition or the Puissant Charm / Folk Ken can be individually swapped out without fundamentally changing the concept. Skilled Parens and the focus are necessary for the maga to be able to learn all of their spells.
Most of the flaws can be swapped out without changing the character, although you might want to revisit the character's approach to investigations if you lost the Personality flaws.