Concept: Faerie, blaster mage
House: Merenita
Characteristics: Int +2, Per +1, Pre -1, Com -1, Str 0, Sta +2, Dex +1, Qik +1
Size: 0
Age: 25 (25)
Virtues:
Affinity (Creo)
Affinity (Auram)
Strong Faerie Blood, Goblin
Major Magical Focus (Weather)
Faerie Magic
Flaws:
Optimist (major)
Deficiency (Animal)
Deficiency (Herbam)
Faerie Upbringing
Visions
Deleterious Circumstance (touching Iron)
Combat:
Punch: Init: +1, Attack +4, Defense +4, Damage +0
Soak: +2
Abilities:
Ability | Specialisation | Type | XP | Score |
---|---|---|---|---|
Artes Liberales | Logic | Academic | 5 | 1 |
Athletics | Running | general | 5 | 1 |
Awareness | Searching | general | 5 | 1 |
Brawl | Punch | general | 15 | 2 |
Charm | Witty | general | 20 | 2 |
Concentration | Spells | general | 5 | 1 |
Faerie Lore | Faerie Courts | Arcane | 15 | 2 |
Finesse | Auram | Arcane | 15 | 2 |
Living Language | dialect | Language | 75 | 5 |
Latin | Hermetic | Language, Academic | 50 | 4 |
Magic Theory | Au | Arcane | 30 | 3 |
Parma Magica | Ig | Arcane | 5 | 1 |
Penetration | Au | Arcane | 5 | 1 |
Second Sight | Faeries | supernatural | 30 | 3 |
Stealth | Hiding | general | 30 | 3+1 |
Surivial | Forest | general | 5 | 1 |
Arts: Cr 12, In 0, Mu 0, Pe 0, Re 0, An 0, Aq 0, Au 12, Co 0, He 0, Ig 0, Im 0, Me 0, Te 0, Vi 0
Equipment:
Encumbrance: 0 (0)
Spells Known:
Auram Spells
- Incantation of Lightning (CrAu 35) +38
- Pull of the Skybound Winds (CrAu 30) +38
- Charge of the Angry Winds (CrAu 15) +38
- Whispering Winds (InAu 15) +12
- Ward against the Rain (ReAu 10) +12
- Wind at the Back (ReAu 5) +12
Corpus Spell
- Bind Wounds (CrCo 10) +14
Character Notes
This magus/maga was raised by faeries goblins and was traded to their parens by the goblins, the parens opened their art at the end of their 10th year, and age 25 the character is freshly gauntleted. They are very much a weather magic specialist, with blasting magic but combining the goblin stealth and the InAu spell can be a bit of a spy too. With a high Creo that can at least help patch up the wounded post combat. The ReAu are general utility spells, the wind at back being doubly helpful if they will end up on a sailing vessel.
I made sure to use no XP boosting virtue, only the core book and no custom spells, as this is what I would recommend (more or less) for fresh players.