So, having rested and all, this is late, and I figure I can post one more
So, here's the Bonisagus Seeker
They come from the Rhine Tribunal, which causes problems for core compatibility
I'm thinking you can substitute Educated for Gild Trained, and maybe age them 2-3 years to compensate for the lost xp.
Their core Major Virtue is Mercurian Magic, the revised version.
This is a character designed to become the covenant's Aegis Caster, with a sideline of healer. Being a LR specialist will come in handy, and can become a source of vis down the line if they design LR for NPCs.
They have more potential, as a writer of good books.
Being focused on Creo, they can handle themselves in a fight, by throwing PoF around. Likewise, their specialization in Vim make them well-prepared to handle supernatural threats. They suffer from a lack of utility spells, though, but that's what lab time is for!
So, all in all, I figure it's not a great starting character, but it's one you can grow in, due to their potentials
Characteristics: Int +3, Per 0, Pre -2, Com +2, Str 0, Sta +1, Dex 0, Qik 0
Size: 0
Age: 30 (30)
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues: Additional Gild Training (60/60) , Affinity with Vim, Affinity with Creo, The Gift, Ash Gild Trained (30/30), Good Teacher, Hermetic Magus, Imbued with the Spirit of Corpus ( you can substitute a Vis Source instead), Inventive Genius, Mercurian Magic, Minor Magical Focus (Longevity Rituals), Puissant Magic Theory*,
Flaws:Favors (Andrus of Bonisagus (GotF 58)), Driven (Expand Hermetic Magic), Gild Enmity (Apple Guild) (you can substitute another core minor hermetic / general flaw, such as the new Minor Flaw Ceremonial Spontaneous Magic), Seeker (you can substitute Ambitious or Higher Purpose), Weak Magic Resistance (When in shadow)
Combat:
Dodge: Init: +0, Attack --, Defense +0, Damage --
Fist: Init: +0, Attack +0, Defense +0, Damage +0
Kick: Init: -1, Attack +0, Defense -1, Damage +3
Soak: +1
Abilities: Artes Liberales 3 (ritual magic), Athletics 1 (jumping), Awareness 2 (determining effect), Code of Hermes 2 (mundane relations), Concentration 2 (spell concentration), Covenant Lore: Durenmar 2 (personalities), Etiquette 1 (nobility), Folk Ken 2 (nobles), Intrigue 1 (rumormongering), Latin 4 (hermetic usage), Leadership 2 (laboratory work), Low German 5, Magic Theory 4+2 (longevity rituals), Order of Hermes Lore 3 (history), Parma Magica 1 (Aquam), Penetration 1 (Vim), Philosophiae 3 (ritual magic), Stealth 1 (hide), Swim 1 (diving)
Arts: Cr 10, In 5, Mu 5, Pe 5, Re 5, An 1, Aq 0, Au 0, Co 6, He 0, Ig 6, Im 5, Me 0, Te 5, Vi 9
Equipment:
Encumbrance: 0 (0)
Spells Known:
-Corpus Spells
Purification of the Festering Wounds (CrCo 20) +17
-Ignem Spells
Pilum of Fire (CrIg 20) +17
-Vim Spells
Wizard's Vigil (MuVi 20) +15
Aegis of the Hearth (ReVi 20) +24, Mastery 1 (penetration)
Demon's Eternal Oblivion (PeVi 10) +16, Mastery 1 (multiple casting)
Dreadful Bane of the Fae (PeVi 10) +15
Opening the Intangible Tunnel (ReVi 10) +15 This might be swapped out in favor of a non-AC, Voice range version, possibly with Sun duration (the level would stay the same), giving them a little more utility.
Sap the Griffin's Strength (PeVi 10) +15
So that's all for now. Depending on how I'm feeling, I might post a little more tomorrow. I hope you enjoyed them and that, somewhere, they'll be useful to someone