A Verditius spiritual necromancer. For all your "pet ghost" needs.
Characteristics: Int +3, Per +1, Pre -2, Com +2, Str +0, Sta +0, Dex +1, Qik +0
Size: 0
Age: 25
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Mercurian Magic; Affinity with Mentem, Cyclic Magic (Positive): Night, Minor Magical Focus: Ghosts, Personal Vis Source, Puissant Magic Theory, Puissant Mentem, Second Sight, Verditius Magic*; Difficult Longevity Ritual, Supernatural Nuisance; Ceremonial Spontaneous Magic, Cyclic Magic (Negative): Day, Nocturnal, Overconfident
*House Virtue
Personality Traits: Overconfident +3, Collector +2, Jovial +1
Reputations: None
Combat:
Dodging: Init 0, Atk n/a, Dfn +2, Dam n/a
Soak: +0
Fatigue Penalties: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20)
Abilities: Artes Liberales 1 (ritual magic), Athletics 1 (running), Awareness 2 (alertness), Brawl 1 (dodging), Charm 1 (first impressions), Code of Hermes 1 (item sales), Concentration 1 (spells), Craft: Bone 3 (for enchantment), Folk Ken 1 (magi), Guile 1 (peasants), Latin 4 (Hermetic terms), Leadership 2 (ghosts), Magic Lore 1 (ghosts), Magic Theory 3+2 (Mentem), Native Language 5 (poetry), Order of Hermes Lore 1 (Verditius), Parma Magica 1 (Mentem), Penetration 1 (Mentem), Philosophaie 1 (ritual magic), Second Sight 4 (ghosts), Stealth 1 (at night)
Arts: Cr 0, In 0, Mu 0, Pe 0, Re 10, An 0, Aq 0, Au 0, Co 4, He 0, Ig 0, Im 0, Me 9+3, Te 0, Vi 0
Twilight scars: None
Equipment: Wizardly robes
Encumbrance: 0 (0)
Spells known:
Eyes of the Cat (MuCo(An) 5) +0
Awaken the Slumbering Corpse (ReCo 25) +14
Lay to Rest the Haunting Spirit (PeMe 5) +13 (F) Mastery 1 (Multiple Casting)
The Call to Slumber (ReMe 10) +22
Ring of Warding Against Spirits (ReMe 15) +32 (F)
Coerce the Spirits of Night (ReMe 20) +32 (F)
Incantation of Summoning the Dead (ReMe 40) +37 (F) Mastery 1 (Penetration)
Character Notes
This character creates ornately carved skulls with ghosts bound to them. And sells them, when they need the vis for more projects badly enough. Really, though, their true interests lies in collecting interesting ghosts, and experimenting with things to do with them.
Customisation Notes
This character has taken their full complement of Virtues and Flaws. Mercurian Magic and Personal Vis Source aren't strictly necessary (especially in high vis sagas), but should make summoning ghosts more feasible. Note that the character doesn't have to use Incantation of Summoning the Dead to get a ghost if they can find one already haunting somewhere, but it gives them more choice.
Comments
For troupes using The Mysteries: Revised Edition, the Disciples of the Worm are likely to be of interest for this character, either for membership or as rivals.