There is a specific, necessary way to look at the magic system. Its not just a system of X spell achieves Y output, like some other systems. One needs to get past this thinking right at the start to make headway.
Magic in Ars Magica is indeed achieved by 'spells' but these are completely flexible and often unique. You need to think of a spell as a designed formula to achieve a result - and therefore when understanding magic you need to be looking at the formula, not just the existing sample spells.
Every spell must have; a Technique, a Form, a Base effect level, a Range (with associated level modifier), a Duration (with associated level modifier) and a Target (with associated level modifier). It may also have some special Extra level modifiers according to requirements.
To achieve an effect with magic (to create a spell), you need to put all these factors together into the formula and come up with a spell to cast. So in the searching for vis example we start with Technique and form. We are trying to learn something (is there vis in the vicinity), so the Technique will be Intellego. The form we are trying to learn about is Vim (vis, pure magic), so now we have a TechForm combo. We need a Base effect level, so we go to the InVi base guidelines and we see... Detect Vis, base level 1. So we have InVi level 1. We need a range to detect at, and want Range: Sight, which is +3 magnitudes taking us to InVi Level 4*. We need a Duration for the spell to last so we pick Duration: Sun, which is +2 magnitudes taking us to InVi Level 10*. Lastly we need a target. This is a bit tricky as the target is not actually the vis, its the person seeing (intellego-ing) the vis we pick Target: Group (so our whole party will be able to spot vis except those who's magic resistance blocks the spell), which is +2 magnitudes taking us to InVi Lvl 20*.
*Magnitudes go 1,2,3,4,5,10,15,20,25,...
So we have a spell (once we give it a name).
Party of Vis Hunters, InVi20, R:Sight, D:Sun, T:Group
All members of a group on which this spell is cast (whose magic resistance does not resist) are able to identify vis until the next sunrise or sunset, whichever comes first. The vis gives off a pearly glow which is identifiable by sight to those who know or are told what to look for.
The italics text is fluff only, to enable the mechanics to be described in action in a story telling manner.
The thing you have to remember, is that every time anyone casts and sort of Hermetic spell, you are going through this process. A formulaic or ritual spell that is pre-described has merely had this done already to save you the effort, however the magical system is so flexible that only a very small amount of the limitless options available can be described for you. Thats the drawback of having such a flexible system.
There are also many different ways of doing the same thing.Consider the following spells.
MuVi(Im) 20 R:Voice D:Conc T:Group
On a word of command from the caster, all vis within earshot of the command begins to glow violet. It continues to glow as long as the caster concentrates.
The idea here is to change a property of vis so that it gives off violet light and thus anyone can spot it. Comparing with MuTe and MuAu I assigned the ability to change a property of vis as a Base level of 3 because there was no Base level available (thats why they are called guidelines). Another SG might give it a different base number. Range and duration are self explanatory, I used target Group this time because the target is all the vis within range, which may be one part or many, but is grouped by being all within the voice range of the castor. The Imaginem requisite is because we are modifying the image of the vis, but its largely cosmetic so I didn't add a magnitude.This spell could surely be refined, but I wanted to show something that affected the vis itself, rather than the hunters.
Or
Spinning out the Vis
ReVi 20 R:Touch D:Conc T:Circle
All vis within a circle drawn by the magus slowly begins to rise and spin, coalescing into a spinning ball about 6 feet off the ground in the centre of the circle. Note: Requisites may be required if the vis has not been 'extracted' first. Magus Donal D'Uthisatome notes in the margin of this spell that having a live spitting, furiously spinning magical Lynx in amongst your collected vis is in fact a very bad thing.
The key thing to remember is that the Magic System is for you to play around with. The spells in the book are just examples, and shortcuts for the lazy, not the be-all and end-all.