As I recall RL is right.
Possibly this also frees up some XPs, as I believe there's a skill you'll no longer need.
A few more or less related topics:
I was planning to play one of those myself, an ex misc of a recently converted cabal by pralixians: Virtues: Dhampir (major supernatural - "free") Leadworker (minor hermetic - "free") Affinity/Puissant Mentem Affinity/Puissant Vim (can be of more use for non-magical ghosts) Major Focus (necromancy) Other virtues are taste/campaign or player preferences (in my case true love to my wife's char). This allows to refit the char to other houses, like merinita, with little work. Have you noticed…
Hello all, After a summer off, the fourth year of our Saga is about to begin. Two new players look to be joining us, and one has inquired about a necromancer. That said, two items... Does anyone have a necromancer character on hand that I could look at to give us a bit of inspiration? Or perhaps some necromancer-appropriate spells, etc.? I'm trying to figure out if a Hermetic necromancer has been covered in detail in the Ars Magica 5th books, outside of some spells in the House Tremere …
It should also be noted that I have issues with caanite necromancy (most of Ancient Magic, come to think of it) that others might share - be sure to get green light from your Troupe/SG before you use this