[u]Carmen of Flambeau[/u] Carmalita Maria Diana Perez
Description: five-foot-four-inches tall; very long blond hair (mostly straight, slightly curled up at the ends, bangs); pouty lips and scowling blue eyes (she looks more like her mother but her personality takes after her father); common outfit is masculine attire that looks very femminine (tight black leather breeches, white blousy silk shirt, black vest, knee high boots, optional cloak), or a nice dress (she owns several and borrows stuff from her mom all the time)
Characteristics: Int +4, Per +1, Com -1, Pre +2 (1), Str -2, Sta -1, Dex +0, Quik +1
Age: 47 (appears 29)
Chronology: Parents first meet in 1184, Concieved in 1186, Born March 15th 1187 in Barcelona, Brought to Andorra as an infant a month later, grows up in Andorra but travels to visit mother in Barcelona often (even still to this day), Apprenticed in 1194 at age 7, Gauntlet in 1209 at age 22, invents a Vanity Longevity Ritual at age 23, becomes a Warden of the Antares in 1212 at age 26, participates in Troll Wars in 1213, Returns home six years later, made Warden of the Pyrenees and a full member of Andorra in 1219 at age 32, participated in many adventures with covenantmates, made a Lady of Seneca in 1223, Transformed by Magic Realm in 1224, takes a leave of absence to wander Iberia with a few companions in 1225 at age 38, returns home to stay in 1229 and discovers the covenant had been ransacked and everyone dead or missing, and her father gone; she called the remaining magi home to form a new council and rebuild. all kinds of stuff happens in 1230, then some other stuff then it is now Winter 1224, start of the year.
Decrepitude: 0 (2)
Warping: 2 (27)
Confidence: 2 (5)
Virtues: +0 Gifted Hermetic Maga, +F Puissant Auram, +3 Major Magic Focus – Weather, +1 Affinity with Auram, +1 Apt Student, +1 Great Intelligence, +1 Mastered Spells, +1 Privileged Upbringing, +1 Skilled Parens, +1 Intuition; +1 Self Confident
Flaws: -3 Blatant Gift, -3 Overconfident, -1 Close Family Ties, -1 Reckless, -1 Small Frame, -1 Mentor (Pietro of Flambeau)
Personality Traits: Brash +3, Bold +3
Reputations: Pushy Broad 2 (local and Hermetic), House Flambeau Acclaim 3, noted for extreme daring
Dodge: Init +1, Atk n/a, Def +2, Dmg n/a
Catfight: Init +1, Atk +3, Def +4, Dmg -2
Knife: Init +1, Atk +4, Def +4, Dmg +0
Dagger: Init +1, Atk +6, Def +5, Dmg +1
Fatigue: OK, 0, -1, -3, -5, ko
Wounds: -1 Lt (1-4), -3 Med (5-8 ), -5 Hvy (9-12), Incap (13-16), Dead (17+)
Abilities: Catalan* 5 (Occitan, slang), Andorra Lore* 3 (Ordino, Hermetic); Artes Liberales 1 (ritual spells), Awareness 2 (alertness), Barcelona Lore 3 (Jewish Quarter), Bargain 2 (5xp) (haggle for a lower price), Brawl 3 (dagger), Charm 3 (wit), Code of Hermes 1 (custom), Concentration 3 (spells), Divine Lore 1 (angels), Etiquette 3 (magi), European Lore 1 (legendary heroes), Faerie Lore 1 (mountains), Folk Ken 2 (Jewish women), Finesse 3 (Auram), Guile 3 (playing coy), Hebrew 2 (scholastic), Iberia Lore 3 (covenants, Castile), Intrigue 2 (alliances), Latin 4 (magic), Leadership 3 (intimidation), Ladino 3 (slang), Magic Lore 3 (genies), Magic Theory 7 (8xp) (Auram), Order of Hermes Lore 3 (famous heroes), Parma Magica 5 (Auram), Penetration 3 (Auram), Philosophiae 1 (ceremonial magic), Profession-Scribe 2 (12xp) (copying), Provencal Lore 1 (Pyrenees), Stealth 2 (quiet), Survival 2 (forage), Ultima Thule Lore 1 (Trollsynir Wars)
Creo 11, Intéllego 5, Muto 5, Perdo 7, Rego 9
Animal 5, Aquam 5, Auram* 15+3 (6xp), Corpus 7, Herbam 5 (5xp)
Ignem 6, Imaginem 7 (2xp), Mentem 5, Terram 5, Vim 8
MuAn15 Doublet of Impenetrable Silk:
CrAu5 Air’s Ghostly Form:
CrAu5 Chamber of Spring Breezes:
CrAu10 Wreaths of Foul Smoke:
CrAu10 Jupiter’s Resounding Blow: Mastery 1 (Multicast)
CrAu15 Broom of the Winds:
CrAu15 Charge of the Angry Winds:
Cr(Re)Au20 Circling Winds of Protection: Mastery 1 (Imperturbable)
CrAu20 Fist of Jupiter: Mastery 1 (Vascilated Casting)
CrAu25 Clouds of Rain and Thunder:
CrAu25 Clouds of Summer Snow:
Cr(Re)Au30 Catapult of the Mighty Winds:
CrAu30 Wings of Soaring Wind: Mastery 2 (Imperturbable, Precise)
CrAu30 Pull of the Sky-bound Winds:
CrAu40r Breath of the Open Sky:
CrAu35 Incantation of Lightning: Mastery 5.3 (Fast Cast, Multi-Cast, Penetration, Stalwart, Precise)
ReAu25 Ward against Lightning and Thunder:
CrCo20 Purify the Festering Wound:
CrCo30r Gentle Touch of Aesclepius
ReCo10 Rise of the Feathery Body: Mastery 1 (Imperturbable)
ReCo15 Wizard’s Leap: Mastery 2 (Fast Cast, Precise)
ReCo30 Seven League Stride:
ReCo35 Leap of Homecoming:
PeCo20 Grip of the Choking Hand:
CrIg20 Pilium of Fire: Mastery 1 (Multicast)
ReIg25 Ward against Heat & Flames:
PeIm5 Silent Step of the Stealthy Maga
PeIm20 Veil of Invisibility
PeIg20 Wizard's Touch of Cold:
ReTe25 Wizard’s Ward against Weapons:
ReVi25 Maintain the Demanding Spell:
ReVi35 Maintain the Demanding Spell:
Twilight Effects: none yet
Magic Sigil: Wind
Symbolic Sigil: a Hawk in flight, claws extended
Equipment: knife, satchel, minor jewelry, Scroll with a 5th magnitude spell (ReAu25 Ward against Thunder & Lightning)
Talisman: Silver Agate Ring
Potential Space: 29 pawns, Opened Space: 12 pawns, Used Space: 8 pawns
Attunements (3): +2 Constant Effect, +2 Intellego, +3 Air, +5 Protection from Storms, +1 Terram, +7 Protection from Venom
ReCo19 Descent of the Feathery Body
R: Per, D: Item Maintains Concentration, T: Ind, fifty uses per day
This effect is triggered whenever Concentration expires on her flight spell, and gracefully lowers her gently to the ground.
(Base 4, +1 Conc; 5 levels for Item Maintaining Concentration, 3 levels for Environmental Trigger, 6 levels 50 uses per day)
ReCo20 Movment of the Feathery Body
R: Per, D: Conc, T: Ind
Item Maintains Concentration, 24 uses per day
Allows Carmen to mve slowly in any direction she pleases, even in mid air.
(base 5, +1m Conc, +5L item maintains, +5L twenty-four uses per day)
PeIm20 Veil of Invisibility
R: Per, D: Conc, T: Ind
Item Maintains Concentration, 24 uses per day
(base 4, +1m Conc, +1m changing image, +5L Item Maintains Concentration, +5L 24 uses per day)
PeIm20 Silent Step of the Stealthy Maga
R: Per, D: Conc, T: Ind
Item Maintains Concentration, Unlimited Use
(base 3, +1m Conc, +1m changing image, +5L Item Maintains Concentration, +10L unlimited use)
Lightning Rod (apparently just an ordinary walking stick)
Three Charged Items, 5 charges each
R: Voice, D: Mom, T: Ind, Fast Trigger, +70 Penetration
(base 5, +4 unnatural, +3 Sight, +5 levels Fast Trigger, +3 levels Restricted Use (members and affiliates of the Covenant of Andorra), +26 levels Penetration 52)
Vis: 8 Auram (strands of her hair), 1 Ignem (gold ring)
.....Carmen is the daughter and filia of Antonio of Flambeau, but her mother is Antonio’s Mistress, not his wife. Golda Simón was a Jewish party girl who met Antonio one fated night in a Barcelona wine house. About a year later, Golda showed up at the covenant with this strange baby. Eyes crackling with energy and accompanied by a wind that swirled in reflection of her mood, Carmen had the Blatant Gift ever since she was born, and is more strongly aligned with the forces of weather than her father is.
.....Maria, Antonio’s wife, was certainly not pleased by this, and Antonio has had his Living Quarters in his Lab and Sanctum ever since. Contrary to Maria’s insults, Golda was never a prostitute. She is just a fun loving sort of personality (even in her elder age), who was swept away by a mysterious older man’s charm (Antonio was charming enough that he convinced her to allow him to cover her with his Parma, and then continue his seduction unhindered by his Gift). Golda has some Supernatural affiliation of her own. She has Intuition, Premonitions, Visions, and practices Divination by reading tea leaves and tarot cards.
.....Antonio immediately took to raising his daughter up as his apprentice, looking to her as his heir and legacy. Carmen’s older brother Alexandro (Antonio’s son by Maria) does not even have any Supernatural Abilities. Perhaps it is because her Gift is reinforced by her mothers Supernatural heritage, or perhaps it is because Antonio had accumulated more Warping by the time she was conceived, or perhaps this is simply as fate would have it. In any case, she has a powerful lineage and heritage, both in blood and magic.
.....Carmen had an old fashioned Flambeau Gauntlet; led blindfolded to an unknown location (a desert in Morocco). Then left without direction or supplies, she had to find her way home by her own wits and resources. She outwitted a band of Berber bandits, helped a djinn entralled by an evil sorceror (killing the sorceror), and was delivered home on a magic carpet.
Close to Home
First Cycle, four years (1209-1212)
.....In her early years, Carmen stayed close to home. She would travel back and forth between Andorra and Barcelona, perhaps wander the Pyrenees in search of adventure, and even accompanied her father on his famed successful quest to slay the Baelric Dragon (playing sidekick during his Archmagus contest). She recieves some additional training as a reward, and spends some time in the lab. One of her first accomplishments is to craft a Vanity Longevity Potion to preserve her youthful beauty (Antonio had given a similar gift to her mother years back). But eventually the wanderlust strikes, and she travels in serch of adventure. She visits various members of the Knights of Seneca she met while growing up, who dwelled in various other covenants such as Campomartes, Doisettep, and Fengheld. At Fengheld she met Pietro of Flambeau (who was attending some miscellaneous business there). She had met the famous/infamous Archmagus before when he visited her father. Now a full maga, she impressed Pietro with her magical skills, and he made her an offer that would change the course of her life for the next few years. She accepted a position as a Warden of the Antares, and he became her new Mentor (she still loves her pappy, but it is time to fly her own way (or so he convinces her)). Her first post as a Warden is the covenant of Campus Ares, a Hermetic foothold in the wildlands known as Ultima Thule. The start of the next Cycle of her life.
The Warden of the North
Second Cycle, seven years (1213-1219)
.....Carmen's first post was Campus Ares, located deep in Ultima Thule, assigned the title of Warden of the North. Campus Ares was (is) a fortress built into a northern mountain, and their stated purpose of this covenant was to serch for any remnants of the Order of Odin and give them the ultimatum (Join or Die). Thrilled at first, Carmen journed to the bleak and frozen lands to proudly take up her post. Upon her arrival, she learned that she was only junior Warden, one of three who reported to the senior Warden; Archmagus Michael Augustus of Flambeau.
.....Their stated purpose was as mentioned, but the reality of the situation was far different than any expected. Her very first exerience was the war against Mogthrasir the renegade Trollsynir. Just as Carmen began her visit and was sitting down to have a cup of wine with the venerable Archmagus when Mogthrasir’s forces attacked. She battled bravely alongside the magi of Campus Ares, and even saved the life of Aeorix of Tremere (Master of the Conquistias Septentrionalis Vexillation). She killed three trolls, and a large Green Orm. In the expedition to recover the Crown of the Frost Queen as a favor to the Alfar, she killed the Linnorm of Vugarth Swamp and solved the riddle of the Nornsdatter. Then later, with the help of Artemis of Tremere, she rescues Myrmidias of Tremere from the clutches of the Frost Giant’s Daughter.
.....During her time there, inbetween expeditions and adventures, Carmen managed to find a little time to study and learn a few new spells. Pietro of Flambeau would visit off and on, and though his business was mainly with the senior warden and dealing with the Tremere vexillation's interference, Carmen was the only one of his junior wardens that he took time aside to advise personally, and even put in some time for personal training. His mastery of the Incantation of Lightning and knowledge of Auram magic exceeded that of even her father.
.....After serving as a Warden of the North for several years, Pietro released her from service until such a time when he would call on her again. The Antares disbanded Centurus Ares a year later. Carmen returned to Andorra for awhile to spend time with her father. Jelous of his rival's influence (the two Archmagi were friends but competative), Antonio decided that Carmen's magic was too specialized. He gave her access to his own personal library and taught her a diversity of different spells. Amongst these, he had her learn the Pilium of Fire, which he then had her master. Then Pietro came to call at Andorra, for the purpose of a secret confrence with Antonio. After what seemed a day and night of planning or negotiation (or both), the two emerged to announce their plan. Carmen's new post was Warden of the Pyrenees, junior to her father, and she was to be made a full member of Andorra. Pietro believed that Andorra's quasi-neutral status was advantageous to his plans (whatever they may be), and insured that Provencal would be stymied in pushing forth any resolutions on the matter in the next tribunal. And he did.
Champions of Light
Third Cycle. six years (1220-1225)
.....Carmen spent some time reaquainting herself with Andorra, but soon went to Barcelona to visit her mother. She wants to connect with her maternal family and learn more of her Jewish Heritage. There is a minor adventure concerning someone trying to blame he murder of a prostitute on a rabbi, but it turned out to be the son of a wealthy Italian merchant. Then her mother has a vision, which leads to a more serious adventure in Andalusia; involving a kabalist, a golem, a Sahira named Shaerdra from the covenant of Estancia Escarida, a maelbranche demon named Gregore, an incense merchant named Frederic al-Mustain, and a Jewish Criamon magus named Benedict Benitez.
.....Then comes the covenant's expedition to the Caverns of Entropy, then a Drake Hunt in which they defeat Diablo Rojo and confont a canabalistic hag and her ogre children. But the greatest adventure in which she got to participate in was one in which she was abducted by an efreet enemy of her father. The covenant mounted an expedition to the Arc of Fire to rescue her. In the course of events, Carmen and the other magi transported into parts of the Magic Realm, and discovered the secret Shadow Sanctum that Metron had been hiding in. After defeating Metron, the magi return to the Mortal Realm, and like the others Carmen found herself transformed by the experience and had gained the Self Confident Virtue.
.....But eventually Carmen's wanderlust called to her yet again, and so she set out on an expedition to travel Iberia along with Estaban of Jerbiton and other companions.
Fourth Cycle, four years (1226-1229)
.....Carmen, Estaban, Sally and Eric and a few of the Andorran Guard travel around Iberia. All the (then) current covenants are visited, Barcelona a few times, and all the major cities are toured. Many miscellaneous misadventures and use of practical magics. Carmen learns to be more ladylike (when feminine wiles can get what she wants), and more "wizardly" as opposed to "wariorish". She envies Estaban's Gentle Gift, and realizes that deep down inside she wishes she was a normal Jewish girl. Or Catholic. Or both. No, with parents like hers, life could never be normal. Carmen manages to squeeze some lab time in, as she and Estaban had learned teleportation spells facilitate their travels and she made a few visits home when she could (and was permitted to use the Barcelona Lab in exchange for a favor). She owns a townhouse in Barcelona, and bought a house for her mother too. Golda is on good terms with the Covenant of that city (mainly due to Carmen's influence), but has declined an offer to join the Order (as she doesn't really see herself as much of a hedge wizard, just a minor seeress).
Reigniting the Light
Winter 1230, start of the New Year and start of Game!