Pages 58-59 of HoH: S describe the use of Ceremonial Props.
I love the idea of a mage carefully arranging certain tools to prepare for a Ceremonial Casting, or going into a prepared casting space, perhaps maintained at an established Covenant, to work magic.
However, the description is brief and cursory, probably due to limitations of production time and printing space, so I have a couple of topics for discussion:
Topic #1: props and Arts
The listings of props by size mentions 15 props several times. While it's not specifically stated, this suggests to me that there's one prop for each Art. The examples in the paragraph right under the listing reinforces that idea, though again, it's never stated outright.
This implies that a Magus can get a benefit from an incomplete set, so long as he has objects that correspond to the Technique and Form he's casting at the moment. Again, the examples seem to confirm this interpretation.
Topic #2: Stacking
I had always interpreted the various sizes to not stack--i.e. there's no benefit to using a tiny set and a small set at the same time. (Contributors here seem to agree.)
So I was surprised when one of my players (who is an experienced StoryGuide) interpreted the bonuses as stacking.
At first, I thought that was outrageous--it would allow up to +15 to a Casting Total!--but then I considered that Ceremonial Casting is almost always a subset of Spontaneous Casting, so the max bonus would effectively be +7.5 levels, which is not all that high considering the effort it would take to create a space that has all five sizes of props. (That's potentially 75 props!) The highest bonus for a set that is anywhere near easily portable would be +8, effectively +4 levels. Heck, a set of tiny props would add only +0.5 to the final level of the casting. Hardly worth it.
And all those numbers assume Fatigue loss: With a non-fatiguing casting, the range is +0.1 to +3.
So I decided that I agree with my player for the purposes of our Saga.
Topic #3: Props of Quality?
The Mystery Virtue Items of Quality is on pp. 124-5 of HoH: MC.
It allows someone who knows this Mystery to draw out the inherent magical properties in mundane objects:
"First, select a tool or item that would be appropriately used by a professional in his trade. This does not have to be a craft trade, since everybody uses various tools and items to effectively perform activates in their daily life. A knight uses a sword, a king uses a scepter, a courtier uses refined clothing, an exchequer uses an abacus, a carver uses a knife, and a tavern keeper uses a broom."
I would propose that ceremonial props fit the bill, stretching the definition considerably less than "a king uses a scepter."
So for example a ceremonial tool made of silver could be made into an Item of Quality that grants +2 to Intellego spells, or a ceremonial tool made of Ivory could be made into an IoQ that grants +5 to healing wounds.
Remember that these bonuses all get halved--and of course, the bonus is limited by the Mystery initiate's Philosophiae.
It would probably be good to limit how many such bonuses could be applied to a single casting. Without a doubt, I'd rule that having tow silver Items of Quality does NOT grant +4 to Intellego, and having both an Ivory IoQ and a Jasper IoQ would not grant +6 to healing wounds.
Beyond that, I have a couple of ideas:
#1 Limit it to two bonuses: These would probably be Technique and Form, but as long as they don't overlap, that shouldn't be a problem.
OR
#2 Limit how many extra bonuses can be applied to the caster's Magic Theory score--much the way that different elements in a compound Invested Device are limited by Magic Theory.
So, those are my thoughts. I invite discussion.