Chapter 1d: The Haunted Covenant

If you're citing errata, please say so, so that I don't have to spend the next few minutes looking it up myself to see if that's what you're doing. :slight_smile:

And yes, I need to go through and note the errata in some of my books....

Scott

Sorry. I didn't go to the errata, so I wasn't looking for it there. I was the one who pointed out to David that it uses the wrong guideline. Still, would have been better if I'd remembered and mentioned it.

Chris

Oh, no problem--having a newborn around makes one testy any time a stressor appears in the environment.

OK, I'd like to get responses on two things from everyone:

  1. We have an idea what labs people want, but is everyone OK with the sizes of the labs? There are downsides to huge ones, after all.

  2. What about the settlement with Portia?

Scott

Tasia wants a very large lab. She's also in favor of having the covenant give Portia some Vis since the covenant asked her to use her familiar.

Unless they've been recently updated, yes. From my reading of the threads, I had inferred that Petrus had taken over the large, irregular lab space on Cave Lvl 1. Given that the hypocaust lab's entrance and the stairs down to Cave Lvl 2 is off a side corridor, this made sense to me: I'd assumed the two storerooms would continue to be used for that purpose, and thus the three doors in the main corridor would all be "public covenant space," and the side corridor would mark Magi Territory. Are you saying that Petrus has taken over one of the spaces marked as "storerooms?"

In general, I think I have a lot of misunderstandings about spatial layout stuff.

  1. I'm not sure this question applies to Patrick, since he's a guest, but I see no issue with the large lab sizes -- it adds to the "covenant development issues" metaplot in a way that isn't a huge inconvenience to anyone.

  2. Though not directly involved, as a hunter with the appropriate vis-gathering spells, Patrick should be able to acquire vis more readily than most, and has offered his services in acquiring the vis. He wants something in return for the favor, but will take nearly anything (help with Leon's mental issues, magic items, esoteric knowledge, longevity potions, contacts with potential buyers for his services, etc, etc).

My understanding is that Petrus was originally put in the large lab, but that Tasia is now planning to move him. This should be possible, albeit he'll moan a bit. It's not like he didn't moan when you put him in there in the first place, though.

In the medium term, Gregorius wants a purpose built lab on the surface. For now he'll take control of the hypocaust lab if nobody else particularly seems to want it.

Gregorius is abstaining from the question of what happens about the vis for Portia.

Yes, Tasia will move him and will help him with the move. Any of the other rooms should be more than big enough. He's also been working for only a day or so on it by the time she's starting to move him so he probably hasn't gotten past starting to clean.

Ah. Okay. I'm still trying to get this all sorted in my head, so here's the list as I understand it all. Areas which Patrick warded on his first day (three days after everybody else arrived) are listed in green:

  • The Hypocaust lab. Aura 5 : Gregorious (Member Lab 1)

  • The big cave. Aura 5. Tasia. (Member Lab 2)

  • Northern "Storeroom" : Petrus's Infirmary

  • Southern "Storeroom": Guest Lab 1

  • The lab on the 2nd floor of the caves. Aura 4 : Guest Lab 2

  • Faerie Temple: Viola (Member Lab 3)

  • Kitchen Building: Used by unnamed grog cook. Presumably, the food is in there.

  • The one, other intact building (2 story): general barracks, including Miklos Fortunato, Bogdan & Godzimir, Theodric, blacksmith, carpenter, bookbinder, other grogs.

  • The 2-story tower: more grogs, one on tower sentry duty upstairs

  • Alcimus sleeps in the forest, or wherever.

  • Patrick's lab: (Guest Lab 3) somewhere near a grazing field or some such, near the edge of the Aegis/Covenant boundary. (possibly starts with Natural Environment/Outdoors, Vulnerable, Idyllic Surroundings, etc)

  • Leon's tent: near Patrick's lab

  • Supplies, including books, are currently lying in a pile somewhere outdoors near the central buildings (except food, which has probably been moved into the kitchen building by now)

We need to figure out where to put an additional 4 labs, one of which is a Member Lab? But this doesn't really matter just yet, because Portia will only be able to create the 6 above-listed labs before the ghosts show up, and the reason we're pausing to discuss this is to figure out what we're protecting and where it is?

Is that all correct?

Largely correct. I think everyone sleeps in the main building including the magi (earlier instructions were that the magi get a (probably small) room each, custodes get a room between two people, other grogs squash in around them. It's possible that some grogs have ended up sleeping in the tower; I'd thought it was just being used for guard duty, but may well be wrong. I think the main building is actually quite a decent size.

The supplies should all have been moved inside by now; moving the books would have been a priority. I think they're in (a) room(s) in the main building, although the food may be in the kitchen building.

Tasia will be investigating the rooms below. We have more space, just a lot of it is flooded right now. Plus only a couple days have passed. I'll write up her investigations when I'm back from the holiday.

I included all the named characters I could find. By custodes, then, do you mean the specialists and Miklos?

If the supplies and library are being kept in the main building,

Is the main building the size of a Roman villa, then? I guess I was thinking it was more the sort of size of a two story home in an Elder Scrolls game (or maybe a 2-story carriage house), though now that I think about that, it seems a unlikely.

Right, and only a few more will pass before the ghosts appear. I'm pretty sure Patrick will be able to ward all of the buildings/caves on the list before they show up, but I still wanted a sense of what priorities they all are.

Yes, pretty much.

Here's the answer I got when I asked this:

It was my fault thinking Petrus had taken over a storeroom, rather than the lab--I just remembered wrong.

Scott

I don't recall what we did about the kitchen, but the rest I know is correct.

Scott

Alright, then to finish up Patrick's activities before the ghosts show up, here's the recap and rolls...

Basic die rolls, without checking for stress specials.

  • The Hypocaust lab. Aura 5 : Gregorious (Member Lab 1)

[list]
[*]"Scribe Perfect Circle" Re(Cr)Te 4 spont vs 12 + Aura 5+ die 3 /2 = 10
Addiction: 5 + die= 11 vs 2

  • Ward vs Spirits, ReMe 25 ceremonial spont vs 47 + Aura 5 + die 1* /2= >26. 75 Minutes. Succeeds even without rolling up the one, and is capped by the ceremonial time, so no point in rolling up.
    Addiction: Int 2 + Conc(ignore addiction) 2+1 =5+die= 10 vs 13
  • Ward Against Legendary Beasts, ReAn 20, formulaic, vs 47 + Aura 5 + die 1. Succeeds even without rolling up the one, and wards don't need to penetrate, so no point in rolling up.
    Addiction: 5 + die= 8 + 3 for 1st rd of addiction = 11 vs 10

[/:m]
[
]The lab on the 2nd floor of the caves. Aura 4 : Guest Lab 2

  • "Scribe Perfect Circle" Re(Cr)Te 4 spont vs 12 + Aura 4+ die 4 /2 = 10
    Addiction: 5 + die= 14 vs 2
  • Ward vs Spirits, ReMe 25 ceremonial spont vs 47 + Aura 4 + die 2 /2= 26.5. 75 Minutes.
    Addiction: Int 2 + Conc(ignore addiction) 2+1 =5+die=14 vs 13
  • Ward Against Legendary Beasts, ReAn 20, formulaic, vs 47 + Aura 4 + die 9 = 60
    Addiction: 5 + die= 15 vs 10

[/:m]
[
]Kitchen Building: Used by unnamed grog cook. Presumably, the food is in there.

  • "Scribe Perfect Circle" Re(Cr)Te 4 spont vs 12 + Aura _+ die 10* /2 = >6 . No Botch.
    Addiction: 5 + die= 13 vs 2
  • Ward vs Spirits, ReMe 25 ceremonial spont vs 47 + Aura _ + die 9 /2= >28. 75 Minutes.
    Addiction: Int 2 + Conc(ignore addiction) 2+1 =5+die=11 vs 13
  • Ward Against Legendary Beasts, ReAn 20, formulaic, vs 47 + Aura _ + die 10* = >47. Patrick botches the Beast Ward on the Kitchen Building!!!
    Addiction: 5 + die= 14 + 3 for 2nd rd addiction = 17 vs 10
  • 2nd attempt at Ward Against Legendary Beasts, ReAn 20, formulaic, vs 47 + Aura _ + die 0 = >47. Thankfully, it is not a botch .
    Addiction: 5 + die= 10 vs 10

[/:m]
[
]The 2-story tower: more grogs, one on tower sentry duty upstairs

  • "Scribe Perfect Circle" Re(Cr)Te 4 spont vs 12 + Aura _+ die 9 /2 = >10
    Addiction: 5 + die= 10 vs 2
  • Ward vs Spirits, ReMe 25 ceremonial spont vs 47 + Aura _ + die 7 /2= >27. 75 Minutes.
    Addiction: Int 2 + Conc(ignore addiction) 2+1 =5+die=8 vs 13
  • Ward Against Legendary Beasts, ReAn 20, formulaic, vs 47 + Aura _ + die 7 = >54.
    Addiction: 5 + die= 11 + 3 = 14 vs 10

[/:m]
[
]Patrick & Leon's tents: (Guest Lab 3) somewhere near a grazing field or some such, near the edge of the Aegis/Covenant boundary.

  • "Scribe Perfect Circle" Re(Cr)Te 4 spont vs 12 + Aura _+ die 3 /2 = >7
    Addiction: 5 + die= 11 vs 2
  • Ward vs Spirits, ReMe 25 ceremonial spont vs 47 + Aura _ + die 3 /2= >25 75 Minutes.
    Addiction: Int 2 + Conc(ignore addiction) 2+1 =5+die= 13 vs 13
  • Ward Against Legendary Beasts, ReAn 20, formulaic, vs 47 + Aura _ + die 1* = __.
    Addiction: 5 + die= 9 vs 10

Addiction results: Patrick wants his sanctum to be very Secure, so he'll cast his Ward vs Demons (dropping down to normal Ring/Circle so he doesn't need as steady a hand).

  • ArcWard vs Demons ReVi 20, form, vs 47 + Aura __+ die 8 = plenty
    Addiction 5 + 3 (1st rd) + die = 15 vs 10

[/:m]
[
]Faerie Temple: Viola (Member Lab 3)

  • "Scribe Perfect Circle" Re(Cr)Te 4 spont vs 12 + Aura _+ die 9 /2 = >10
    Addiction: 5 + die= 13 vs 2
  • Ward vs Spirits, ReMe 25 ceremonial spont vs 47 + Aura _ + die 7 /2= >26. 75 Minutes.
    Addiction: Int 2 + Conc(ignore addiction) 2+1 =5+die=10 vs 13
  • Ward Against Legendary Beasts, ReAn 20, formulaic, vs 47 + Aura _ + die 2 = 49.
    Addiction: 5 + die= 14 + 3 = 17 vs 10
    [/*:m][/list:u]

Given the botch on the Kitchen's Beast Ward (especially since it probably happened right while the cook was making lunch), this will probably take up the rest of Patrick's 2nd day. The final day before the ghosts arrive, he will:

  1. If Portia has cast his Laboratory already, then he'll cast spontaneous wards against mundane intrusions around them.

  2. Cast the The Lamp of Significance for Aura-monitoring purposes, in places specified by the other players.

"The Significant Lamp"
InVi, Base 2: Determine Power of a Mystic Aura, +1 Touch, +2 Ring, +2 Creo Ignem requisite = 15
Produces a flame whose shape and height indicate the strength of the magic aura within the circle. This spell is designed to allow magi to easily monitor changes in the strength of an aura.
( In/Cr 5 + Vi/Ig 5 + Sta 2+ Aura __+ Artes Liberales 5 + Philosophiae 3 + Numero/Geometric Correspondences 3 + Lines or Circles 3 + Book 4 ) / 2 = (30 + Aura+ die)/2 = 15 + (Aura + die / 2)
Ceremonial CT: 15 + (Aura + die / 2),
Addiction roll: 5 + die vs 8

It's a 45 minute ceremonial spell, so call it an hour/casting? How many should he cast and where?

  1. casting Rings of Candlelight (by rote) and ring-versions of Chamber of Breezes in various rooms, starting with Petrus's infirmary.

Ring of Candlelight, CrIg 5, Touch, Ring, Circle
Rote CT: Cr 5 + Ig 5 + Aura _ + Sta 2 + Math 5 + Geometric Figures 3 + Book 4 /2 = (Aura + 24) /2 = always succeeds.

"Ring of Spring Breezes
CrAu 5, Touch, Ring, Circle
Spontaneous fatiguing, CT (12 + Aura + die)/2 = succeeds without knowing roll or aura
Addiction roll: 5 + die vs 3.

New list of wards. Areas which Patrick also warded with a Might 20 Demon Ward are listed in green (they're also covered in hexagons, thanks to the spell's side effect):

  • The Hypocaust lab. Aura 5 : Gregorious (Member Lab 1)

  • The big cave. Aura 5. Tasia. (Member Lab 2)

  • Northern "Storeroom" : Petrus, Infirmary

  • Southern "Storeroom": Guest Lab 1

  • The lab on the 2nd floor of the caves. Aura 4 : Guest Lab 2

  • Faerie Temple: Viola (Member Lab 3)

  • Kitchen Building: Used by unnamed grog cook. Assuming it still stands after his botch.

  • The one, other intact building (2 story): general barracks, including Miklos Fortunato, Bogdan & Godzimir, Theodric, blacksmith, carpenter, bookbinder, other grogs.

  • The 2-story tower: more grogs, one on tower sentry duty upstairs

  • Patrick & Leon's tents: (Guest Lab 3) somewhere near a grazing field or some such, near the edge of the Aegis/Covenant boundary.

Okay, so as I understand it:

Day 1: Founders arrive. Magi explore the caves and hunt for sacrificial animals. Grogs unload supplies and remove traps from forest.

Day 2: Charter signed. Tasia elected. Viola And The Grogs throws a party and gains access to the faerie regio inside the temple.

Day 3: Gregorious meets with headmaster of the village. Portia begins creating labs. Patrick arrives, and spends the day warding places. (Spoiler: Viola will most likely emerge from the Temple in the morning, and have the day to do things). Tasia explores the caves more(?).

Day 4: Patrick continues to ward things. Portia continues to create labs.

Day 5: Patrick spends the day casting Lamp of Significance, Ring of Candlelight, and Ring of Summer Breezes. Portia continues to create labs. Ghosts should arrive that night.

Is that correct? What are the grogs doing during Days 3-5? What are the other magi doing?

Unbeknowngst to Patrick, that botch spoils the food, producing mild food poisoning in the entire troupe, though the effects last only a day. Most will have recovered before the ghosts come.

Did you add the appropriate Warping Points to Patrick?

Scott

That's good. Viola I'm not sure about--it depends on what happens in the temple.

Scott

Tasia was going around with Patrick on some of days 3, 4, and 5. At the ends of day 3 she started assigning lab spaces, including moving Petrus, not that there was really anything to move but him at that point. Meanwhile Vrahos is in the big lab getting it set up for Tasia. He's especially enjoying the clearing it out process. If anyone has asked, after day 5 she'll be headed downstairs to see what she can discover about the flooded labs.

Check my math on my first botch roll: 1 botch die for the spell in a magic aura, plus the weird magic botch die. The regular die rolled a zero, so that's 1 warping point, bringing me up to 27 (added to the page on the forum).

Patrick : "We should send the grogs out to collect materials for building, but they shouldn't start building them until we at least see what we're dealing with. We should also prioritize creating workshops for the blacksmith and carpenter."