[color=red]I agree with mariella on the fact that the steward should run day to day matters but send us regular reports. The more important decisions should be left to us, however.
You both have strong points about the aegis and spies...
I think that these persons, whoever they are, are trying to gather both information about our strength and weaknesses and arcane connections to us, in order to destroy us if they intend to. This means at least potentially hostile intentions. We also mustn't forget that we were assaulted. I intend to take revenge for this, and we should nonetheless prepare to defend ourselves. I don't want us to be vulnerable to anyone.
Letting some covenfolk inside the aegis is a really good idea, as it should at most make them harder to influence by our ennemy. I also think the grogs should patrol by teams the covenant by teams of two: This should make them harder to control, and our opponents will have more difficulties finding one of them alone. More safety to us.
There's a question that's been bugging me, however. Why this door thing? Is it a warning? Did something enter? Did something go out?
Hum... How many aegis token do we have? Are they all accounted for?
Protecting our sanctums against mundane intrusion is also a very good idea. We'll have to work more on this. [color=black]I intend to ceremoniously cast a Ward Against the Curious Scullion (Reco lvl 10, Covenants p104, casting total (15 + stress die)/2.) at the entrance of my sanctum, in order to bar it. I'll quietly take my time and engrave the circle in the floor, so I won't destroy it by crossing it.
The real problem is that we're reactive here, and thus on the defensive. We need to do something to turn up the table. Maybe we could devise some kind of trap, although I fail to see what could work as bait. Hum... Maybe another forest trip?
[quote="Mad Max"]
[color=blue]Ardath: Work out the details for the summoning and I roll the dice and determine the result. If you have some internet resource that can roll for you then do that instead.
I take all my time to inscribe a circle dedicated to the type of spirit I want to summon, with mystical carvings describing the type of entities I'm searching for. After burning some incence, I then meditate, focusing my mind first of the teaching of Kalesh, then on my intended target
My applicable Scouring totals:
Presence 2 + Summoning 5 + Ad Fons Lore 0 + Aura 3 + Penetration(rego) 2 = 12 + stress die.
I'm trying to summon a minor spirit (might 0-5) attuned to the magical aura (In fact, this is my "default" summons). As I'm just scouring the area, I have little control over anything else, and will have to make do.