"They've clearly got some understanding of how magic works and how to guard against it. Successfully attacking Tasia when she's asleep is concerning but not extremely so in and of itself. Keeping her prisoner and suppressing her magic, though...I also don't like that Tasia would never give us an answer on what they learnt from her."
"In terms of defending ourselves, I think there's three key points to consider. Ability to defend ourselves, ability to retreat, and possibly most importantly an early warning."
"At the moment, I don't think we have the ability to reliably win a fight against the camp we saw without very favourable ground, even with all of the magi pitching in. I have basic combat competency, but not much more, and I'm not aware that anyone else is any better?" He pauses a moment for anyone to volunteer information. "It's also possible that we may end up facing more than just that camp's worth, and likely that they'll have magical support, although I take some comfort in the fact that the leader's vagueness on what their magic-users can do suggests they don't work very closely usually."
"There are a few things I can think of to improve that sitation. The obvious one is to recruit. I think we could get some horsemen from the local village, given the right inducements. Probably not enough to win a fair fight, but backed properly they could at least shift the odds in the right direction. We could maybe recruit from further afield as well, but that'll take more time, and I don't know how much we have."
[OOC: MTKnife, we tried to get an estimate of the size of the camp, but I'm not sure we ever got a number? Roughly how big a force are they?]
"We could also consider how to strengthen the covenant's defences. I'd really like a wall, but I'm not sure how practical it is. Alternatively, the Shrounded Glen - we probably have enough trees for it."
"I don't want to retreat, but it may be necessary. With his permission there's Stephen's boat and the regios. The boat isn't big enough for the entire covenant at once, and I've only found one exit from the magical regio so far, so it's a bit of a trap, especially if the tunnels get flooded again. Viola, is the faerie regio similar?" He waits for a response from Viola.
"We should also consider ahead of time what we need to take with us if we do have to evacuate. The Parma book obviously goes to the top of that list."
"Getting an early warning will let us decide whether to fight or run, and hopefully give us some choice over the ground and tactics. I really don't want the first I know of their coming to be when we're woken in the middle of the night. One of the founding magi had some birds he could use as scouts, but he's gone. Does anyone have anything we can replace them with? Fray, can you turn grogs into birds and if so will it warp them?"