Chapter 4b (Autumn 1230): A Faerie Friend

It's been a year since Chryse's Arts were opened, but she cannot be said to have settled in to the covenant - indeed, if anything, she's become increasingly withdrawn and unpredictable over that time. All too often, she's woken screaming in the night, and during the day time she's slow and stupid with fatigue. She's also isolated - the only other children at the covenant are Petrus' apprentices, who give her a wide berth, and her attitude to Viola is a strange mixture of clinginess and a wariness which even the Parma doesn't seem to dispel.

[OOC: let me know what, if any, measures Viola has taken in response to this, but I am going to assume that nothing she's so far been willing to implement has effected more than temporary relief.]

Matters come to a head when a messenger from the local village arrives insisting that they come and collect their witch child now, before she damages any more of their boats. Following up, it becomes apparent that Chryse had run away in an attempt to find her mother, but had only got as far as the harbour when the villagers' refusal to allow her to take one of their vessals had resulted in a full fledged turbulance.

Viola has been as maternal as possible (any child who wakes up screaming in the night definitely deserves immediate comforting), though she always keeps in mind that Chryse is going to need to learn independence....Being a maga is not a sheltered existence, especially on the edge of the Order here.

Let's gather up the most sociable and charismatic shield grogs we can, and head down to the village.


Arriving at the village, you find that all of the rigging on one of the fishing boats has been transformed into brambles. Chryse is sitting on the ground, crying - she appears to have a red mark on the side of her face, and occasionaly phrases muttered to herself in greek are mixed into the sobs. She's being watched warily by several villagers - one man appears to have bloody scratches on his hands and arms.

Viola will ask the grogs to talk to the villagers, and promise whatever help is necessary to make repairs. In the meantime, she'll go comfort Chryse and see if we can calm her down.


Chryse takes some time to calm down, but gets mostly there eventually - she's still clearly fairly fragile. Her upset is partially caused by the villagers having panicked and hit her when she had a Turbulence, but also out of distress from the failure of her story - apparently the villagers should have given her a boat, and then she'd have sailed away and found her mother, and lived happily ever after with her.

The grogs, meanwhile, are largely successful in their own discussions with the villagers (the covenant will be paying for new rigging, and loss of time spent fishing), but they're quite firm that please can you take that crazy girl with you and not let her come back.

Let's do so, post haste. Then Viola is going to have to figure out a way to convince Chryse that messing with evil fae is a bad idea, even evil fae that gave birth to her. Where is what's-her-name the singer, anyway? Viola bets she might be persuasive, if random.