Chapter 5a - Of Ancient Days and Long Lost Nights

And these places are where?
:smiling_imp:

"Perhaps master Carles should inquire with mistress Farusca to avoid disrupting this expedition." His tone appears both facetious and somehow threatening at the same time.

OOC: The deep Magic Realm--according to some models. The current locale is in contact, however, limited, with the material world, and seems to reflect it more strongly than extant models of those extreme Twilight domains. Ergo, those who succumbed to Final Twilight may exist elsewhere in the Magic Realm, but probably not here. Probably.

The cat looks annoyed. [color=red]Hey, don't get me in the middle of this! I'll have him pass the message on to her.

:slight_smile:

Inigo!

You are flying after the children when you feel that second ping. You search around, see nothing, then you hear someone shout in Latin [color=red]PERDO-VIM!!!, along with some obscene profanoty and invocations to dark gods, horrid words I won't repeat here.

You spot him on your left, about 30 paces away. Dressed in red and black robes, it is the infamous Metron of the Flaming Shadows. H just popped in out of the shadows and it casting a spell at you. How do you react?

By the way, I am using this dice roller website.
Metron's Initiative = 7 (rolled 8, -1 Quick)
invisiblecastle.com/roller/view/1912188/

Use this lik to look up the roll, and use the site to make your own roll for Initiative or Fast Casting.
Recall, you hear the words "Perdo Vim" as clear as day, identifying the Technique & Form of the spell he is about to cast.

Seeing a hostile spell being cast at him, Inigo leaps into action, a sharp contrast to his quite deliberateness among friends and family. Thinking quickly, he casts a Perdo Vim spell to deflect whatever is being cast on him, and then he responds in kind. Sweating profusely but seemingly immune to the pain, he casts Sun’s Scorching Caress, sending a wave of searing heat out toward Metron. Finally, he clenches his fist, barely getting off a final spell as he tries to conjure a wall of blistering cold ice around his enemy.

Mechanics:
1 Confidence spent, 2 fatigue levels down (no penalty because Endurance of the Berserkers is in effect for Sun duration).
Pre-casting
Initiative: 6 (5+1)
[color=blue]*Fast Casting Speed: 17 (Die roll 9, Qik +1, Finesse +4, Virtue +3)
Fast Casting Speed: 11 (Die roll 7, Qik +1, Finesse +4, 2nd Spell -6, Virtue +3)
Fast Casting Speed: 8 (Die roll 7, Qik +1, Finesse +4, 3rd spell -12, Virtue +3, Confidence +3)

Spells
Fast Cast PeVi Counterspell
Casting Total: 33 (Die roll 7, Sta +2, Pe +12, Vi +5, Aura +10, Virtue +5, Voice and Gestures +2, Fast Casting -10)
Spell Level: 16 (deflects a PeVi spell of up to level 32).

Sun’s Scorching Caress:
Casting Total: 69 (Die roll 6, Casting Total with virtues, mastery, & talisman +59, Sta +2, Aura +10, Voice and Gestures +2, Fast Casting -10)
Penetration Total: 51 (67, -25 spell level, +4 Penetration score with specialization, +3 Spell Mastery)
Damage: 23 (Die roll 8, +15).

Grasp of Freezing Ice:
Inigo will attempt to create a spontaneous version of this spell, since I have no fast-casting mastery for it. He will try to create as much ice as he can.
Casting Total: 44 (Die roll 0, Casting Total with virtues & talisman +40, Sta +2, Aura +10, Voice and Gestures +2, Fast Casting -10).
Botch: 1 botch die, +2 for fast casting. No botch.
Spell Level: 20 + 2 for Penetration.
Penetration total: 6 (2 from spell level, +4 Penetration score with specialization)
I only achieve a level 20 effect given the constraints - about enough ice to trap him up to the waist or a little higher. Even if the spell fails to Penetrate, he should still be encased in ice as per Societates. If it does Penetrate, he also has to make Stamina rolls to avoid losing fatigue. That didn't go as well as I was hoping it would.

[color=blue]*I applied my Sanguine Humor’s Blessing bonus (+3) to Fast Casting rolls, since I am attacking and defending. In theory, it says the bonus applies to “all rolls” that involve Attack and Defense, which I why I assumed it was OK. If you think this is too literal an interpretation, subtract 3. I also applied it to my fast-cast defense.

Initiative and Fast Cast
More fast casting
More fast casting
Spellcasting rolls
Damage for Sun’s Scorching Caress
Check for botch

(sorry about so many links, I didn’t realize how many dice I’d be rolling)

OOC: As a player, this is my first wizard-on-wizard combat. Here’s hoping I don’t get shivved (or magical equivalent). Let me know if I do anything abominably stupid or problematic.

Also, am I out of sight of the grogs? That has its own issues (ones that hopefully my sodales will have the foresight to deal with), but I have a feeling I may need my full Parma soon…

OOC: You went invisible so they definetly lost sight of you. From your post back on page 11:

Awesome :slight_smile:
I will crunch up the maths later today (just got into work), but you appear to be in pretty decent shape. As far as the Virtue goes, it appears you have the Initiative with or without it, so I will look that up some later time. As for Parma, it lasts as long as one member can see the other, but no one could see you as Octavian pointed out, and I had not considered that.
I wil get back to you later today :smiley:

Couldn't resist :slight_smile:

Spell #1 - Perdo Vim Counterspell: Instead of the "half the level of the opposing spell" guideline, Perdo Vim needs to use normal Vim guidelines. But you still have him anyway. His Spell is PeVi10 Lancea Magica. You need to double the level of the spell on a stress die + level of your spell + 10. You have it unless you botched. I flipped a coin over here, you didn't botch.

Spell #2 - Sun’s Scorching Caress: This rips right through his Parma, but his Soak is +28 (15 for Ward, Sta +2, +2 for Ignem score of 12, die roll of 9. He blisters, but takes no real damage.
invisiblecastle.com/roller/view/1913027/

Spell #3 - Sanguine Humor’s Blessing applies to Attack and Defense, not Initiative or Fast Casting speed. I would maybe allow it for Targeting or resistance. Need to look it up. But in any case, your last spell was just a tad too slow and Metron escapes into the shadows. This is a blessing, because you did not roll for your third spell at all and thus did not check for a botch. You needed to have rolled an additional 10 more botch dice because you are in a Regio of 10 (or rather, in the Magic Realm itself).

OOC: The group can't see Inigo, but can they see/hear Metron or the combat?

You guys here some shouting, Inigo moved too far away for them to look out and see any action.

Okay Falls, I was wrong about the Parma. Your extension of protection “lasts as long as at least one character can see the other”. I am at home looking up rules and I have no internet :smiley:

I also just looked up Sanguine Humor’s Blessing. One we get back to a resting point, it would be interesting to investigate the background details of your Mystery Cult heritage. Whatever Isabeau, was initiating you in, it certainly was not the Legion of Mithras. She probably just told you that and you believed her.

Anyways, this is a strange Virtue. It is based on your Story Flaws, and you have two Major ones :wink:

Dependent – Rolls to Support or Protect
Enemies – Rolls to Attack or Defend

It says a bunch of stuff about which one applies, and I think you originally had True Love which was replaced by Dependent. Or maybe Enemies came in between there. I dunno, I will just let it slide and assume you made the right choice.

But in any case, since they are Major Story Flaws, you get a bonus of +3 for mundane rolls involving Attack and defense, and +5 for spells. It clearly wouldn’t apply to your mundane Initiative, so I don’t think it applies to spellcasting speed. It does apply to your casting total.

I was also wrong about your counterspell. You heard him shout both Technique and Form. You could have specifically sponted “Unraveling the Fabric of (Vim)”. With a spell level of 16 and a range of voice, you needed to exceed the level of his spell on a stress die +26. His spell level was 10, you beat it in your sleep unless you botched (and you didn’t, I flipped a coin).

Awesome, thanks for catching the counterspell thing. I've always found Vim a confusing form, and have never specialized in it, so I'm not familiar with its little quirks.

The Virtue was suggested by Jarkman. I thought it was interesting, and asked him permission to take it with respect to the Enemies flaw. This is a slight bending of the rules as written, since I had "technically" had another story flaw first (I say technically because it was all during CharGen anyway, and so was mostly arbitrary). It just better fit with my concept of how such a Virtue would serve him. Looks like we're in agreement about how it works, though, so it's all good.

Also, on the subject of botch dice: I believe Hermetic Magi are affiliated with the magic realm by virtue of having the Gift (ArM5, p.182), and so suffer no additional botch dice when using magic in a Magic aura because it’s not a "foreign" aura. This is born out by the example on p.183. It's moot for me anyway, but I'm fairly sure that's how it works.

If it’s clear where Metron has gone, Inigo will pursue him.

Auras are one thing. You are in a Regio, so to speak, which does add additional botch dice.

But I will look it up just to be sure.

Metron went into a shadow. Literally. He has disappeared. I need to make a roll at home to see if he gets lost or not. If not, he is still coming for ya when you least expect it! :smiling_imp:

[color=green]Captain Alexandro: [color=red]Marshal Octavian, permission to send a pair outside to see what the shouting is about and to check on Commander Xalbador..
Everyone still has their magic resistance until Inigo draws it back on him self. The rule simply states the protection “...lasts as long as at least one character can see the other”. It doesn’t say which two, nor that the other needs to see him back. As long as one member can see any one other member, even if no one else can see anything (not even the magus), the protection is still in force. The uneasiness I described earlier was a reaction to sudden unexpected exposure to the Gift, so this retroactively didn’t happen.

Falls,
I canno find where it said Regios add to botch dice, just where it says that powers foreign to the regio have double botch dice. I misread something on page 22 of RoP – Magic (first paragraph, last sentence), it says…

It means that Boundaries also have a risk, not that Regios have the same risk.

And you are in a Boundary. Nearly every location in the Magic Realm is located in a Boundary, which has a rating of 0 to 10, and this is added on top of the +10 Aura. Every Boundary is aligned with a specific Form, and all magic of that Form doubles the Boundary bonus. The Boundary score here is miniscule (or 0), otherwise you would have felt it’s power, and you don’t know what the Form is.

(OOC: I think you're looking at the rule a bit too literally rather than the spirit of the thing. How would the fact that the grogs look at themselves help the parma? It's not like they are invoking it or even responsible for maintaining it on one another. I'd suggest it's perhaps temporarily suppressed but will resume once they get back into sight as a compromise. Not to mention it kind of lessens the whole gimmick in HoH: TL about the talismans in the Bonisagus section that grant magic resistance.)

Well, I can't imagine any other way of looking at it. It states plain and simple; as long as any one character can see any one other member of the group. And whenever I run into doubt, I tend to rule in favor of whatever is of greater advantage to the player-characters.

OOC: Doesn't the example provided focus on the individual granting the parma to only 1 recipient?

Actually, there is no example provided for that. Not that I recall. i was looking at it intently last night, and the only example I recall was in reference to low Parma scores and each person recieving a minimum magic resistance of 0. But anyway, if Inigo gets jumped from behind, he is gonna wish he recalled his Parma. If the grogs get jumped, he would wish he didn't reclaim it. Instead of a forced decision, I want Falls to make a tactical decision.