Kallista is still curious of Maurice. She's not used to being rejected, if anything it has strengthened her desire. She watches intently.
Rules are very important to Kallista, however arbitrary they may be. This other dragon eating Maurice's ogre is unacceptable. It did not ask, it assumed.
[color=red]"Simon is it? That Ogre you are eating is reserved for another."
That's right! And not necessarily the one the magi were thinking to give Maurice.
rolls a die It's one of the other dead ogres!
Simon slobbers as he eats and gnaws messily, bones cracking his maw bloody. You think he's saying "Yum yum" as he eats, but with ogre in his mouth it's hard to tell.
[color=red]"Venkath, it will be hard to negotiate future spoils when our current gains are being eaten out of turn. Would you be able to turn Simon aside? These ogres are rightfully ours."
"These ogres are rightfully what we all agree to. We had been stalking these ogres and you blew our ambush with all your noise, blundering about! You killed them, yes, but only because I did not want to catch you in our ambush. Wizards and dragons have too many... accidents.
"Still," he says.
"Simon!"
"Yum yum!"
"Now!"
Simon slinks away from the ogre.... but not very far.
"Fifty-fifty for the whole lot, is that it?" He thinks for the briefest of moments and says decisively, "Done. I'm willing to do the hag that way too, half for us and half for you. The sooner we start planning, the better."
[color=red]"Sounds good to me." Valentino turns to tell the grogs, [color=red]"We'll only be taking half the bones from that one. Leave the other half of the bones for the drakes."
Venkath says, "This hag's a nasty piece of work. First, she's an ogre. She's tough, but no big deal.
"She's also smart. Even her brood is smart, but she's smarter. She'll play you too, if you let her. All nice and cozy and wham, you're in her pot. Fun for her but not for you, so don't let her.
"The worst is that she's a wizard. Not a Hermes wizard, I think, but don't let it get to your head! She's dangerous. She can see your magic, plain as day. She can curse you, or turn you into a toad. She can make your body wither. She can control the dead. She's more dangerous to you than to us because mankind is her prey; she is good at killing your kind and can do worse to you than kill you. You also might not recognize her, because she's a shifter.
[color=red]"It sounds like we would be doing the world a favor to rid it of her. What you have said about her is helpful. And if she is as powerful as she seems from what you say, a solid plan is needed. Although it would be good to target her sons separately and work our way up to her so numbers are always on our side, I'm afraid that would scare her off. That she can hide well makes that even more likely. So I think trying to catch her without her sons may be a better approach. Most likely the sons would return to protect her. If we can take her out of the fight quickly enough, then the sons will be easier. How far is her place from here?"
Valentino glances around at the group. Three drakes, three magi, a familiar, a hunter, and two warriors against an ogre wizard and three other ogres. [color=red]"We will definitely need to coordinate our strengths. How well do you know the land near her place?"
Venkath looks at you, and you sense that you have managed to thoroughly piss him off. "We'll eat from our share later." Simon looks very sad, but Venkath ignores that. Maurice is paying attention to the magi and Venkath, not the dead ogres. "Let's plan first."
"She has a stone cottage on a hill. We don't get too close. No reason to. Plenty of reasons not to. There's always smoke rising from her pot. (Ken: I don't think her cottage is advanced enough to have a real chimney.) All the plants from her hill have gone into her fire. Very little grows there. Maurice, tell them what you know."
Maurice says, "A ground approach is difficult, because there is little terrain to hide behind. The ogres could keep an excellent watch from their hill, yet they do not, at least not in an obvious way. They're smart, yet they are still ogres."
Paying particular attention to Kallista, he adds, "I would be good to remember that they their own, alien perspective."
He continues, "You would think that the place would be obvious from the air, big stone cottage, barren hill, smoke rising with a hint of power, ogres in the yard. I think she has bewitched the place so that you have to know it is already there to see it from the air, or maybe you have to know what you are looking for to see it at all. I suspect that as wizards, you will have greater insight into that."
OOC: The bulk of the planning and initiative will need to come from the PCs. The drakes will chip in, but for all that I'm trying to play them with as characters, they remain NPCs.
Also, as Maurice pointed out, magi tend to be smarter than drakes!
Now seems like a nice time to break and eat. Venkath may not wish to eat, but Kallista finds it appropriate to break bread durring negotiation. She'll ask for a stick of jerky. (I assume the ration of choice for camping)
[color=red]"Now before we get to far into this business... we had aggreed prior to your arrival, Venkath, to give the bones of that ogre there to Maurice for his part in the scurmish. As host, it is my obligation to fufile my word of the agreement."
She'll turn to Valentino after pausing to take a bite of jerky.
[color=red]"Valentino, I'm pretty confident in my ability to scry the area. Given a little time to improvise a ceremony and charm. I want to differ tactical planing to you though. If she were a Faerie, I'd take lead.
I'm also confident Ezio or I could spot the cabbin from the air. Getting us and the rest of the men up there would be an issue.
Also, we may want to communicate with the camp and the others."
She turns to Venkath.
[color=red]
"Such a thing will not affect your spoils nor your safety, Venkath. For as much as it is worth, you have my hospitality amongst our kind. Then again it is we that are far from home, would it be safe to assume xenia while we are in your lands?"
[color=red]"Kallista, given a little time, could you turn Ezio invisible?" asks Valentino. [color=red]"If so, we can have the drakes make sure Ezio knows where he's heading and have him scout the place out ahead of us. Once we know what is going on at the site, we might be able to launch a three-pronged attack. Ezio could shoot from one position while we move from the land and the drakes attack from the air. But before we can plan any of that we need to know what we're dealing with." He turns to the drakes to ask [color=red]"So, just how far away is this place?"